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-rw-r--r--src/input_common/main.cpp2
-rw-r--r--src/input_common/tas/tas_input.cpp88
-rw-r--r--src/input_common/tas/tas_input.h48
3 files changed, 83 insertions, 55 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 3b9906b53..18d7d8817 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -117,7 +117,7 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
if (Settings::values.tas_enable) {
- devices.push_back(
+ devices.emplace_back(
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
}
#ifdef HAVE_SDL2
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
index 877d35088..1598092b6 100644
--- a/src/input_common/tas/tas_input.cpp
+++ b/src/input_common/tas/tas_input.cpp
@@ -40,12 +40,15 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
Tas::Tas() {
if (!Settings::values.tas_enable) {
+ needs_reset = true;
return;
}
LoadTasFiles();
}
-Tas::~Tas() = default;
+Tas::~Tas() {
+ Stop();
+};
void Tas::LoadTasFiles() {
script_length = 0;
@@ -184,6 +187,9 @@ std::string Tas::ButtonsToString(u32 button) const {
void Tas::UpdateThread() {
if (!Settings::values.tas_enable) {
+ if (is_running) {
+ Stop();
+ }
return;
}
@@ -196,34 +202,35 @@ void Tas::UpdateThread() {
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
- if (is_running) {
- if (current_command < script_length) {
- LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
- size_t frame = current_command++;
- for (size_t i = 0; i < commands.size(); i++) {
- if (frame < commands[i].size()) {
- TASCommand command = commands[i][frame];
- tas_data[i].buttons = command.buttons;
- auto [l_axis_x, l_axis_y] = command.l_axis;
- tas_data[i].axis[0] = l_axis_x;
- tas_data[i].axis[1] = l_axis_y;
- auto [r_axis_x, r_axis_y] = command.r_axis;
- tas_data[i].axis[2] = r_axis_x;
- tas_data[i].axis[3] = r_axis_y;
- } else {
- tas_data[i] = {};
- }
- }
- } else {
- is_running = Settings::values.tas_loop.GetValue();
- current_command = 0;
- tas_data.fill({});
- if (!is_running) {
- SwapToStoredController();
+
+ if (!is_running) {
+ tas_data.fill({});
+ return;
+ }
+ if (current_command < script_length) {
+ LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+ size_t frame = current_command++;
+ for (size_t i = 0; i < commands.size(); i++) {
+ if (frame < commands[i].size()) {
+ TASCommand command = commands[i][frame];
+ tas_data[i].buttons = command.buttons;
+ auto [l_axis_x, l_axis_y] = command.l_axis;
+ tas_data[i].axis[0] = l_axis_x;
+ tas_data[i].axis[1] = l_axis_y;
+ auto [r_axis_x, r_axis_y] = command.r_axis;
+ tas_data[i].axis[2] = r_axis_x;
+ tas_data[i].axis[3] = r_axis_y;
+ } else {
+ tas_data[i] = {};
}
}
} else {
+ is_running = Settings::values.tas_loop.GetValue();
+ current_command = 0;
tas_data.fill({});
+ if (!is_running) {
+ SwapToStoredController();
+ }
}
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
}
@@ -237,8 +244,8 @@ TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
seglist.push_back(segment);
}
- const float x = std::stof(seglist.at(0)) / 32767.f;
- const float y = std::stof(seglist.at(1)) / 32767.f;
+ const float x = std::stof(seglist.at(0)) / 32767.0f;
+ const float y = std::stof(seglist.at(1)) / 32767.0f;
return {x, y};
}
@@ -293,14 +300,22 @@ std::string Tas::WriteCommandButtons(u32 data) const {
}
void Tas::StartStop() {
- is_running = !is_running;
+ if (!Settings::values.tas_enable) {
+ return;
+ }
if (is_running) {
- SwapToTasController();
+ Stop();
} else {
