summaryrefslogtreecommitdiffstats
path: root/src/input_common/drivers/keyboard.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/input_common/drivers/keyboard.cpp')
-rw-r--r--src/input_common/drivers/keyboard.cpp52
1 files changed, 39 insertions, 13 deletions
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
index 328fe1ac1..23b0c0ccf 100644
--- a/src/input_common/drivers/keyboard.cpp
+++ b/src/input_common/drivers/keyboard.cpp
@@ -13,15 +13,26 @@ constexpr PadIdentifier key_identifier = {
.port = 0,
.pad = 0,
};
-constexpr PadIdentifier modifier_identifier = {
+constexpr PadIdentifier keyboard_key_identifier = {
.guid = Common::UUID{Common::INVALID_UUID},
- .port = 0,
+ .port = 1,
+ .pad = 0,
+};
+constexpr PadIdentifier keyboard_modifier_identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 1,
.pad = 1,
};
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
+ // Keyboard is broken into 3 diferent sets:
+ // key: Unfiltered intended for controllers.
+ // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
+ // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
+ // emulation.
PreSetController(key_identifier);
- PreSetController(modifier_identifier);
+ PreSetController(keyboard_key_identifier);
+ PreSetController(keyboard_modifier_identifier);
}
void Keyboard::PressKey(int key_code) {
@@ -32,35 +43,50 @@ void Keyboard::ReleaseKey(int key_code) {
SetButton(key_identifier, key_code, false);
}
-void Keyboard::SetModifiers(int key_modifiers) {
+void Keyboard::PressKeyboardKey(int key_index) {
+ if (key_index == Settings::NativeKeyboard::None) {
+ return;
+ }
+ SetButton(keyboard_key_identifier, key_index, true);
+}
+
+void Keyboard::ReleaseKeyboardKey(int key_index) {
+ if (key_index == Settings::NativeKeyboard::None) {
+ return;
+ }
+ SetButton(keyboard_key_identifier, key_index, false);
+}
+
+void Keyboard::SetKeyboardModifiers(int key_modifiers) {
for (int i = 0; i < 32; ++i) {
bool key_value = ((key_modifiers >> i) & 0x1) != 0;
- SetButton(modifier_identifier, i, key_value);
+ SetButton(keyboard_modifier_identifier, i, key_value);
// Use the modifier to press the key button equivalent
switch (i) {
case Settings::NativeKeyboard::LeftControl:
- SetButton(key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
break;
case Settings::NativeKeyboard::LeftShift:
- SetButton(key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
break;
case Settings::NativeKeyboard::LeftAlt:
- SetButton(key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
break;
case Settings::NativeKeyboard::LeftMeta:
- SetButton(key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
break;
case Settings::NativeKeyboard::RightControl:
- SetButton(key_identifier, Settings::NativeKeyboard::RightControlKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
+ key_value);
break;
case Settings::NativeKeyboard::RightShift:
- SetButton(key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
break;
case Settings::NativeKeyboard::RightAlt:
- SetButton(key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
break;
case Settings::NativeKeyboard::RightMeta:
- SetButton(key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
break;
default:
// Other modifier keys should be pressed with PressKey since they stay enabled until