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-rw-r--r--src/frontend_common/CMakeLists.txt1
-rw-r--r--src/frontend_common/config.cpp52
-rw-r--r--src/frontend_common/config.h17
-rw-r--r--src/frontend_common/content_manager.h379
4 files changed, 423 insertions, 26 deletions
diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt
index 22e9337c4..94d8cc4c3 100644
--- a/src/frontend_common/CMakeLists.txt
+++ b/src/frontend_common/CMakeLists.txt
@@ -4,6 +4,7 @@
add_library(frontend_common STATIC
config.cpp
config.h
+ content_manager.h
)
create_target_directory_groups(frontend_common)
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
index 93365394e..905f35118 100644
--- a/src/frontend_common/config.cpp
+++ b/src/frontend_common/config.cpp
@@ -5,13 +5,14 @@
#include <array>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
+#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "config.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
-#include "core/hle/service/hid/controllers/npad.h"
+#include "hid_core/resources/npad/npad.h"
#include "network/network.h"
#include <boost/algorithm/string/replace.hpp>
@@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
}
void Config::WriteToIni() const {
+ std::string config_type;
+ switch (type) {
+ case ConfigType::GlobalConfig:
+ config_type = "Global";
+ break;
+ case ConfigType::PerGameConfig:
+ config_type = "Game Specific";
+ break;
+ case ConfigType::InputProfile:
+ config_type = "Input Profile";
+ break;
+ }
+ LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
FILE* fp = nullptr;
#ifdef _WIN32
fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
@@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
+ const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
+
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
- const auto profile_name =
- ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
@@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player.controller_type = controller;
}
} else {
+ if (global) {
+ auto& player_global = Settings::values.players.GetValue(true)[player_index];
+ player_global.profile_name = profile_name;
+ }
std::string connected_key = player_prefix;
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
@@ -425,6 +443,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
+ if (global) {
+ const auto& player_global = Settings::values.players.GetValue(true)[player_index];
+ WriteStringSetting(std::string(player_prefix).append("profile_name"),
+ player_global.profile_name, std::make_optional(std::string("")));
+ }
WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
std::make_optional(player_index == 0));
WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
@@ -481,12 +504,15 @@ void Config::SaveMotionTouchValues() {
void Config::SaveValues() {
if (global) {
+ LOG_DEBUG(Config, "Saving global generic configuration values");
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
+ } else {
+ LOG_DEBUG(Config, "Saving only generic configuration values");
}
SaveControlValues();
SaveCoreValues();
@@ -788,17 +814,6 @@ void Config::WriteBooleanSetting(const std::string& key, const bool& value,
WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
}
-template <typename T>
-std::enable_if_t<std::is_integral_v<T>> Config::WriteIntegerSetting(
- const std::string& key, const T& value, const std::optional<T>& default_value,
- const std::optional<bool>& use_global) {
- std::optional<std::string> string_default = std::nullopt;
- if (default_value.has_value()) {
- string_default = std::make_optional(ToString(default_value.value()));
- }
- WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
-}
-
void Config::WriteDoubleSetting(const std::string& key, const double& value,
const std::optional<double>& default_value,
const std::optional<bool>& use_global) {
@@ -851,10 +866,6 @@ void Config::Reload() {
SaveValues();
}
-void Config::Save() {
- SaveValues();
-}
-
void Config::ClearControlPlayerValues() const {
// If key is an empty string, all keys in the current group() are removed.
