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-rw-r--r--src/core/CMakeLists.txt1
-rw-r--r--src/core/constants.h1
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp1
-rw-r--r--src/core/hle/kernel/svc.cpp7
-rw-r--r--src/core/hle/kernel/synchronization.cpp1
-rw-r--r--src/core/hle/kernel/thread.h2
-rw-r--r--src/core/settings.cpp77
7 files changed, 43 insertions, 47 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index ff941d505..c42f95705 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -185,6 +185,7 @@ add_library(core STATIC
hle/kernel/object.h
hle/kernel/physical_core.cpp
hle/kernel/physical_core.h
+ hle/kernel/physical_memory.h
hle/kernel/process.cpp
hle/kernel/process.h
hle/kernel/process_capability.cpp
diff --git a/src/core/constants.h b/src/core/constants.h
index 6d0ec022a..81c5cb279 100644
--- a/src/core/constants.h
+++ b/src/core/constants.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include "common/common_types.h"
// This is to consolidate system-wide constants that are used by multiple components of yuzu.
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 4d2a9b35d..df0debe1b 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -24,7 +24,6 @@ namespace Kernel {
// Wake up num_to_wake (or all) threads in a vector.
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
s32 num_to_wake) {
- auto& time_manager = system.Kernel().TimeManager();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 5db19dcf3..01ae57053 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -458,9 +458,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
return ERR_OUT_OF_RANGE;
}
- auto* const thread = system.CurrentScheduler().GetCurrentThread();
auto& kernel = system.Kernel();
- using ObjectPtr = Thread::ThreadSynchronizationObjects::value_type;
Thread::ThreadSynchronizationObjects objects(handle_count);
const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
@@ -1750,9 +1748,9 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
// Only process up to 'target' threads, unless 'target' is less equal 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
- if (target > 0)
+ if (target > 0) {
last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
- auto& time_manager = kernel.TimeManager();
+ }
for (std::size_t index = 0; index < last; ++index) {
auto& thread = waiting_threads[index];
@@ -1763,7 +1761,6 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
const std::size_t current_core = system.CurrentCoreIndex();
auto& monitor = system.Monitor();
- auto& memory = system.Memory();
// Atomically read the value of the mutex.
u32 mutex_val = 0;
diff --git a/src/core/hle/kernel/synchronization.cpp b/src/core/hle/kernel/synchronization.cpp
index 851b702a5..8b875d853 100644
--- a/src/core/hle/kernel/synchronization.cpp
+++ b/src/core/hle/kernel/synchronization.cpp
@@ -19,7 +19,6 @@ Synchronization::Synchronization(Core::System& system) : system{system} {}
void Synchronization::SignalObject(SynchronizationObject& obj) const {
auto& kernel = system.Kernel();
SchedulerLock lock(kernel);
- auto& time_manager = kernel.TimeManager();
if (obj.IsSignaled()) {
for (auto thread : obj.GetWaitingThreads()) {
if (thread->GetSchedulingStatus() == ThreadSchedStatus::Paused) {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 9808767e5..8daf79fac 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -583,8 +583,6 @@ private:
void SetCurrentPriority(u32 new_priority);
- void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
-
Common::SpinLock context_guard{};
ThreadContext32 context_32{};
ThreadContext64 context_64{};
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 64a3c69d3..e8a6f2a6e 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <string_view>
+
#include "common/file_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
@@ -65,18 +67,18 @@ Values values = {};
bool configuring_global = true;
std::string GetTimeZoneString() {
- static constexpr std::array<const char*, 46> timezones{{
+ static constexpr std::array timezones{
"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
- }};
-
- ASSERT(Settings::values.time_zone_index.GetValue() < timezones.size());
+ };
- return timezones[Settings::values.time_zone_index.GetValue()];
+ const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
+ ASSERT(time_zone_index < timezones.size());
+ return timezones[time_zone_index];
}
void Apply() {
@@ -91,41 +93,40 @@ void Apply() {
Service::HID::ReloadInputDevices();
}
-template <typename T>
-void LogSetting(const std::string& name, const T& value) {
- LOG_INFO(Config, "{}: {}", name, value);
-}
-
void LogSettings() {
+ const auto log_setting = [](std::string_view name, const auto& value) {
+ LOG_INFO(Config, "{}: {}", name, value);
+ };
+
LOG_INFO(Config, "yuzu Configuration:");
- LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode);
- LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0));
- LogSetting("System_CurrentUser", Settings::values.current_user);
- LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue());
- LogSetting("System_RegionIndex", Settings::values.region_index.GetValue());
- LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue());
- LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
- LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue());
- LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
- LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
- LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue());
- LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue());
- LogSetting("Renderer_UseAsynchronousGpuEmulation",
- Settings::values.use_asynchronous_gpu_emulation.GetValue());
- LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue());
- LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue());
- LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue());
- LogSetting("Audio_OutputEngine", Settings::values.sink_id);
- LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue());
- LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
- LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
- LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
- LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
- LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
- LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
- LogSetting("Debugging_ProgramArgs", Settings::values.program_args);
- LogSetting("Services_BCATBackend", Settings::values.bcat_backend);
- LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
+ log_setting("Controls_UseDockedMode", values.use_docked_mode);
+ log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
+ log_setting("System_CurrentUser", values.current_user);
+ log_setting("System_LanguageIndex", values.language_index.GetValue());
+ log_setting("System_RegionIndex", values.region_index.GetValue());
+ log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
+ log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
+ log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
+ log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
+ log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+ log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
+ log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
+ log_setting("Renderer_UseAsynchronousGpuEmulation",
+ values.use_asynchronous_gpu_emulation.GetValue());
+ log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+ log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
+ log_setting("Audio_OutputEngine", values.sink_id);
+ log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
+ log_setting("Audio_OutputDevice", values.audio_device_id);
+ log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
+ log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
+ log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
+ log_setting("Debugging_UseGdbstub", values.use_gdbstub);
+ log_setting("Debugging_GdbstubPort", values.gdbstub_port);
+ log_setting("Debugging_ProgramArgs", values.program_args);
+ log_setting("Services_BCATBackend", values.bcat_backend);
+ log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
}
float Volume() {