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-rw-r--r--src/core/perf_stats.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 362b205c8..6e4619701 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -33,7 +33,7 @@ public:
void EndSystemFrame();
void EndGameFrame();
- Results GetAndResetStats(u64 current_system_time_us);
+ Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
@@ -47,7 +47,7 @@ private:
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
/// System time when the cumulative counters were reset
- u64 reset_point_system_us = 0;
+ std::chrono::microseconds reset_point_system_us{0};
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
Clock::duration accumulated_frametime = Clock::duration::zero();
@@ -68,11 +68,11 @@ class FrameLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
- void DoFrameLimiting(u64 current_system_time_us);
+ void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
- u64 previous_system_time_us = 0;
+ std::chrono::microseconds previous_system_time_us{0};
/// Walltime at the last limiter invocation
Clock::time_point previous_walltime = Clock::now();