diff options
Diffstat (limited to '')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f102410d1..03888b7cb 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -21,7 +21,7 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/param_package.h" -#include "common/settings_input.h" +#include "common/settings.h" #include "common/threadsafe_queue.h" #include "core/frontend/input.h" #include "input_common/motion_input.h" @@ -889,8 +889,10 @@ SDLState::SDLState() { RegisterFactory<VibrationDevice>("sdl", vibration_factory); RegisterFactory<MotionDevice>("sdl", motion_factory); - // Disable raw input. When enabled this setting causes SDL to die when a web applet opens - SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); + if (!Settings::values.enable_raw_input) { + // Disable raw input. When enabled this setting causes SDL to die when a web applet opens + SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); + } // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); @@ -898,10 +900,10 @@ SDLState::SDLState() { // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a // GameController and not a generic one - SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); // Turn off Pro controller home led - SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); // If the frontend is going to manage the event loop, then we don't start one here start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; |