diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/CMakeLists.txt | 4 | ||||
-rwxr-xr-x | src/input_common/analog_from_button.cpp | 2 | ||||
-rw-r--r-- | src/input_common/gcadapter/gc_adapter.cpp | 2 | ||||
-rw-r--r-- | src/input_common/mouse/mouse_input.cpp | 2 | ||||
-rw-r--r-- | src/input_common/mouse/mouse_poller.cpp | 2 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 38 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.h | 4 | ||||
-rw-r--r-- | src/input_common/settings.cpp | 47 | ||||
-rw-r--r-- | src/input_common/settings.h | 372 | ||||
-rw-r--r-- | src/input_common/touch_from_button.cpp | 2 | ||||
-rw-r--r-- | src/input_common/udp/client.cpp | 2 |
11 files changed, 42 insertions, 435 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 38ab31898..de53e1fda 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -9,8 +9,6 @@ add_library(input_common STATIC motion_from_button.h motion_input.cpp motion_input.h - settings.cpp - settings.h touch_from_button.cpp touch_from_button.h gcadapter/gc_adapter.cpp @@ -64,7 +62,7 @@ else() ) endif() -if(SDL2_FOUND) +if (ENABLE_SDL2) target_sources(input_common PRIVATE sdl/sdl_impl.cpp sdl/sdl_impl.h diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp index 770893687..f8ec179d0 100755 --- a/src/input_common/analog_from_button.cpp +++ b/src/input_common/analog_from_button.cpp @@ -7,7 +7,7 @@ #include <cmath> #include <thread> #include "common/math_util.h" -#include "core/settings.h" +#include "common/settings.h" #include "input_common/analog_from_button.h" namespace InputCommon { diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp index d80195c82..ec3167bea 100644 --- a/src/input_common/gcadapter/gc_adapter.cpp +++ b/src/input_common/gcadapter/gc_adapter.cpp @@ -16,8 +16,8 @@ #include "common/logging/log.h" #include "common/param_package.h" +#include "common/settings_input.h" #include "input_common/gcadapter/gc_adapter.h" -#include "input_common/settings.h" namespace GCAdapter { diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp index 329e416c7..fff1c6b45 100644 --- a/src/input_common/mouse/mouse_input.cpp +++ b/src/input_common/mouse/mouse_input.cpp @@ -2,7 +2,7 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. -#include "core/settings.h" +#include "common/settings.h" #include "input_common/mouse/mouse_input.h" namespace MouseInput { diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp index 0e1db54fb..d96104a4e 100644 --- a/src/input_common/mouse/mouse_poller.cpp +++ b/src/input_common/mouse/mouse_poller.cpp @@ -5,8 +5,8 @@ #include <mutex> #include <utility> +#include "common/settings.h" #include "common/threadsafe_queue.h" -#include "core/settings.h" #include "input_common/mouse/mouse_input.h" #include "input_common/mouse/mouse_poller.h" diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f67de37e3..f682a6db4 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -17,14 +17,24 @@ #include <unordered_map> #include <utility> #include <vector> + +// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#endif #include <SDL.h> +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + #include "common/logging/log.h" #include "common/param_package.h" +#include "common/settings_input.h" #include "common/threadsafe_queue.h" #include "core/frontend/input.h" #include "input_common/motion_input.h" #include "input_common/sdl/sdl_impl.h" -#include "input_common/settings.h" namespace InputCommon::SDL { @@ -761,7 +771,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { for (const auto& joystick : value) { if (auto* const controller = joystick->GetSDLGameController()) { std::string name = - fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); + fmt::format("{} {}", GetControllerName(controller), joystick->GetPort()); devices.emplace_back(Common::ParamPackage{ {"class", "sdl"}, {"display", std::move(name)}, @@ -782,6 +792,17 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { return devices; } +std::string SDLState::GetControllerName(SDL_GameController* controller) const { + switch (SDL_GameControllerGetType(controller)) { + case SDL_CONTROLLER_TYPE_XBOX360: + return "XBox 360 Controller"; + case SDL_CONTROLLER_TYPE_XBOXONE: + return "XBox One Controller"; + default: + return SDL_GameControllerName(controller); + } +} + namespace { Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value = 0.1f) { @@ -930,16 +951,19 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa return {}; } + const bool invert = + SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO; + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. // We will add those afterwards // This list also excludes Screenshot since theres not really a mapping for that using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; - static constexpr ButtonBindings switch_to_sdl_button{{ - {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + const ButtonBindings switch_to_sdl_button{{ + {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y}, {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 08044b00d..8b7363f56 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -14,6 +14,7 @@ #include "input_common/sdl/sdl.h" union SDL_Event; +using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; @@ -64,6 +65,9 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + /// Returns a custom name for specific controllers because the default name is not correct + std::string GetControllerName(SDL_GameController* controller) const; + // Set to true if SDL supports game controller subsystem bool has_gamecontroller = false; diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp deleted file mode 100644 index 557e7a9a0..000000000 --- a/src/input_common/settings.cpp +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "input_common/settings.h" - -namespace Settings { -namespace NativeButton { -const std::array<const char*, NumButtons> mapping = {{ - "button_a", "button_b", "button_x", "button_y", "button_lstick", - "button_rstick", "button_l", "button_r", "button_zl", "button_zr", - "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", - "button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot", -}}; -} - -namespace NativeAnalog { -const std::array<const char*, NumAnalogs> mapping = {{ - "lstick", - "rstick", -}}; -} - -namespace NativeVibration { -const std::array<const char*, NumVibrations> mapping = {{ - "left_vibration_device", - "right_vibration_device", -}}; -} - -namespace NativeMotion { -const std::array<const char*, NumMotions> mapping = {{ - "motionleft", - "motionright", -}}; -} - -namespace NativeMouseButton { -const std::array<const char*, NumMouseButtons> mapping = {{ - "left", - "right", - "middle", - "forward", - "back", -}}; -} -} // namespace Settings diff --git a/src/input_common/settings.h b/src/input_common/settings.h deleted file mode 100644 index a59f5d461..000000000 --- a/src/input_common/settings.h +++ /dev/null @@ -1,372 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <string> -#include "common/common_types.h" - -namespace Settings { -namespace NativeButton { -enum Values : int { - A, - B, - X, - Y, - LStick, - RStick, - L, - R, - ZL, - ZR, - Plus, - Minus, - - DLeft, - DUp, - DRight, - DDown, - - SL, - SR, - - Home, - Screenshot, - - NumButtons, -}; - -constexpr int BUTTON_HID_BEGIN = A; -constexpr int BUTTON_NS_BEGIN = Home; - -constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN; -constexpr int BUTTON_NS_END = NumButtons; - -constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN; -constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN; - -extern const std::array<const char*, NumButtons> mapping; - -} // namespace NativeButton - -namespace NativeAnalog { -enum Values : int { - LStick, - RStick, - - NumAnalogs, -}; - -constexpr int STICK_HID_BEGIN = LStick; -constexpr int STICK_HID_END = NumAnalogs; -constexpr int NUM_STICKS_HID = NumAnalogs; - -extern const std::array<const char*, NumAnalogs> mapping; -} // namespace NativeAnalog - -namespace NativeVibration { -enum Values : int { - LeftVibrationDevice, - RightVibrationDevice, - - NumVibrations, -}; - -constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice; -constexpr int VIBRATION_HID_END = NumVibrations; -constexpr int NUM_VIBRATIONS_HID = NumVibrations; - -extern const std::array<const char*, NumVibrations> mapping; -}; // namespace NativeVibration - -namespace NativeMotion { -enum Values : int { - MotionLeft, - MotionRight, - - NumMotions, -}; - -constexpr int MOTION_HID_BEGIN = MotionLeft; -constexpr int MOTION_HID_END = NumMotions; -constexpr int NUM_MOTIONS_HID = NumMotions; - -extern const std::array<const char*, NumMotions> mapping; -} // namespace NativeMotion - -namespace NativeMouseButton { -enum Values { - Left, - Right, - Middle, - Forward, - Back, - - NumMouseButtons, -}; - -constexpr int MOUSE_HID_BEGIN = Left; -constexpr int MOUSE_HID_END = NumMouseButtons; -constexpr int NUM_MOUSE_HID = NumMouseButtons; - -extern