diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 4 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.h | 16 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 |
3 files changed, 12 insertions, 12 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 2dc795d56..68a0e0906 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { u32 width, height; if (Settings::values.use_docked_mode) { - width = ScreenDocked::WidthDocked * res_scale; - height = ScreenDocked::HeightDocked * res_scale; + width = ScreenDocked::Width * res_scale; + height = ScreenDocked::Height * res_scale; } else { width = ScreenUndocked::Width * res_scale; height = ScreenUndocked::Height * res_scale; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index e9d0a40d3..15ecfb13d 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -8,15 +8,15 @@ namespace Layout { -enum ScreenUndocked : u32 { - Width = 1280, - Height = 720, -}; +namespace ScreenUndocked { +constexpr u32 Width = 1280; +constexpr u32 Height = 720; +} // namespace ScreenUndocked -enum ScreenDocked : u32 { - WidthDocked = 1920, - HeightDocked = 1080, -}; +namespace ScreenDocked { +constexpr u32 Width = 1920; +constexpr u32 Height = 1080; +} // namespace ScreenDocked enum class AspectRatio { Default, diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 134152210..437bc5dee 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -191,8 +191,6 @@ void NVFlinger::Compose() { // Search for a queued buffer and acquire it auto buffer = buffer_queue.AcquireBuffer(); - MicroProfileFlip(); - if (!buffer) { continue; } @@ -206,6 +204,8 @@ void NVFlinger::Compose() { gpu.WaitFence(fence.id, fence.value); } + MicroProfileFlip(); + // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) |