- SwapToStoredController();
+ is_running = true;
+ SwapToTasController();
}
}
+void Tas::Stop() {
+ is_running = false;
+ SwapToStoredController();
+}
+
void Tas::SwapToTasController() {
if (!Settings::values.tas_swap_controllers) {
return;
@@ -315,7 +330,8 @@ void Tas::SwapToTasController() {
continue;
}
- auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
+ Common::ParamPackage tas_param;
+ tas_param.Set("pad", static_cast<u8>(index));
auto button_mapping = GetButtonMappingForDevice(tas_param);
auto analog_mapping = GetAnalogMappingForDevice(tas_param);
auto& buttons = player.buttons;
@@ -328,25 +344,33 @@ void Tas::SwapToTasController() {
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
}
}
+ is_old_input_saved = true;
Settings::values.is_device_reload_pending.store(true);
}
void Tas::SwapToStoredController() {
- if (!Settings::values.tas_swap_controllers) {
+ if (!is_old_input_saved) {
return;
}
auto& players = Settings::values.players.GetValue();
for (std::size_t index = 0; index < players.size(); index++) {
players[index] = player_mappings[index];
}
+ is_old_input_saved = false;
Settings::values.is_device_reload_pending.store(true);
}
void Tas::Reset() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
needs_reset = true;
}
bool Tas::Record() {
+ if (!Settings::values.tas_enable) {
+ return true;
+ }
is_recording = !is_recording;
return is_recording;
}
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
index 52d000db4..3e2db8f00 100644
--- a/src/input_common/tas/tas_input.h
+++ b/src/input_common/tas/tas_input.h
@@ -13,8 +13,8 @@
/*
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
-Emulation -> Configure TAS. The file itself has normal text format and has to be called
-script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
+for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
A script file has the same format as TAS-nx uses, so final files will look like this:
@@ -56,26 +56,26 @@ enum class TasState {
};
enum class TasButton : u32 {
- BUTTON_A = 0x000001,
- BUTTON_B = 0x000002,
- BUTTON_X = 0x000004,
- BUTTON_Y = 0x000008,
- STICK_L = 0x000010,
- STICK_R = 0x000020,
- TRIGGER_L = 0x000040,
- TRIGGER_R = 0x000080,
- TRIGGER_ZL = 0x000100,
- TRIGGER_ZR = 0x000200,
- BUTTON_PLUS = 0x000400,
- BUTTON_MINUS = 0x000800,
- BUTTON_LEFT = 0x001000,
- BUTTON_UP = 0x002000,
- BUTTON_RIGHT = 0x004000,
- BUTTON_DOWN = 0x008000,
- BUTTON_SL = 0x010000,
- BUTTON_SR = 0x020000,
- BUTTON_HOME = 0x040000,
- BUTTON_CAPTURE = 0x080000,
+ BUTTON_A = 1U << 0,
+ BUTTON_B = 1U << 1,
+ BUTTON_X = 1U << 2,
+ BUTTON_Y = 1U << 3,
+ STICK_L = 1U << 4,
+ STICK_R = 1U << 5,
+ TRIGGER_L = 1U << 6,
+ TRIGGER_R = 1U << 7,
+ TRIGGER_ZL = 1U << 8,
+ TRIGGER_ZR = 1U << 9,
+ BUTTON_PLUS = 1U << 10,
+ BUTTON_MINUS = 1U << 11,
+ BUTTON_LEFT = 1U << 12,
+ BUTTON_UP = 1U << 13,
+ BUTTON_RIGHT = 1U << 14,
+ BUTTON_DOWN = 1U << 15,
+ BUTTON_SL = 1U << 16,
+ BUTTON_SR = 1U << 17,
+ BUTTON_HOME = 1U << 18,
+ BUTTON_CAPTURE = 1U << 19,
};
enum class TasAxes : u8 {
@@ -105,6 +105,9 @@ public:
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
void StartStop();
+ // Stop the TAS and reverts any controller profile
+ void Stop();
+
// Sets the flag to reload the file and start from the begining in the next update
void Reset();
@@ -219,6 +222,7 @@ private:
size_t script_length{0};
std::array<TasData, PLAYER_NUMBER> tas_data;
+ bool is_old_input_saved{false};
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};