const std::array<const char*, NumMouseButtons> mapping; -} // namespace NativeMouseButton - -namespace NativeKeyboard { -enum Keys { - None, - Error, - - A = 4, - B, - C, - D, - E, - F, - G, - H, - I, - J, - K, - L, - M, - N, - O, - P, - Q, - R, - S, - T, - U, - V, - W, - X, - Y, - Z, - N1, - N2, - N3, - N4, - N5, - N6, - N7, - N8, - N9, - N0, - Enter, - Escape, - Backspace, - Tab, - Space, - Minus, - Equal, - LeftBrace, - RightBrace, - Backslash, - Tilde, - Semicolon, - Apostrophe, - Grave, - Comma, - Dot, - Slash, - CapsLockKey, - - F1, - F2, - F3, - F4, - F5, - F6, - F7, - F8, - F9, - F10, - F11, - F12, - - SystemRequest, - ScrollLockKey, - Pause, - Insert, - Home, - PageUp, - Delete, - End, - PageDown, - Right, - Left, - Down, - Up, - - NumLockKey, - KPSlash, - KPAsterisk, - KPMinus, - KPPlus, - KPEnter, - KP1, - KP2, - KP3, - KP4, - KP5, - KP6, - KP7, - KP8, - KP9, - KP0, - KPDot, - - Key102, - Compose, - Power, - KPEqual, - - F13, - F14, - F15, - F16, - F17, - F18, - F19, - F20, - F21, - F22, - F23, - F24, - - Open, - Help, - Properties, - Front, - Stop, - Repeat, - Undo, - Cut, - Copy, - Paste, - Find, - Mute, - VolumeUp, - VolumeDown, - CapsLockActive, - NumLockActive, - ScrollLockActive, - KPComma, - - KPLeftParenthesis, - KPRightParenthesis, - - LeftControlKey = 0xE0, - LeftShiftKey, - LeftAltKey, - LeftMetaKey, - RightControlKey, - RightShiftKey, - RightAltKey, - RightMetaKey, - - MediaPlayPause, - MediaStopCD, - MediaPrevious, - MediaNext, - MediaEject, - MediaVolumeUp, - MediaVolumeDown, - MediaMute, - MediaWebsite, - MediaBack, - MediaForward, - MediaStop, - MediaFind, - MediaScrollUp, - MediaScrollDown, - MediaEdit, - MediaSleep, - MediaCoffee, - MediaRefresh, - MediaCalculator, - - NumKeyboardKeys, -}; - -static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys."); - -enum Modifiers { - LeftControl, - LeftShift, - LeftAlt, - LeftMeta, - RightControl, - RightShift, - RightAlt, - RightMeta, - CapsLock, - ScrollLock, - NumLock, - - NumKeyboardMods, -}; - -constexpr int KEYBOARD_KEYS_HID_BEGIN = None; -constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys; -constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys; - -constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl; -constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods; -constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods; - -} // namespace NativeKeyboard - -using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>; -using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>; -using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>; -using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>; - -using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>; -using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>; -using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>; - -constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; -constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; -constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; -constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; - -enum class ControllerType { - ProController, - DualJoyconDetached, - LeftJoycon, - RightJoycon, - Handheld, - GameCube, -}; - -struct PlayerInput { - bool connected; - ControllerType controller_type; - ButtonsRaw buttons; - AnalogsRaw analogs; - VibrationsRaw vibrations; - MotionsRaw motions; - - bool vibration_enabled; - int vibration_strength; - - u32 body_color_left; - u32 body_color_right; - u32 button_color_left; - u32 button_color_right; -}; - -struct TouchscreenInput { - bool enabled; - std::string device; - - u32 finger; - u32 diameter_x; - u32 diameter_y; - u32 rotation_angle; -}; -} // namespace Settings diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp index ffbe4f2ed..e94ba197b 100644 --- a/src/input_common/touch_from_button.cpp +++ b/src/input_common/touch_from_button.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/settings.h" #include "core/frontend/framebuffer_layout.h" -#include "core/settings.h" #include "input_common/touch_from_button.h" namespace InputCommon { diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index e72df924b..8a38a380d 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -9,7 +9,7 @@ #include <thread> #include <boost/asio.hpp> #include "common/logging/log.h" -#include "core/settings.h" +#include "common/settings.h" #include "input_common/udp/client.h" #include "input_common/udp/protocol.h" |