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-rw-r--r--src/input_common/main.h132
1 files changed, 99 insertions, 33 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 0e32856f6..f3fbf696e 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -6,45 +6,25 @@
#include <memory>
#include <string>
+#include <unordered_map>
#include <vector>
-#include "input_common/gcadapter/gc_poller.h"
namespace Common {
class ParamPackage;
}
-namespace InputCommon {
-
-/// Initializes and registers all built-in input device factories.
-void Init();
-
-/// Deregisters all built-in input device factories and shuts them down.
-void Shutdown();
-
-class Keyboard;
-
-/// Gets the keyboard button device factory.
-Keyboard* GetKeyboard();
-
-class MotionEmu;
-
-/// Gets the motion emulation factory.
-MotionEmu* GetMotionEmu();
-
-GCButtonFactory* GetGCButtons();
-
-GCAnalogFactory* GetGCAnalogs();
-
-/// Generates a serialized param package for creating a keyboard button device
-std::string GenerateKeyboardParam(int key_code);
+namespace Settings::NativeAnalog {
+enum Values : int;
+}
-/// Generates a serialized param package for creating an analog device taking input from keyboard
-std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
- int key_modifier, float modifier_scale);
+namespace Settings::NativeButton {
+enum Values : int;
+}
+namespace InputCommon {
namespace Polling {
-enum class DeviceType { Button, Analog };
+enum class DeviceType { Button, AnalogPreferred };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@@ -54,7 +34,9 @@ class DevicePoller {
public:
virtual ~DevicePoller() = default;
/// Setup and start polling for inputs, should be called before GetNextInput
- virtual void Start() = 0;
+ /// If a device_id is provided, events should be filtered to only include events from this
+ /// device id
+ virtual void Start(const std::string& device_id = "") = 0;
/// Stop polling
virtual void Stop() = 0;
/**
@@ -64,8 +46,92 @@ public:
*/
virtual Common::ParamPackage GetNextInput() = 0;
};
-
-// Get all DevicePoller from all backends for a specific device type
-std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type);
} // namespace Polling
+
+class GCAnalogFactory;
+class GCButtonFactory;
+class Keyboard;
+class MotionEmu;
+
+/**
+ * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
+ * mapping for the device. This is currently only implemented for the SDL backend devices.
+ */
+using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
+using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
+
+class InputSubsystem {
+public:
+ explicit InputSubsystem();
+ ~InputSubsystem();
+
+ InputSubsystem(const InputSubsystem&) = delete;
+ InputSubsystem& operator=(const InputSubsystem&) = delete;
+
+ InputSubsystem(InputSubsystem&&) = delete;
+ InputSubsystem& operator=(InputSubsystem&&) = delete;
+
+ /// Initializes and registers all built-in input device factories.
+ void Initialize();
+
+ /// Unregisters all built-in input device factories and shuts them down.
+ void Shutdown();
+
+ /// Retrieves the underlying keyboard device.
+ [[nodiscard]] Keyboard* GetKeyboard();
+
+ /// Retrieves the underlying keyboard device.
+ [[nodiscard]] const Keyboard* GetKeyboard() const;
+
+ /// Retrieves the underlying motion emulation factory.
+ [[nodiscard]] MotionEmu* GetMotionEmu();
+
+ /// Retrieves the underlying motion emulation factory.
+ [[nodiscard]] const MotionEmu* GetMotionEmu() const;
+
+ /**
+ * Returns all available input devices that this Factory can create a new device with.
+ * Each returned ParamPackage should have a `display` field used for display, a class field for
+ * backends to determine if this backend is meant to service the request and any other
+ * information needed to identify this in the backend later.
+ */
+ [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
+
+ /// Retrieves the analog mappings for the given device.
+ [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const;
+
+ /// Retrieves the button mappings for the given device.
+ [[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
+
+ /// Retrieves the underlying GameCube analog handler.
+ [[nodiscard]] GCAnalogFactory* GetGCAnalogs();
+
+ /// Retrieves the underlying GameCube analog handler.
+ [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
+
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] GCButtonFactory* GetGCButtons();
+
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] const GCButtonFactory* GetGCButtons() const;
+
+ /// Reloads the input devices
+ void ReloadInputDevices();
+
+ /// Get all DevicePoller from all backends for a specific device type
+ [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
+ Polling::DeviceType type) const;
+
+private:
+ struct Impl;
+ std::unique_ptr<Impl> impl;
+};
+
+/// Generates a serialized param package for creating a keyboard button device
+std::string GenerateKeyboardParam(int key_code);
+
+/// Generates a serialized param package for creating an analog device taking input from keyboard
+std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
+ int key_modifier, float modifier_scale);
+
} // namespace InputCommon