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-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/announce_multiplayer_session.cpp164
-rw-r--r--src/core/announce_multiplayer_session.h98
3 files changed, 0 insertions, 264 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 8db9a3c65..25b39c52b 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -2,8 +2,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(core STATIC
- announce_multiplayer_session.cpp
- announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/dynarmic/arm_dynarmic_32.cpp
diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp
deleted file mode 100644
index 6737ce85a..000000000
--- a/src/core/announce_multiplayer_session.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <chrono>
-#include <future>
-#include <vector>
-#include "announce_multiplayer_session.h"
-#include "common/announce_multiplayer_room.h"
-#include "common/assert.h"
-#include "common/settings.h"
-#include "network/network.h"
-
-#ifdef ENABLE_WEB_SERVICE
-#include "web_service/announce_room_json.h"
-#endif
-
-namespace Core {
-
-// Time between room is announced to web_service
-static constexpr std::chrono::seconds announce_time_interval(15);
-
-AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
- : room_network{room_network_} {
-#ifdef ENABLE_WEB_SERVICE
- backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
-#else
- backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
-#endif
-}
-
-WebService::WebResult AnnounceMultiplayerSession::Register() {
- auto room = room_network.GetRoom().lock();
- if (!room) {
- return WebService::WebResult{WebService::WebResult::Code::LibError,
- "Network is not initialized", ""};
- }
- if (room->GetState() != Network::Room::State::Open) {
- return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
- }
- UpdateBackendData(room);
- WebService::WebResult result = backend->Register();
- if (result.result_code != WebService::WebResult::Code::Success) {
- return result;
- }
- LOG_INFO(WebService, "Room has been registered");
- room->SetVerifyUID(result.returned_data);
- registered = true;
- return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
-}
-
-void AnnounceMultiplayerSession::Start() {
- if (announce_multiplayer_thread) {
- Stop();
- }
- shutdown_event.Reset();
- announce_multiplayer_thread =
- std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
-}
-
-void AnnounceMultiplayerSession::Stop() {
- if (announce_multiplayer_thread) {
- shutdown_event.Set();
- announce_multiplayer_thread->join();
- announce_multiplayer_thread.reset();
- backend->Delete();
- registered = false;
- }
-}
-
-AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
- std::function<void(const WebService::WebResult&)> function) {
- std::lock_guard lock(callback_mutex);
- auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
- error_callbacks.insert(handle);
- return handle;
-}
-
-void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
- std::lock_guard lock(callback_mutex);
- error_callbacks.erase(handle);
-}
-
-AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
- Stop();
-}
-
-void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
- Network::RoomInformation room_information = room->GetRoomInformation();
- std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
- backend->SetRoomInformation(room_information.name, room_information.description,
- room_information.port, room_information.member_slots,
- Network::network_version, room->HasPassword(),
- room_information.preferred_game);
- backend->ClearPlayers();
- for (const auto& member : memberlist) {
- backend->AddPlayer(member);
- }
-}
-
-void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
- // Invokes all current bound error callbacks.
- const auto ErrorCallback = [this](WebService::WebResult result) {
- std::lock_guard lock(callback_mutex);
- for (auto callback : error_callbacks) {
- (*callback)(result);
- }
- };
-
- if (!registered) {
- WebService::WebResult result = Register();
- if (result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(result);
- return;
- }
- }
-
- auto update_time = std::chrono::steady_clock::now();
- std::future<WebService::WebResult> future;
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += announce_time_interval;
- auto room = room_network.GetRoom().lock();
- if (!room) {
- break;
- }
- if (room->GetState() != Network::Room::State::Open) {
- break;
- }
- UpdateBackendData(room);
- WebService::WebResult result = backend->Update();
- if (result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(result);
- }
- if (result.result_string == "404") {
- registered = false;
- // Needs to register the room again
- WebService::WebResult register_result = Register();
- if (register_result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(register_result);
- }
- }
- }
-}
-
-AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
- return backend->GetRoomList();
-}
-
-bool AnnounceMultiplayerSession::IsRunning() const {
- return announce_multiplayer_thread != nullptr;
-}
-
-void AnnounceMultiplayerSession::UpdateCredentials() {
- ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
-
-#ifdef ENABLE_WEB_SERVICE
- backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
-#endif
-}
-
-} // namespace Core
diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h
deleted file mode 100644
index db790f7d2..000000000
--- a/src/core/announce_multiplayer_session.h
+++ /dev/null
@@ -1,98 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <atomic>
-#include <functional>
-#include <memory>
-#include <mutex>
-#include <set>
-#include <thread>
-#include "common/announce_multiplayer_room.h"
-#include "common/common_types.h"
-#include "common/thread.h"
-
-namespace Network {
-class Room;
-class RoomNetwork;
-} // namespace Network
-
-namespace Core {
-
-/**
- * Instruments AnnounceMultiplayerRoom::Backend.
- * Creates a thread that regularly updates the room information and submits them
- * An async get of room information is also possible
- */
-class AnnounceMultiplayerSession {
-public:
- using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
- AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
- ~AnnounceMultiplayerSession();
-
- /**
- * Allows to bind a function that will get called if the announce encounters an error
- * @param function The function that gets called
- * @return A handle that can be used the unbind the function
- */
- CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
-
- /**
- * Unbind a function from the error callbacks
- * @param handle The handle for the function that should get unbind
- */
- void UnbindErrorCallback(CallbackHandle handle);
-
- /**
- * Registers a room to web services
- * @return The result of the registration attempt.
- */
- WebService::WebResult Register();
-
- /**
- * Starts the announce of a room to web services
- */
- void Start();
-
- /**
- * Stops the announce to web services
- */
- void Stop();
-
- /**
- * Returns a list of all room information the backend got
- * @param func A function that gets executed when the async get finished, e.g. a signal
- * @return a list of rooms received from the web service
- */
- AnnounceMultiplayerRoom::RoomList GetRoomList();
-
- /**
- * Whether the announce session is still running
- */
- bool IsRunning() const;
-
- /**
- * Recreates the backend, updating the credentials.
- * This can only be used when the announce session is not running.
- */
- void UpdateCredentials();
-
-private:
- void UpdateBackendData(std::shared_ptr<Network::Room> room);
- void AnnounceMultiplayerLoop();
-
- Common::Event shutdown_event;
- std::mutex callback_mutex;
- std::set<CallbackHandle> error_callbacks;
- std::unique_ptr<std::thread> announce_multiplayer_thread;
-
- /// Backend interface that logs fields
- std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
-
- std::atomic_bool registered = false; ///< Whether the room has been registered
-
- Network::RoomNetwork& room_network;
-};
-
-} // namespace Core