const char* section = Settings::TranslateCategory(Settings::Category::Controls);
@@ -920,9 +931,10 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
}
if (global || !setting->UsingGlobal()) {
+ auto value = global ? setting->ToStringGlobal() : setting->ToString();
WriteBooleanSetting(std::string(key).append("\\default"),
- setting->ToString() == setting->DefaultToString());
- WriteStringSetting(key, setting->ToString());
+ value == setting->DefaultToString());
+ WriteStringSetting(key, value);
}
} else if (global) {
WriteBooleanSetting(std::string(key).append("\\default"),
diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h
index a6c80ddc1..4ecb97044 100644
--- a/src/frontend_common/config.h
+++ b/src/frontend_common/config.h
@@ -51,7 +51,6 @@ protected:
[[nodiscard]] bool IsCustomConfig() const;
void Reload();
- void Save();
/**
* Derived config classes must implement this so they can reload all platform-specific
@@ -163,17 +162,23 @@ protected:
void WriteBooleanSetting(const std::string& key, const bool& value,
const std::optional<bool>& default_value = std::nullopt,
const std::optional<bool>& use_global = std::nullopt);
- template <typename T>
- std::enable_if_t<std::is_integral_v<T>> WriteIntegerSetting(
- const std::string& key, const T& value,
- const std::optional<T>& default_value = std::nullopt,
- const std::optional<bool>& use_global = std::nullopt);
void WriteDoubleSetting(const std::string& key, const double& value,
const std::optional<double>& default_value = std::nullopt,
const std::optional<bool>& use_global = std::nullopt);
void WriteStringSetting(const std::string& key, const std::string& value,
const std::optional<std::string>& default_value = std::nullopt,
const std::optional<bool>& use_global = std::nullopt);
+ template <typename T>
+ std::enable_if_t<std::is_integral_v<T>> WriteIntegerSetting(
+ const std::string& key, const T& value,
+ const std::optional<T>& default_value = std::nullopt,
+ const std::optional<bool>& use_global = std::nullopt) {
+ std::optional<std::string> string_default = std::nullopt;
+ if (default_value.has_value()) {
+ string_default = std::make_optional(ToString(default_value.value()));
+ }
+ WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
+ }
void ReadCategory(Settings::Category category);
void WriteCategory(Settings::Category category);
diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h
new file mode 100644
index 000000000..f3efe3465
--- /dev/null
+++ b/src/frontend_common/content_manager.h
@@ -0,0 +1,379 @@
+// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <boost/algorithm/string.hpp>
+#include "common/common_types.h"
+#include "common/literals.h"
+#include "core/core.h"
+#include "core/file_sys/common_funcs.h"
+#include "core/file_sys/content_archive.h"
+#include "core/file_sys/fs_filesystem.h"
+#include "core/file_sys/nca_metadata.h"
+#include "core/file_sys/patch_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "core/file_sys/submission_package.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "core/loader/loader.h"
+#include "core/loader/nca.h"
+
+namespace ContentManager {
+
+enum class InstallResult {
+ Success,
+ Overwrite,
+ Failure,
+ BaseInstallAttempted,
+};
+
+enum class GameVerificationResult {
+ Success,
+ Failed,
+ NotImplemented,
+};
+
+/**
+ * \brief Removes a single installed DLC
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param title_id Unique title ID representing the DLC which will be removed
+ * \return 'true' if successful
+ */
+inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 title_id) {
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
+}
+
+/**
+ * \brief Removes all DLC for a game
+ * \param system Reference to the system instance
+ * \param program_id Program ID for the game that will have all of its DLC removed
+ * \return Number of DLC removed
+ */
+inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
+ size_t count{};
+ const auto& fs_controller = system.GetFileSystemController();
+ const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
+ FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
+ std::vector<u64> program_dlc_entries;
+
+ for (const auto& entry : dlc_entries) {
+ if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
+ program_dlc_entries.push_back(entry.title_id);
+ }
+ }
+
+ for (const auto& entry : program_dlc_entries) {
+ if (RemoveDLC(fs_controller, entry)) {
+ ++count;
+ }
+ }
+ return count;
+}
+
+/**
+ * \brief Removes the installed update for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game that will have its installed update removed
+ * \return 'true' if successful
+ */
+inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id) {
+ const auto update_id = program_id | 0x800;
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
+}
+
+/**
+ * \brief Removes the base content for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game that will have its base content removed
+ * \return 'true' if successful
+ */
+inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id) {
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
+}
+
+/**
+ * \brief Removes a mod for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game where [mod_name] will be removed
+ * \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
+ * with the name of the mod's directory in a game's load folder.
+ * \return 'true' if successful
+ */
+inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id, const std::string& mod_name) {
+ // Check general Mods (LayeredFS and IPS)
+ const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id);
+ if (mod_dir != nullptr) {
+ return mod_dir->DeleteSubdirectoryRecursive(mod_name);
+ }
+
+ // Check SDMC mod directory (RomFS LayeredFS)
+ const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id);
+ if (sdmc_mod_dir != nullptr) {
+ return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name);
+ }
+
+ return false;
+}
+
+/**
+ * \brief Installs an NSP
+ * \param system Reference to the system instance
+ * \param vfs Reference to the VfsFilesystem instance in Core::System
+ * \param filename Path to the NSP file
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the virtual file and the second is the current progress. If you
+ * return true to the callback, it will cancel the installation as soon as possible.
+ * \return [InstallResult] representing how the installation finished
+ */
+inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
+ const std::string& filename,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
+ std::size_t block_size) {
+ if (src == nullptr || dest == nullptr) {
+ return false;
+ }
+ if (!dest->Resize(src->GetSize())) {
+ return false;
+ }
+
+ using namespace Common::Literals;
+ std::vector<u8> buffer(1_MiB);
+
+ for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (callback(src->GetSize(), i)) {
+ dest->Resize(0);
+ return false;
+ }
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+ return true;
+ };
+
+ std::shared_ptr<FileSys::NSP> nsp;
+ FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
+ if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
+ nsp = std::make_shared<FileSys::NSP>(file);
+ if (nsp->IsExtractedType()) {
+ return InstallResult::Failure;
+ }
+ } else {
+ return InstallResult::Failure;
+ }
+
+ if (nsp->GetStatus() != Loader::ResultStatus::Success) {
+ return InstallResult::Failure;
+ }
+ const auto res =
+ system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
+ switch (res) {
+ case FileSys::InstallResult::Success:
+ return InstallResult::Success;
+ case FileSys::InstallResult::OverwriteExisting:
+ return InstallResult::Overwrite;
+ case FileSys::InstallResult::ErrorBaseInstall:
+ return InstallResult::BaseInstallAttempted;
+ default:
+ return InstallResult::Failure;
+ }
+}
+
+/**
+ * \brief Installs an NCA
+ * \param vfs Reference to the VfsFilesystem instance in Core::System
+ * \param filename Path to the NCA file
+ * \param registered_cache Reference to the registered cache that the NCA will be installed to
+ * \param title_type Type of NCA package to install
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the virtual file and the second is the current progress. If you
+ * return true to the callback, it will cancel the installation as soon as possible.
+ * \return [InstallResult] representing how the installation finished
+ */
+inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
+ FileSys::RegisteredCache& registered_cache,
+ const FileSys::TitleType title_type,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
+ std::size_t block_size) {
+ if (src == nullptr || dest == nullptr) {
+ return false;
+ }
+ if (!dest->Resize(src->GetSize())) {
+ return false;
+ }
+
+ using namespace Common::Literals;
+ std::vector<u8> buffer(1_MiB);
+
+ for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (callback(src->GetSize(), i)) {
+ dest->Resize(0);
+ return false;
+ }
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+ return true;
+ };
+
+ const auto nca =
+ std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::OpenMode::Read));
+ const auto id = nca->GetStatus();
+
+ // Game updates necessary are missing base RomFS
+ if (id != Loader::ResultStatus::Success &&
+ id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
+ return InstallResult::Failure;
+ }
+
+ const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
+ if (res == FileSys::InstallResult::Success) {
+ return InstallResult::Success;
+ } else if (res == FileSys::InstallResult::OverwriteExisting) {
+ return InstallResult::Overwrite;
+ } else {
+ return InstallResult::Failure;
+ }
+}
+
+/**
+ * \brief Verifies the installed contents for a given ManualContentProvider
+ * \param system Reference to the system instance
+ * \param provider Reference to the content provider that's tracking indexed games
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return A list of entries that failed to install. Returns an empty vector if successful.
