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-rw-r--r--src/core/arm/unicorn/arm_unicorn.cpp2
-rw-r--r--src/core/core.cpp5
-rw-r--r--src/core/core.h11
-rw-r--r--src/core/core_timing.cpp4
-rw-r--r--src/core/core_timing.h3
-rw-r--r--src/core/gdbstub/gdbstub.cpp10
-rw-r--r--src/core/hle/kernel/event.h12
-rw-r--r--src/core/perf_stats.cpp17
-rw-r--r--src/core/perf_stats.h8
9 files changed, 50 insertions, 22 deletions
diff --git a/src/core/arm/unicorn/arm_unicorn.cpp b/src/core/arm/unicorn/arm_unicorn.cpp
index 4c11f35a4..6bc349460 100644
--- a/src/core/arm/unicorn/arm_unicorn.cpp
+++ b/src/core/arm/unicorn/arm_unicorn.cpp
@@ -203,7 +203,7 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
}
Kernel::Thread* thread = Kernel::GetCurrentThread();
SaveContext(thread->context);
- if (last_bkpt_hit || (num_instructions == 1)) {
+ if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e01c45cdd..085ba68d0 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -62,7 +62,6 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
- GDBStub::SetCpuStepFlag(false);
tight_loop = false;
} else {
return ResultStatus::Success;
@@ -78,6 +77,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
}
}
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::SetCpuStepFlag(false);
+ }
+
return status;
}
diff --git a/src/core/core.h b/src/core/core.h
index a3be88aa8..c8ca4b247 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -82,6 +82,17 @@ public:
*/
ResultStatus SingleStep();
+ /**
+ * Invalidate the CPU instruction caches
+ * This function should only be used by GDB Stub to support breakpoints, memory updates and
+ * step/continue commands.
+ */
+ void InvalidateCpuInstructionCaches() {
+ for (auto& cpu : cpu_cores) {
+ cpu->ArmInterface().ClearInstructionCache();
+ }
+ }
+
/// Shutdown the emulated system.
void Shutdown();
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index b2e3a495a..d3bb6f818 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -226,8 +226,8 @@ void Idle() {
downcount = 0;
}
-u64 GetGlobalTimeUs() {
- return GetTicks() * 1000000 / BASE_CLOCK_RATE;
+std::chrono::microseconds GetGlobalTimeUs() {
+ return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
}
int GetDowncount() {
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index 5bbde47f4..dfa161c0d 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -17,6 +17,7 @@
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
*/
+#include <chrono>
#include <functional>
#include <string>
#include "common/common_types.h"
@@ -86,7 +87,7 @@ void ClearPendingEvents();
void ForceExceptionCheck(s64 cycles);
-u64 GetGlobalTimeUs();
+std::chrono::microseconds GetGlobalTimeUs();
int GetDowncount();
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index 884e64e99..332e5c3d0 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -173,6 +173,7 @@ struct Breakpoint {
bool active;
VAddr addr;
u64 len;
+ std::array<u8, 4> inst;
};
using BreakpointMap = std::map<VAddr, Breakpoint>;
@@ -453,6 +454,8 @@ static void RemoveBreakpoint(BreakpointType type, VAddr addr) {
LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:016X} bytes at {:016X} of type {}",
bp->second.len, bp->second.addr, static_cast<int>(type));
+ Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
+ Core::System::GetInstance().InvalidateCpuInstructionCaches();
p.erase(addr);
}
@@ -937,6 +940,7 @@ static void WriteMemory() {
GdbHexToMem(data.data(), len_pos + 1, len);
Memory::WriteBlock(addr, data.data(), len);
+ Core::System::GetInstance().InvalidateCpuInstructionCaches();
SendReply("OK");
}
@@ -956,6 +960,7 @@ static void Step() {
step_loop = true;
halt_loop = true;
send_trap = true;
+ Core::System::GetInstance().InvalidateCpuInstructionCaches();
}
/// Tell the CPU if we hit a memory breakpoint.
@@ -972,6 +977,7 @@ static void Continue() {
memory_break = false;
step_loop = false;
halt_loop = false;
+ Core::System::GetInstance().InvalidateCpuInstructionCaches();
}
/**
@@ -988,6 +994,10 @@ static bool CommitBreakpoint(BreakpointType type, VAddr addr, u64 len) {
breakpoint.active = true;
breakpoint.addr = addr;
breakpoint.len = len;
+ Memory::ReadBlock(addr, breakpoint.inst.data(), breakpoint.inst.size());
+ static constexpr std::array<u8, 4> btrap{{0xd4, 0x20, 0x7d, 0x0}};
+ Memory::WriteBlock(addr, btrap.data(), btrap.size());
+ Core::System::GetInstance().InvalidateCpuInstructionCaches();
p.insert({addr, breakpoint});
LOG_DEBUG(Debug_GDBStub, "gdb: added {} breakpoint: {:016X} bytes at {:016X}",
diff --git a/src/core/hle/kernel/event.h b/src/core/hle/kernel/event.h
index 1c99911b2..3c20c05e8 100644
--- a/src/core/hle/kernel/event.h
+++ b/src/core/hle/kernel/event.h
@@ -31,10 +31,9 @@ public:
return HANDLE_TYPE;
}
- ResetType reset_type; ///< Current ResetType
-
- bool signaled; ///< Whether the event has already been signaled
- std::string name; ///< Name of event (optional)
+ ResetType GetResetType() const {
+ return reset_type;
+ }
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
@@ -47,6 +46,11 @@ public:
private:
Event();
~Event() override;
+
+ ResetType reset_type; ///< Current ResetType
+
+ bool signaled; ///< Whether the event has already been signaled
+ std::string name; ///< Name of event (optional)
};
} // namespace Kernel
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 5f53b16d3..8e09b9b63 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
game_frames += 1;
}
-PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
+PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard<std::mutex> lock(object_mutex);
- auto now = Clock::now();
+ const auto now = Clock::now();
// Walltime elapsed since stats were reset
- auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
+ const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
- auto system_us_per_second =
- static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
+ const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
Results results{};
results.system_fps = static_cast<double>(system_frames) / interval;
results.game_fps = static_cast<double>(game_frames) / interval;
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames);
- results.emulation_speed = system_us_per_second / 1'000'000.0;
+ results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
// Reset counters
reset_point = now;
@@ -74,10 +73,10 @@ double PerfStats::GetLastFrameTimeScale() {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
-void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
+void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increase the time needed to recover and limit framerate again after spikes.
- constexpr microseconds MAX_LAG_TIME_US = 25ms;
+ constexpr microseconds MAX_LAG_TIME_US = 25us;
if (!Settings::values.toggle_framelimit) {
return;
@@ -85,7 +84,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
auto now = Clock::now();
- frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
+ frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 362b205c8..6e4619701 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -33,7 +33,7 @@ public:
void EndSystemFrame();
void EndGameFrame();
- Results GetAndResetStats(u64 current_system_time_us);
+ Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
@@ -47,7 +47,7 @@ private:
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
/// System time when the cumulative counters were reset
- u64 reset_point_system_us = 0;
+ std::chrono::microseconds reset_point_system_us{0};
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
Clock::duration accumulated_frametime = Clock::duration::zero();
@@ -68,11 +68,11 @@ class FrameLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
- void DoFrameLimiting(u64 current_system_time_us);
+ void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
- u64 previous_system_time_us = 0;
+ std::chrono::microseconds previous_system_time_us{0};
/// Walltime at the last limiter invocation
Clock::time_point previous_walltime = Clock::now();