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-rw-r--r--src/core/hle/kernel/scheduler.cpp2
-rw-r--r--src/core/hle/kernel/thread.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index dabeb05d6..e6dcb9639 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -414,7 +414,7 @@ u64 Scheduler::GetLastContextSwitchTicks() const {
}
void Scheduler::TryDoContextSwitch() {
- if (is_context_switch_pending ) {
+ if (is_context_switch_pending) {
SwitchContext();
}
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 0c11da1e0..3408658e5 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -42,7 +42,7 @@ Thread::~Thread() = default;
void Thread::Stop() {
// Cancel any outstanding wakeup events for this thread
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
- callback_handle);
+ callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
SetStatus(ThreadStatus::Dead);
@@ -68,13 +68,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
- Core::System::GetInstance().CoreTiming().ScheduleEvent(cycles, kernel.ThreadWakeupCallbackEventType(),
- callback_handle);
+ Core::System::GetInstance().CoreTiming().ScheduleEvent(
+ cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
}
void Thread::CancelWakeupTimer() {
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
- callback_handle);
+ callback_handle);
}
static std::optional<s32> GetNextProcessorId(u64 mask) {