+ */
+inline std::vector<std::string> VerifyInstalledContents(
+ Core::System& system, FileSys::ManualContentProvider& provider,
+ const std::function<bool(size_t, size_t)>& callback) {
+ // Get content registries.
+ auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
+ auto user_contents = system.GetFileSystemController().GetUserNANDContents();
+
+ std::vector<FileSys::RegisteredCache*> content_providers;
+ if (bis_contents) {
+ content_providers.push_back(bis_contents);
+ }
+ if (user_contents) {
+ content_providers.push_back(user_contents);
+ }
+
+ // Get associated NCA files.
+ std::vector<FileSys::VirtualFile> nca_files;
+
+ // Get all installed IDs.
+ size_t total_size = 0;
+ for (auto nca_provider : content_providers) {
+ const auto entries = nca_provider->ListEntriesFilter();
+
+ for (const auto& entry : entries) {
+ auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
+ if (!nca_file) {
+ continue;
+ }
+
+ total_size += nca_file->GetSize();
+ nca_files.push_back(std::move(nca_file));
+ }
+ }
+
+ // Declare a list of file names which failed to verify.
+ std::vector<std::string> failed;
+
+ size_t processed_size = 0;
+ bool cancelled = false;
+ auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
+ cancelled = callback(total_size, processed_size + nca_processed);
+ return !cancelled;
+ };
+
+ // Using the NCA loader, determine if all NCAs are valid.
+ for (auto& nca_file : nca_files) {
+ Loader::AppLoader_NCA nca_loader(nca_file);
+
+ auto status = nca_loader.VerifyIntegrity(nca_callback);
+ if (cancelled) {
+ break;
+ }
+ if (status != Loader::ResultStatus::Success) {
+ FileSys::NCA nca(nca_file);
+ const auto title_id = nca.GetTitleId();
+ std::string title_name = "unknown";
+
+ const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
+ FileSys::ContentRecordType::Control);
+ if (control && control->GetStatus() == Loader::ResultStatus::Success) {
+ const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
+ provider};
+ const auto [nacp, logo] = pm.ParseControlNCA(*control);
+ if (nacp) {
+ title_name = nacp->GetApplicationName();
+ }
+ }
+
+ if (title_id > 0) {
+ failed.push_back(
+ fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
+ } else {
+ failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
+ }
+ }
+
+ processed_size += nca_file->GetSize();
+ }
+ return failed;
+}
+
+/**
+ * \brief Verifies the contents of a given game
+ * \param system Reference to the system instance
+ * \param game_path Patch to the game file
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return GameVerificationResult representing how the verification process finished
+ */
+inline GameVerificationResult VerifyGameContents(
+ Core::System& system, const std::string& game_path,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto loader = Loader::GetLoader(
+ system, system.GetFilesystem()->OpenFile(game_path, FileSys::OpenMode::Read));
+ if (loader == nullptr) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ bool cancelled = false;
+ auto loader_callback = [&](size_t processed, size_t total) {
+ cancelled = callback(total, processed);
+ return !cancelled;
+ };
+
+ const auto status = loader->VerifyIntegrity(loader_callback);
+ if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
+ return GameVerificationResult::Failed;
+ }
+ return GameVerificationResult::Success;
+}
+
+/**
+ * Checks if the keys required for decrypting firmware and games are available
+ */
+inline bool AreKeysPresent() {
+ return !Core::Crypto::KeyManager::Instance().BaseDeriveNecessary();
+}
+
+} // namespace ContentManager