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-rw-r--r--src/input_common/drivers/gc_adapter.cpp2
-rw-r--r--src/input_common/drivers/joycon.h2
-rw-r--r--src/input_common/drivers/keyboard.cpp2
-rw-r--r--src/input_common/drivers/mouse.cpp4
-rw-r--r--src/input_common/drivers/sdl_driver.cpp4
-rw-r--r--src/input_common/drivers/virtual_amiibo.cpp2
-rw-r--r--src/input_common/helpers/joycon_driver.cpp4
-rw-r--r--src/input_common/helpers/joycon_driver.h4
-rw-r--r--src/input_common/helpers/joycon_protocol/common_protocol.h4
-rw-r--r--src/input_common/helpers/udp_protocol.cpp2
-rw-r--r--src/input_common/main.h2
11 files changed, 16 insertions, 16 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index d09ff178b..3ad34884d 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -344,7 +344,7 @@ bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identif
void GCAdapter::UpdateVibrations() {
// Use 8 states to keep the switching between on/off fast enough for
- // a human to feel different vibration strenght
+ // a human to feel different vibration strength
// More states == more rumble strengths == slower update time
constexpr u8 vibration_states = 8;
diff --git a/src/input_common/drivers/joycon.h b/src/input_common/drivers/joycon.h
index 473ba1b9e..5b40817e2 100644
--- a/src/input_common/drivers/joycon.h
+++ b/src/input_common/drivers/joycon.h
@@ -62,7 +62,7 @@ private:
/// Registers controllers, clears all data and starts the scan thread
void Setup();
- /// Actively searchs for new devices
+ /// Actively searches for new devices
void ScanThread(std::stop_token stop_token);
/// Returns true if device is valid and not registered
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
index 71e612fbf..2567df9af 100644
--- a/src/input_common/drivers/keyboard.cpp
+++ b/src/input_common/drivers/keyboard.cpp
@@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
};
Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
- // Keyboard is broken into 3 diferent sets:
+ // Keyboard is broken into 3 different sets:
// key: Unfiltered intended for controllers.
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index 94e92c37d..4fb2a6cfa 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -142,7 +142,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
return;
}
- // Make slow movements at least 3 units on lenght
+ // Make slow movements at least 3 units on length
if (move_distance < 3.0f) {
// Normalize value
mouse_change /= move_distance;
@@ -154,7 +154,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const auto last_move_distance = last_mouse_change.Length();
- // Make fast movements clamp to 8 units on lenght
+ // Make fast movements clamp to 8 units on length
if (last_move_distance > 8.0f) {
// Normalize value
last_mouse_change /= last_move_distance;
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 5c20b3426..f7f0c7eaa 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
+ // This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
@@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
- // TODO(German77): Find how to substitue the values for real button names
+ // TODO(German77): Find how to substitute the values for real button names
return Common::Input::ButtonNames::Value;
}
if (params.Has("hat")) {
diff --git a/src/input_common/drivers/virtual_amiibo.cpp b/src/input_common/drivers/virtual_amiibo.cpp
index 4a0268a4d..304f4c70b 100644
--- a/src/input_common/drivers/virtual_amiibo.cpp
+++ b/src/input_common/drivers/virtual_amiibo.cpp
@@ -57,7 +57,7 @@ Common::Input::NfcState VirtualAmiibo::WriteNfcData(
}
if (!nfc_file.Write(data)) {
- LOG_ERROR(Service_NFP, "Error writting to file");
+ LOG_ERROR(Service_NFP, "Error writing to file");
return Common::Input::NfcState::WriteFailed;
}
diff --git a/src/input_common/helpers/joycon_driver.cpp b/src/input_common/helpers/joycon_driver.cpp
index 78cc5893c..83429a336 100644
--- a/src/input_common/helpers/joycon_driver.cpp
+++ b/src/input_common/helpers/joycon_driver.cpp
@@ -164,8 +164,8 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
void JoyconDriver::OnNewData(std::span<u8> buffer) {
const auto report_mode = static_cast<ReportMode>(buffer[0]);
- // Packages can be a litte bit inconsistent. Average the delta time to provide a smoother motion
- // experience
+ // Packages can be a little bit inconsistent. Average the delta time to provide a smoother
+ // motion experience
switch (report_mode) {
case ReportMode::STANDARD_FULL_60HZ:
case ReportMode::NFC_IR_MODE_60HZ:
diff --git a/src/input_common/helpers/joycon_driver.h b/src/input_common/helpers/joycon_driver.h
index b52a13ecf..72a9e71dc 100644
--- a/src/input_common/helpers/joycon_driver.h
+++ b/src/input_common/helpers/joycon_driver.h
@@ -73,7 +73,7 @@ private:
/// Main thread, actively request new data from the handle
void InputThread(std::stop_token stop_token);
- /// Called everytime a valid package arrives
+ /// Called every time a valid package arrives
void OnNewData(std::span<u8> buffer);
/// Updates device configuration to enable or disable features
@@ -110,7 +110,7 @@ private:
bool amiibo_detected{};
bool is_ring_disabled_by_irs{};
- // Harware configuration
+ // Hardware configuration
u8 leds{};
ReportMode mode{};
bool passive_enabled{}; // Low power mode, Ideal for multiple controllers at the same time
diff --git a/src/input_common/helpers/joycon_protocol/common_protocol.h b/src/input_common/helpers/joycon_protocol/common_protocol.h
index f44f73ba4..62cae739a 100644
--- a/src/input_common/helpers/joycon_protocol/common_protocol.h
+++ b/src/input_common/helpers/joycon_protocol/common_protocol.h
@@ -68,7 +68,7 @@ public:
}
/**
- * Waits for incoming data of the joycon device that matchs the subcommand
+ * Waits for incoming data of the joycon device that matches the subcommand
* @param sub_command type of data to be returned
* @returns a buffer containing the response
*/
@@ -137,7 +137,7 @@ public:
DriverResult EnableMCU(bool enable);
/**
- * Configures the MCU to the correspoinding mode
+ * Configures the MCU to the corresponding mode
* @param MCUConfig configuration
*/
DriverResult ConfigureMCU(const MCUConfig& config);
diff --git a/src/input_common/helpers/udp_protocol.cpp b/src/input_common/helpers/udp_protocol.cpp
index 994380d21..e54a8fce1 100644
--- a/src/input_common/helpers/udp_protocol.cpp
+++ b/src/input_common/helpers/udp_protocol.cpp
@@ -25,7 +25,7 @@ namespace Response {
/**
* Returns Type if the packet is valid, else none
*
- * Note: Modifies the buffer to zero out the crc (since thats the easiest way to check without
+ * Note: Modifies the buffer to zero out the crc (since that's the easiest way to check without
* copying the buffer)
*/
std::optional<Type> Validate(u8* data, std::size_t size) {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 1207d786c..d64a6cb4c 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -132,7 +132,7 @@ public:
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
- /// Returns an enum contaning the name to be displayed from the input engine.
+ /// Returns an enum containing the name to be displayed from the input engine.
[[nodiscard]] Common::Input::ButtonNames GetButtonName(
const Common::ParamPackage& params) const;