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-rw-r--r--src/input_common/drivers/mouse.cpp231
1 files changed, 164 insertions, 67 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index faf9cbdc3..f07cf8a0e 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -3,6 +3,7 @@
#include <thread>
#include <fmt/format.h>
+#include <math.h>
#include "common/param_package.h"
#include "common/settings.h"
@@ -10,135 +11,232 @@
#include "input_common/drivers/mouse.h"
namespace InputCommon {
+constexpr int update_time = 10;
+constexpr float default_stick_sensitivity = 0.0044f;
+constexpr float default_motion_sensitivity = 0.0003f;
+constexpr float maximum_rotation_speed = 2.0f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
constexpr int wheel_axis_y = 3;
-constexpr int motion_wheel_y = 4;
-constexpr int touch_axis_x = 10;
-constexpr int touch_axis_y = 11;
constexpr PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
};
+constexpr PadIdentifier motion_identifier = {
+ .guid = Common::UUID{},
+ .port = 0,
+ .pad = 1,
+};
+
+constexpr PadIdentifier real_mouse_identifier = {
+ .guid = Common::UUID{},
+ .port = 1,
+ .pad = 0,
+};
+
+constexpr PadIdentifier touch_identifier = {
+ .guid = Common::UUID{},
+ .port = 2,
+ .pad = 0,
+};
+
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
PreSetController(identifier);
+ PreSetController(real_mouse_identifier);
+ PreSetController(touch_identifier);
+ PreSetController(motion_identifier);
+
+ // Initialize all mouse axis
PreSetAxis(identifier, mouse_axis_x);
PreSetAxis(identifier, mouse_axis_y);
PreSetAxis(identifier, wheel_axis_x);
PreSetAxis(identifier, wheel_axis_y);
- PreSetAxis(identifier, motion_wheel_y);
- PreSetAxis(identifier, touch_axis_x);
- PreSetAxis(identifier, touch_axis_y);
+ PreSetAxis(real_mouse_identifier, mouse_axis_x);
+ PreSetAxis(real_mouse_identifier, mouse_axis_y);
+ PreSetAxis(touch_identifier, mouse_axis_x);
+ PreSetAxis(touch_identifier, mouse_axis_y);
+
+ // Initialize variables
+ mouse_origin = {};
+ last_mouse_position = {};
+ wheel_position = {};
+ last_mouse_change = {};
+ last_motion_change = {};
+
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
}
void Mouse::UpdateThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("Mouse");
- constexpr int update_time = 10;
+
while (!stop_token.stop_requested()) {
- if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
- // Slow movement by 4%
- last_mouse_change *= 0.96f;
- const float sensitivity =
- Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
- SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
- SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
- }
-
- SetAxis(identifier, motion_wheel_y, 0.0f);
-
- if (mouse_panning_timout++ > 20) {
- StopPanning();
- }
+ UpdateStickInput();
+ UpdateMotionInput();
+
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
}
-void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
- // If native mouse is enabled just set the screen coordinates
- if (Settings::values.mouse_enabled) {
- SetAxis(identifier, mouse_axis_x, touch_x);
- SetAxis(identifier, mouse_axis_y, touch_y);
+void Mouse::UpdateStickInput() {
+ if (!Settings::values.mouse_panning) {
return;
}
- SetAxis(identifier, touch_axis_x, touch_x);
- SetAxis(identifier, touch_axis_y, touch_y);
+ const float length = last_mouse_change.Length();
- if (Settings::values.mouse_panning) {
- auto mouse_change =
- (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
- mouse_panning_timout = 0;
+ // Prevent input from exceeding the max range (1.0f) too much,
+ // but allow some room to make it easier to sustain
+ if (length > 1.2f) {
+ last_mouse_change /= length;
+ last_mouse_change *= 1.2f;
+ }
+
+ auto mouse_change = last_mouse_change;
+
+ // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
+ if (length < 1.0f) {
+ const float deadzone_h_counterweight =
+ Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
+ const float deadzone_v_counterweight =
+ Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
+ mouse_change /= length;
+ mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
+ mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
+ }
+
+ SetAxis(identifier, mouse_axis_x, mouse_change.x);
+ SetAxis(identifier, mouse_axis_y, -mouse_change.y);
+
+ // Decay input over time
+ const float clamped_length = std::min(1.0f, length);
+ const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
+ const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
+ const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
+ const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
+ last_mouse_change *= clamped_decay;
+}
- const auto move_distance = mouse_change.Length();
- if (move_distance == 0) {
- return;
- }
+void Mouse::UpdateMotionInput() {
+ // This may need its own sensitivity instead of using the average
+ const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
+ Settings::values.mouse_panning_y_sensitivity.GetValue()) /
+ 2.0f * default_motion_sensitivity;
