diff options
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 38 |
1 files changed, 31 insertions, 7 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f67de37e3..f682a6db4 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -17,14 +17,24 @@ #include <unordered_map> #include <utility> #include <vector> + +// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#endif #include <SDL.h> +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + #include "common/logging/log.h" #include "common/param_package.h" +#include "common/settings_input.h" #include "common/threadsafe_queue.h" #include "core/frontend/input.h" #include "input_common/motion_input.h" #include "input_common/sdl/sdl_impl.h" -#include "input_common/settings.h" namespace InputCommon::SDL { @@ -761,7 +771,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { for (const auto& joystick : value) { if (auto* const controller = joystick->GetSDLGameController()) { std::string name = - fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); + fmt::format("{} {}", GetControllerName(controller), joystick->GetPort()); devices.emplace_back(Common::ParamPackage{ {"class", "sdl"}, {"display", std::move(name)}, @@ -782,6 +792,17 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { return devices; } +std::string SDLState::GetControllerName(SDL_GameController* controller) const { + switch (SDL_GameControllerGetType(controller)) { + case SDL_CONTROLLER_TYPE_XBOX360: + return "XBox 360 Controller"; + case SDL_CONTROLLER_TYPE_XBOXONE: + return "XBox One Controller"; + default: + return SDL_GameControllerName(controller); + } +} + namespace { Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value = 0.1f) { @@ -930,16 +951,19 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa return {}; } + const bool invert = + SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO; + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. // We will add those afterwards // This list also excludes Screenshot since theres not really a mapping for that using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; - static constexpr ButtonBindings switch_to_sdl_button{{ - {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + const ButtonBindings switch_to_sdl_button{{ + {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y}, {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |