diff options
Diffstat (limited to '')
-rw-r--r-- | src/network/room_member.cpp | 334 |
1 files changed, 321 insertions, 13 deletions
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index c87f009f4..dac9bacae 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -2,8 +2,13 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <atomic> +#include <list> +#include <mutex> +#include <thread> #include "common/assert.h" #include "enet/enet.h" +#include "network/packet.h" #include "network/room_member.h" namespace Network { @@ -15,11 +20,263 @@ public: ENetHost* client = nullptr; ///< ENet network interface. ENetPeer* server = nullptr; ///< The server peer the client is connected to + /// Information about the clients connected to the same room as us. + MemberList member_information; + /// Information about the room we're connected to. + RoomInformation room_information; + std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember. + void SetState(const State new_state); + bool IsConnected() const; + + std::string nickname; ///< The nickname of this member. + MacAddress mac_address; ///< The mac_address of this member. + + std::mutex network_mutex; ///< Mutex that controls access to the `client` variable. + /// Thread that receives and dispatches network packets + std::unique_ptr<std::thread> loop_thread; + std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. + std::list<Packet> send_list; ///< A list that stores all packets to send the async + void MemberLoop(); + + void StartLoop(); + + /** + * Sends data to the room. It will be send on channel 0 with flag RELIABLE + * @param packet The data to send + */ + void Send(Packet&& packet); + + /** + * Sends a request to the server, asking for permission to join a room with the specified + * nickname and preferred mac. + * @params nickname The desired nickname. + * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells + * the server to assign one for us. + */ + void SendJoinRequest(const std::string& nickname, + const MacAddress& preferred_mac = NoPreferredMac); + + /** + * Extracts a MAC Address from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleJoinPacket(const ENetEvent* event); + /** + * Extracts RoomInformation and MemberInformation from a received RakNet packet. + * @param event The ENet event that was received. + */ + void HandleRoomInformationPacket(const ENetEvent* event); + + /** + * Extracts a WifiPacket from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleWifiPackets(const ENetEvent* event); + + /** + * Extracts a chat entry from a received ENet packet and adds it to the chat queue. + * @param event The ENet event that was received. + */ + void HandleChatPacket(const ENetEvent* event); - std::string nickname; ///< The nickname of this member. + /** + * Disconnects the RoomMember from the Room + */ + void Disconnect(); }; +// RoomMemberImpl +void RoomMember::RoomMemberImpl::SetState(const State new_state) { + state = new_state; + // TODO(B3N30): Invoke the callback functions +} + +bool RoomMember::RoomMemberImpl::IsConnected() const { + return state == State::Joining || state == State::Joined; +} + +void RoomMember::RoomMemberImpl::MemberLoop() { + // Receive packets while the connection is open + while (IsConnected()) { + std::lock_guard<std::mutex> lock(network_mutex); + ENetEvent event; + if (enet_host_service(client, &event, 100) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdWifiPacket: + HandleWifiPackets(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + case IdRoomInformation: + HandleRoomInformationPacket(&event); + break; + case IdJoinSuccess: + // The join request was successful, we are now in the room. + // If we joined successfully, there must be at least one client in the room: us. + ASSERT_MSG(member_information.size() > 0, + "We have not yet received member information."); + HandleJoinPacket(&event); // Get the MAC Address for the client + SetState(State::Joined); + break; + case IdNameCollision: + SetState(State::NameCollision); + break; + case IdMacCollision: + SetState(State::MacCollision); + break; + case IdVersionMismatch: + SetState(State::WrongVersion); + break; + case IdCloseRoom: + SetState(State::LostConnection); + break; + } + enet_packet_destroy(event.packet); + break; + case ENET_EVENT_TYPE_DISCONNECT: + SetState(State::LostConnection); + break; + } + } + { + std::lock_guard<std::mutex> lock(send_list_mutex); + for (const auto& packet : send_list) { + ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(server, 0, enetPacket); + } + enet_host_flush(client); + send_list.clear(); + } + } + Disconnect(); +}; + +void RoomMember::RoomMemberImpl::StartLoop() { + loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this); +} + +void RoomMember::RoomMemberImpl::Send(Packet&& packet) { + std::lock_guard<std::mutex> lock(send_list_mutex); + send_list.push_back(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, + const MacAddress& preferred_mac) { + Packet packet; + packet << static_cast<u8>(IdJoinRequest); + packet << nickname; + packet << preferred_mac; + packet << network_version; + Send(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Igonore the message type + + RoomInformation info{}; + packet >> info.name; + packet >> info.member_slots; + room_information.name = info.name; + room_information.member_slots = info.member_slots; + + u32 num_members; + packet >> num_members; + member_information.resize(num_members); + + for (auto& member : member_information) { + packet >> member.nickname; + packet >> member.mac_address; + packet >> member.game_name; + } + // TODO(B3N30): Invoke callbacks +} + +void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Igonore the message type + + // Parse the MAC Address from the packet + packet >> mac_address; + // TODO(B3N30): Invoke callbacks +} + +void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { + WifiPacket wifi_packet{}; + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Igonore the message type + + // Parse the WifiPacket from the packet + u8 frame_type; + packet >> frame_type; + WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type); + + wifi_packet.type = type; + packet >> wifi_packet.channel; + packet >> wifi_packet.transmitter_address; + packet >> wifi_packet.destination_address; + + u32 data_length; + packet >> data_length; + + packet >> wifi_packet.data; + + // TODO(B3N30): Invoke callbacks +} + +void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + ChatEntry chat_entry{}; + packet >> chat_entry.nickname; + packet >> chat_entry.message; + // TODO(B3N30): Invoke callbacks +} + +void RoomMember::RoomMemberImpl::Disconnect() { + member_information.clear(); + room_information.member_slots = 0; + room_information.name.clear(); + + if (!server) + return; + enet_peer_disconnect(server, 0); + + ENetEvent event; + while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + enet_packet_destroy(event.packet); // Ignore all incoming data + break; + case ENET_EVENT_TYPE_DISCONNECT: + server = nullptr; + return; + } + } + // didn't disconnect gracefully force disconnect + enet_peer_reset(server); + server = nullptr; +} + +// RoomMember RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); @@ -34,17 +291,44 @@ RoomMember::State RoomMember::GetState() const { return room_member_impl->state; } +const RoomMember::MemberList& RoomMember::GetMemberInformation() const { + return room_member_impl->member_information; +} + +const std::string& RoomMember::GetNickname() const { + return room_member_impl->nickname; +} + +const MacAddress& RoomMember::GetMacAddress() const { + ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected"); + return room_member_impl->mac_address; +} + +RoomInformation RoomMember::GetRoomInformation() const { + return room_member_impl->room_information; +} + void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, - u16 client_port) { + u16 client_port, const MacAddress& preferred_mac) { + // If the member is connected, kill the connection first + if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) { + room_member_impl->SetState(State::Error); + room_member_impl->loop_thread->join(); + room_member_impl->loop_thread.reset(); + } + // If the thread isn't running but the ptr still exists, reset it + else if (room_member_impl->loop_thread) { + room_member_impl->loop_thread.reset(); + } + ENetAddress address{}; enet_address_set_host(&address, server_addr); address.port = server_port; - room_member_impl->server = enet_host_connect(room_member_impl->client, &address, NumChannels, 0); if (!room_member_impl->server) { - room_member_impl->state = State::Error; + room_member_impl->SetState(State::Error); return; } @@ -52,23 +336,47 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { room_member_impl->nickname = nick; - room_member_impl->state = State::Joining; - // TODO(B3N30): Send a join request with the nickname to the server - // TODO(B3N30): Start the receive thread + room_member_impl->SetState(State::Joining); + room_member_impl->StartLoop(); + room_member_impl->SendJoinRequest(nick, preferred_mac); } else { - room_member_impl->state = State::CouldNotConnect; + room_member_impl->SetState(State::CouldNotConnect); } } bool RoomMember::IsConnected() const { - return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined; + return room_member_impl->IsConnected(); +} + +void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) { + Packet packet; + packet << static_cast<u8>(IdWifiPacket); + packet << static_cast<u8>(wifi_packet.type); + packet << wifi_packet.channel; + packet << wifi_packet.transmitter_address; + packet << wifi_packet.destination_address; + packet << wifi_packet.data; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendChatMessage(const std::string& message) { + Packet packet; + packet << static_cast<u8>(IdChatMessage); + packet << message; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendGameName(const std::string& game_name) { + Packet packet; + packet << static_cast<u8>(IdSetGameName); + packet << game_name; + room_member_impl->Send(std::move(packet)); } void RoomMember::Leave() { - enet_peer_disconnect(room_member_impl->server, 0); - room_member_impl->state = State::Idle; - // TODO(B3N30): Close the receive thread - enet_peer_reset(room_member_impl->server); + room_member_impl->SetState(State::Idle); + room_member_impl->loop_thread->join(); + room_member_impl->loop_thread.reset(); } } // namespace Network |