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-rw-r--r--src/input_common/mouse/mouse_input.cpp223
1 files changed, 0 insertions, 223 deletions
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
deleted file mode 100644
index 3b052ffb2..000000000
--- a/src/input_common/mouse/mouse_input.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <stop_token>
-#include <thread>
-
-#include "common/settings.h"
-#include "input_common/mouse/mouse_input.h"
-
-namespace MouseInput {
-
-Mouse::Mouse() {
- update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
-}
-
-Mouse::~Mouse() = default;
-
-void Mouse::UpdateThread(std::stop_token stop_token) {
- constexpr int update_time = 10;
- while (!stop_token.stop_requested()) {
- for (MouseInfo& info : mouse_info) {
- const Common::Vec3f angular_direction{
- -info.tilt_direction.y,
- 0.0f,
- -info.tilt_direction.x,
- };
-
- info.motion.SetGyroscope(angular_direction * info.tilt_speed);
- info.motion.UpdateRotation(update_time * 1000);
- info.motion.UpdateOrientation(update_time * 1000);
- info.tilt_speed = 0;
- info.data.motion = info.motion.GetMotion();
- if (Settings::values.mouse_panning) {
- info.last_mouse_change *= 0.96f;
- info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
- static_cast<int>(16 * -info.last_mouse_change.y)};
- }
- }
- if (configuring) {
- UpdateYuzuSettings();
- }
- if (mouse_panning_timout++ > 20) {
- StopPanning();
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
- }
-}
-
-void Mouse::UpdateYuzuSettings() {
- if (buttons == 0) {
- return;
- }
-
- mouse_queue.Push(MouseStatus{
- .button = last_button,
- });
-}
-
-void Mouse::PressButton(int x, int y, MouseButton button_) {
- const auto button_index = static_cast<std::size_t>(button_);
- if (button_index >= mouse_info.size()) {
- return;
- }
-
- const auto button = 1U << button_index;
- buttons |= static_cast<u16>(button);
- last_button = button_;
-
- mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
- mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
- mouse_info[button_index].data.pressed = true;
-}
-
-void Mouse::StopPanning() {
- for (MouseInfo& info : mouse_info) {
- if (Settings::values.mouse_panning) {
- info.data.axis = {};
- info.tilt_speed = 0;
- info.last_mouse_change = {};
- }
- }
-}
-
-void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
- for (MouseInfo& info : mouse_info) {
- if (Settings::values.mouse_panning) {
- auto mouse_change =
- (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
- mouse_panning_timout = 0;
-
- if (mouse_change.y == 0 && mouse_change.x == 0) {
- continue;
- }
- const auto mouse_change_length = mouse_change.Length();
- if (mouse_change_length < 3.0f) {
- mouse_change /= mouse_change_length / 3.0f;
- }
-
- info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
-
- const auto last_mouse_change_length = info.last_mouse_change.Length();
- if (last_mouse_change_length > 8.0f) {
- info.last_mouse_change /= last_mouse_change_length / 8.0f;
- } else if (last_mouse_change_length < 1.0f) {
- info.last_mouse_change = mouse_change / mouse_change.Length();
- }
-
- info.tilt_direction = info.last_mouse_change;
- info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
- continue;
- }
-
- if (info.data.pressed) {
- const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
- const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
- info.last_mouse_position = Common::MakeVec(x, y);
- info.data.axis = {mouse_move.x, -mouse_move.y};
-
- if (mouse_change.x == 0 && mouse_change.y == 0) {
- info.tilt_speed = 0;
- } else {
- info.tilt_direction = mouse_change.Cast<float>();
- info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
- }
- }
- }
-}
-
-void Mouse::ReleaseButton(MouseButton button_) {
- const auto button_index = static_cast<std::size_t>(button_);
- if (button_index >= mouse_info.size()) {
- return;
- }
-
- const auto button = 1U << button_index;
- buttons &= static_cast<u16>(0xFF - button);
-
- mouse_info[button_index].tilt_speed = 0;
- mouse_info[button_index].data.pressed = false;
- mouse_info[button_index].data.axis = {0, 0};
-}
-
-void Mouse::ReleaseAllButtons() {
- buttons = 0;
- for (auto& info : mouse_info) {
- info.tilt_speed = 0;
- info.data.pressed = false;
- info.data.axis = {0, 0};
- }
-}
-
-void Mouse::BeginConfiguration() {
- buttons = 0;
- last_button = MouseButton::Undefined;
- mouse_queue.Clear();
- configuring = true;
-}
-
-void Mouse::EndConfiguration() {
- buttons = 0;
- for (MouseInfo& info : mouse_info) {
- info.tilt_speed = 0;
- info.data.pressed = false;
- info.data.axis = {0, 0};
- }
- last_button = MouseButton::Undefined;
- mouse_queue.Clear();
- configuring = false;
-}
-
-bool Mouse::ToggleButton(std::size_t button_) {
- if (button_ >= mouse_info.size()) {
- return false;
- }
- const auto button = 1U << button_;
- const bool button_state = (toggle_buttons & button) != 0;
- const bool button_lock = (lock_buttons & button) != 0;
-
- if (button_lock) {
- return button_state;
- }
-
- lock_buttons |= static_cast<u16>(button);
-
- if (button_state) {
- toggle_buttons &= static_cast<u16>(0xFF - button);
- } else {
- toggle_buttons |= static_cast<u16>(button);
- }
-
- return !button_state;
-}
-
-bool Mouse::UnlockButton(std::size_t button_) {
- if (button_ >= mouse_info.size()) {
- return false;
- }
-
- const auto button = 1U << button_;
- const bool button_state = (toggle_buttons & button) != 0;
-
- lock_buttons &= static_cast<u16>(0xFF - button);
-
- return button_state;
-}
-
-Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
- return mouse_queue;
-}
-
-const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
- return mouse_queue;
-}
-
-MouseData& Mouse::GetMouseState(std::size_t button) {
- return mouse_info[button].data;
-}
-
-const MouseData& Mouse::GetMouseState(std::size_t button) const {
- return mouse_info[button].data;
-}
-} // namespace MouseInput