- // Make slow movements at least 3 units on lenght
- if (move_distance < 3.0f) {
- // Normalize value
- mouse_change /= move_distance;
- mouse_change *= 3.0f;
- }
+ const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
+ last_motion_change.y * last_motion_change.y);
- // Average mouse movements
- last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
+ if (rotation_velocity > maximum_rotation_speed / sensitivity) {
+ const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
+ last_motion_change.x = last_motion_change.x * multiplier;
+ last_motion_change.y = last_motion_change.y * multiplier;
+ }
- const auto last_move_distance = last_mouse_change.Length();
+ const BasicMotion motion_data{
+ .gyro_x = last_motion_change.x * sensitivity,
+ .gyro_y = last_motion_change.y * sensitivity,
+ .gyro_z = last_motion_change.z * sensitivity,
+ .accel_x = 0,
+ .accel_y = 0,
+ .accel_z = 0,
+ .delta_timestamp = update_time * 1000,
+ };
- // Make fast movements clamp to 8 units on lenght
- if (last_move_distance > 8.0f) {
- // Normalize value
- last_mouse_change /= last_move_distance;
- last_mouse_change *= 8.0f;
- }
+ if (Settings::values.mouse_panning) {
+ last_motion_change.x = 0;
+ last_motion_change.y = 0;
+ }
+ last_motion_change.z = 0;
- // Ignore average if it's less than 1 unit and use current movement value
- if (last_move_distance < 1.0f) {
- last_mouse_change = mouse_change / mouse_change.Length();
- }
+ SetMotion(motion_identifier, 0, motion_data);
+}
+
+void Mouse::Move(int x, int y, int center_x, int center_y) {
+ if (Settings::values.mouse_panning) {
+ const auto mouse_change =
+ (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
+ const float x_sensitivity =
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ const float y_sensitivity =
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
+
+ last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
+ last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
+ last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
return;
}
if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
- const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
- SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
- SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
+ const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
+ const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
+ SetAxis(identifier, mouse_axis_x,
+ static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
+ SetAxis(identifier, mouse_axis_y,
+ static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
+
+ last_motion_change = {
+ static_cast<float>(-mouse_move.y) / 50.0f,
+ static_cast<float>(-mouse_move.x) / 50.0f,
+ last_motion_change.z,
+ };
}
}
-void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
- SetAxis(identifier, touch_axis_x, touch_x);
- SetAxis(identifier, touch_axis_y, touch_y);
+void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
+ SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
+ SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
+}
+
+void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
+ SetAxis(touch_identifier, mouse_axis_x, touch_x);
+ SetAxis(touch_identifier, mouse_axis_y, touch_y);
+}
+
+void Mouse::PressButton(int x, int y, MouseButton button) {
SetButton(identifier, static_cast<int>(button), true);
+
// Set initial analog parameters
mouse_origin = {x, y};
last_mouse_position = {x, y};
button_pressed = true;
}
+void Mouse::PressMouseButton(MouseButton button) {
+ SetButton(real_mouse_identifier, static_cast<int>(button), true);
+}
+
+void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
+ SetAxis(touch_identifier, mouse_axis_x, touch_x);
+ SetAxis(touch_identifier, mouse_axis_y, touch_y);
+ SetButton(touch_identifier, static_cast<int>(button), true);
+}
+
void Mouse::ReleaseButton(MouseButton button) {
SetButton(identifier, static_cast<int>(button), false);
+ SetButton(real_mouse_identifier, static_cast<int>(button), false);
+ SetButton(touch_identifier, static_cast<int>(button), false);
- if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
+ if (!Settings::values.mouse_panning) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
}
+
+ last_motion_change.x = 0;
+ last_motion_change.y = 0;
+
button_pressed = false;
}
void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
+ last_motion_change.z += static_cast<f32>(y) / 100.0f;
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
- SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
}
void Mouse::ReleaseAllButtons() {
@@ -146,10 +244,6 @@ void Mouse::ReleaseAllButtons() {
button_pressed = false;
}
-void Mouse::StopPanning() {
- last_mouse_change = {};
-}
-
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
devices.emplace_back(Common::ParamPackage{
@@ -207,6 +301,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return Common::Input::ButtonNames::Engine;
}
+ if (params.Has("motion")) {
+ return Common::Input::ButtonNames::Engine;
+ }
return Common::Input::ButtonNames::Invalid;
}