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-rw-r--r--src/input_common/udp/udp.cpp181
1 files changed, 110 insertions, 71 deletions
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 4b347e47e..eba077a36 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -1,105 +1,144 @@
-// Copyright 2018 Citra Emulator Project
+// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <list>
#include <mutex>
-#include <optional>
-#include <tuple>
-
-#include "common/param_package.h"
-#include "core/frontend/input.h"
-#include "core/settings.h"
+#include <utility>
+#include "common/assert.h"
+#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
-namespace InputCommon::CemuhookUDP {
+namespace InputCommon {
-class UDPTouchDevice final : public Input::TouchDevice {
+class UDPMotion final : public Input::MotionDevice {
public:
- explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<float, float, bool> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->touch_status;
+ UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
+ : ip(ip_), port(port_), pad(pad_), client(client_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return client->GetPadState(pad).motion_status;
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ const int port;
+ const int pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-class UDPMotionDevice final : public Input::MotionDevice {
-public:
- explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->motion_status;
- }
+/// A motion device factory that creates motion devices from JC Adapter
+UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the nth jcpad on the adapter
+ */
+std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
+ const std::string ip = params.Get("ip", "127.0.0.1");
+ const int port = params.Get("port", 26760);
+ const int pad = params.Get("pad_index", 0);
+
+ return std::make_unique<UDPMotion>(ip, port, pad, client.get());
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
+void UDPMotionFactory::BeginConfiguration() {
+ polling = true;
+ client->BeginConfiguration();
+}
-class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
- explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
-
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
- {
- std::lock_guard guard(status->update_mutex);
- status->touch_calibration = DeviceStatus::CalibrationData{};
- // These default values work well for DS4 but probably not other touch inputs
- status->touch_calibration->min_x = params.Get("min_x", 100);
- status->touch_calibration->min_y = params.Get("min_y", 50);
- status->touch_calibration->max_x = params.Get("max_x", 1800);
- status->touch_calibration->max_y = params.Get("max_y", 850);
+void UDPMotionFactory::EndConfiguration() {
+ polling = false;
+ client->EndConfiguration();
+}
+
+Common::ParamPackage UDPMotionFactory::GetNextInput() {
+ Common::ParamPackage params;
+ CemuhookUDP::UDPPadStatus pad;
+ auto& queue = client->GetPadQueue();
+ for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
+ while (queue[pad_number].Pop(pad)) {
+ if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
+ continue;
+ }
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", "127.0.0.1");
+ params.Set("port", 26760);
+ params.Set("pad_index", static_cast<int>(pad_number));
+ params.Set("motion", static_cast<u16>(pad.motion));
+ return params;
}
- return std::make_unique<UDPTouchDevice>(status);
}
+ return params;
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
-
-class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
+class UDPTouch final : public Input::TouchDevice {
public:
- explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
+ UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
+ : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
- return std::make_unique<UDPMotionDevice>(status);
+ std::tuple<float, float, bool> GetStatus() const override {
+ return client->GetPadState(pad).touch_status;
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ const int port;
+ const int pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-State::State() {
- auto status = std::make_shared<DeviceStatus>();
- client =
- std::make_unique<Client>(status, Settings::values.udp_input_address,
- Settings::values.udp_input_port, Settings::values.udp_pad_index);
-
- motion_factory = std::make_shared<UDPMotionFactory>(status);
- touch_factory = std::make_shared<UDPTouchFactory>(status);
-
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
+/// A motion device factory that creates motion devices from JC Adapter
+UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the nth jcpad on the adapter
+ */
+std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
+ const std::string ip = params.Get("ip", "127.0.0.1");
+ const int port = params.Get("port", 26760);
+ const int pad = params.Get("pad_index", 0);
+
+ return std::make_unique<UDPTouch>(ip, port, pad, client.get());
}
-State::~State() {
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
+void UDPTouchFactory::BeginConfiguration() {
+ polling = true;
+ client->BeginConfiguration();
}
-std::vector<Common::ParamPackage> State::GetInputDevices() const {
- // TODO support binding udp devices
- return {};
+void UDPTouchFactory::EndConfiguration() {
+ polling = false;
+ client->EndConfiguration();
}
-void State::ReloadUDPClient() {
- client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
- Settings::values.udp_pad_index);
+Common::ParamPackage UDPTouchFactory::GetNextInput() {
+ Common::ParamPackage params;
+ CemuhookUDP::UDPPadStatus pad;
+ auto& queue = client->GetPadQueue();
+ for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
+ while (queue[pad_number].Pop(pad)) {
+ if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
+ continue;
+ }
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", "127.0.0.1");
+ params.Set("port", 26760);
+ params.Set("pad_index", static_cast<int>(pad_number));
+ params.Set("touch", static_cast<u16>(pad.touch));
+ return params;
+ }
+ }
+ return params;
}
-std::unique_ptr<State> Init() {
- return std::make_unique<State>();
-}
-} // namespace InputCommon::CemuhookUDP
+} // namespace InputCommon