diff options
Diffstat (limited to 'src/network/room_member.cpp')
-rw-r--r-- | src/network/room_member.cpp | 707 |
1 files changed, 707 insertions, 0 deletions
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp new file mode 100644 index 000000000..9f08bf611 --- /dev/null +++ b/src/network/room_member.cpp @@ -0,0 +1,707 @@ +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <atomic> +#include <list> +#include <mutex> +#include <set> +#include <thread> +#include "common/assert.h" +#include "common/socket_types.h" +#include "enet/enet.h" +#include "network/packet.h" +#include "network/room_member.h" + +namespace Network { + +constexpr u32 ConnectionTimeoutMs = 5000; + +class RoomMember::RoomMemberImpl { +public: + ENetHost* client = nullptr; ///< ENet network interface. + ENetPeer* server = nullptr; ///< The server peer the client is connected to + + /// Information about the clients connected to the same room as us. + MemberList member_information; + /// Information about the room we're connected to. + RoomInformation room_information; + + /// The current game name, id and version + GameInfo current_game_info; + + std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember. + void SetState(const State new_state); + void SetError(const Error new_error); + bool IsConnected() const; + + std::string nickname; ///< The nickname of this member. + + std::string username; ///< The username of this member. + mutable std::mutex username_mutex; ///< Mutex for locking username. + + IPv4Address fake_ip; ///< The fake ip of this member. + + std::mutex network_mutex; ///< Mutex that controls access to the `client` variable. + /// Thread that receives and dispatches network packets + std::unique_ptr<std::thread> loop_thread; + std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. + std::list<Packet> send_list; ///< A list that stores all packets to send the async + + template <typename T> + using CallbackSet = std::set<CallbackHandle<T>>; + std::mutex callback_mutex; ///< The mutex used for handling callbacks + + class Callbacks { + public: + template <typename T> + CallbackSet<T>& Get(); + + private: + CallbackSet<ProxyPacket> callback_set_proxy_packet; + CallbackSet<ChatEntry> callback_set_chat_messages; + CallbackSet<StatusMessageEntry> callback_set_status_messages; + CallbackSet<RoomInformation> callback_set_room_information; + CallbackSet<State> callback_set_state; + CallbackSet<Error> callback_set_error; + CallbackSet<Room::BanList> callback_set_ban_list; + }; + Callbacks callbacks; ///< All CallbackSets to all events + + void MemberLoop(); + + void StartLoop(); + + /** + * Sends data to the room. It will be send on channel 0 with flag RELIABLE + * @param packet The data to send + */ + void Send(Packet&& packet); + + /** + * Sends a request to the server, asking for permission to join a room with the specified + * nickname and preferred fake ip. + * @params nickname The desired nickname. + * @params preferred_fake_ip The preferred IP address to use in the room, the NoPreferredIP + * tells + * @params password The password for the room + * the server to assign one for us. + */ + void SendJoinRequest(const std::string& nickname_, + const IPv4Address& preferred_fake_ip = NoPreferredIP, + const std::string& password = "", const std::string& token = ""); + + /** + * Extracts a MAC Address from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleJoinPacket(const ENetEvent* event); + /** + * Extracts RoomInformation and MemberInformation from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleRoomInformationPacket(const ENetEvent* event); + + /** + * Extracts a ProxyPacket from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleProxyPackets(const ENetEvent* event); + + /** + * Extracts a chat entry from a received ENet packet and adds it to the chat queue. + * @param event The ENet event that was received. + */ + void HandleChatPacket(const ENetEvent* event); + + /** + * Extracts a system message entry from a received ENet packet and adds it to the system message + * queue. + * @param event The ENet event that was received. + */ + void HandleStatusMessagePacket(const ENetEvent* event); + + /** + * Extracts a ban list request response from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleModBanListResponsePacket(const ENetEvent* event); + + /** + * Disconnects the RoomMember from the Room + */ + void Disconnect(); + + template <typename T> + void Invoke(const T& data); + + template <typename T> + CallbackHandle<T> Bind(std::function<void(const T&)> callback); +}; + +// RoomMemberImpl +void RoomMember::RoomMemberImpl::SetState(const State new_state) { + if (state != new_state) { + state = new_state; + Invoke<State>(state); + } +} + +void RoomMember::RoomMemberImpl::SetError(const Error new_error) { + Invoke<Error>(new_error); +} + +bool RoomMember::RoomMemberImpl::IsConnected() const { + return state == State::Joining || state == State::Joined || state == State::Moderator; +} + +void RoomMember::RoomMemberImpl::MemberLoop() { + // Receive packets while the connection is open + while (IsConnected()) { + std::lock_guard lock(network_mutex); + ENetEvent event; + if (enet_host_service(client, &event, 100) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdProxyPacket: + HandleProxyPackets(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + case IdStatusMessage: + HandleStatusMessagePacket(&event); + break; + case IdRoomInformation: + HandleRoomInformationPacket(&event); + break; + case IdJoinSuccess: + case IdJoinSuccessAsMod: + // The join request was successful, we are now in the room. + // If we joined successfully, there must be at least one client in the room: us. + ASSERT_MSG(member_information.size() > 0, + "We have not yet received member information."); + HandleJoinPacket(&event); // Get the MAC Address for the client + if (event.packet->data[0] == IdJoinSuccessAsMod) { + SetState(State::Moderator); + } else { + SetState(State::Joined); + } + break; + case IdModBanListResponse: + HandleModBanListResponsePacket(&event); + break; + case IdRoomIsFull: + SetState(State::Idle); + SetError(Error::RoomIsFull); + break; + case IdNameCollision: + SetState(State::Idle); + SetError(Error::NameCollision); + break; + case IdIpCollision: + SetState(State::Idle); + SetError(Error::IpCollision); + break; + case IdVersionMismatch: + SetState(State::Idle); + SetError(Error::WrongVersion); + break; + case IdWrongPassword: + SetState(State::Idle); + SetError(Error::WrongPassword); + break; + case IdCloseRoom: + SetState(State::Idle); + SetError(Error::LostConnection); + break; + case IdHostKicked: + SetState(State::Idle); + SetError(Error::HostKicked); + break; + case IdHostBanned: + SetState(State::Idle); + SetError(Error::HostBanned); + break; + case IdModPermissionDenied: + SetError(Error::PermissionDenied); + break; + case IdModNoSuchUser: + SetError(Error::NoSuchUser); + break; + } + enet_packet_destroy(event.packet); + break; + case ENET_EVENT_TYPE_DISCONNECT: + if (state == State::Joined || state == State::Moderator) { + SetState(State::Idle); + SetError(Error::LostConnection); + } + break; + case ENET_EVENT_TYPE_NONE: + break; + case ENET_EVENT_TYPE_CONNECT: + // The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're + // already connected + ASSERT_MSG(false, "Received unexpected connect event while already connected"); + break; + } + } + std::list<Packet> packets; + { + std::lock_guard send_lock(send_list_mutex); + packets.swap(send_list); + } + for (const auto& packet : packets) { + ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(server, 0, enetPacket); + } + enet_host_flush(client); + } + Disconnect(); +}; + +void RoomMember::RoomMemberImpl::StartLoop() { + loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this); +} + +void RoomMember::RoomMemberImpl::Send(Packet&& packet) { + std::lock_guard lock(send_list_mutex); + send_list.push_back(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_, + const IPv4Address& preferred_fake_ip, + const std::string& password, + const std::string& token) { + Packet packet; + packet.Write(static_cast<u8>(IdJoinRequest)); + packet.Write(nickname_); + packet.Write(preferred_fake_ip); + packet.Write(network_version); + packet.Write(password); + packet.Write(token); + Send(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + RoomInformation info{}; + packet.Read(info.name); + packet.Read(info.description); + packet.Read(info.member_slots); + packet.Read(info.port); + packet.Read(info.preferred_game.name); + packet.Read(info.host_username); + room_information.name = info.name; + room_information.description = info.description; + room_information.member_slots = info.member_slots; + room_information.port = info.port; + room_information.preferred_game = info.preferred_game; + room_information.host_username = info.host_username; + + u32 num_members; + packet.Read(num_members); + member_information.resize(num_members); + + for (auto& member : member_information) { + packet.Read(member.nickname); + packet.Read(member.fake_ip); + packet.Read(member.game_info.name); + packet.Read(member.game_info.id); + packet.Read(member.username); + packet.Read(member.display_name); + packet.Read(member.avatar_url); + + { + std::lock_guard lock(username_mutex); + if (member.nickname == nickname) { + username = member.username; + } + } + } + Invoke(room_information); +} + +void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + // Parse the MAC Address from the packet + packet.Read(fake_ip); +} + +void RoomMember::RoomMemberImpl::HandleProxyPackets(const ENetEvent* event) { + ProxyPacket proxy_packet{}; + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + // Parse the ProxyPacket from the packet + u8 local_family; + packet.Read(local_family); + proxy_packet.local_endpoint.family = static_cast<Domain>(local_family); + packet.Read(proxy_packet.local_endpoint.ip); + packet.Read(proxy_packet.local_endpoint.portno); + + u8 remote_family; + packet.Read(remote_family); + proxy_packet.remote_endpoint.family = static_cast<Domain>(remote_family); + packet.Read(proxy_packet.remote_endpoint.ip); + packet.Read(proxy_packet.remote_endpoint.portno); + + u8 protocol_type; + packet.Read(protocol_type); + proxy_packet.protocol = static_cast<Protocol>(protocol_type); + + packet.Read(proxy_packet.broadcast); + packet.Read(proxy_packet.data); + + Invoke<ProxyPacket>(proxy_packet); +} + +void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + ChatEntry chat_entry{}; + packet.Read(chat_entry.nickname); + packet.Read(chat_entry.username); + packet.Read(chat_entry.message); + Invoke<ChatEntry>(chat_entry); +} + +void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + StatusMessageEntry status_message_entry{}; + u8 type{}; + packet.Read(type); + status_message_entry.type = static_cast<StatusMessageTypes>(type); + packet.Read(status_message_entry.nickname); + packet.Read(status_message_entry.username); + Invoke<StatusMessageEntry>(status_message_entry); +} + +void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + Room::BanList ban_list = {}; + packet.Read(ban_list.first); + packet.Read(ban_list.second); + Invoke<Room::BanList>(ban_list); +} + +void RoomMember::RoomMemberImpl::Disconnect() { + member_information.clear(); + room_information.member_slots = 0; + room_information.name.clear(); + + if (!server) { + return; + } + enet_peer_disconnect(server, 0); + + ENetEvent event; + while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + enet_packet_destroy(event.packet); // Ignore all incoming data + break; + case ENET_EVENT_TYPE_DISCONNECT: + server = nullptr; + return; + case ENET_EVENT_TYPE_NONE: + case ENET_EVENT_TYPE_CONNECT: + break; + } + } + // didn't disconnect gracefully force disconnect + enet_peer_reset(server); + server = nullptr; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<ProxyPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_proxy_packet; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_state; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_error; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_room_information; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_chat_messages; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_status_messages; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_ban_list; +} + +template <typename T> +void RoomMember::RoomMemberImpl::Invoke(const T& data) { + std::lock_guard lock(callback_mutex); + CallbackSet<T> callback_set = callbacks.Get<T>(); + for (auto const& callback : callback_set) { + (*callback)(data); + } +} + +template <typename T> +RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind( + std::function<void(const T&)> callback) { + std::lock_guard lock(callback_mutex); + CallbackHandle<T> handle; + handle = std::make_shared<std::function<void(const T&)>>(callback); + callbacks.Get<T>().insert(handle); + return handle; +} + +// RoomMember +RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {} + +RoomMember::~RoomMember() { + ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected"); + if (room_member_impl->loop_thread) { + Leave(); + } +} + +RoomMember::State RoomMember::GetState() const { + return room_member_impl->state; +} + +const RoomMember::MemberList& RoomMember::GetMemberInformation() const { + return room_member_impl->member_information; +} + +const std::string& RoomMember::GetNickname() const { + return room_member_impl->nickname; +} + +const std::string& RoomMember::GetUsername() const { + std::lock_guard lock(room_member_impl->username_mutex); + return room_member_impl->username; +} + +const IPv4Address& RoomMember::GetFakeIpAddress() const { + ASSERT_MSG(IsConnected(), "Tried to get fake ip address while not connected"); + return room_member_impl->fake_ip; +} + +RoomInformation RoomMember::GetRoomInformation() const { + return room_member_impl->room_information; +} + +void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, + u16 client_port, const IPv4Address& preferred_fake_ip, + const std::string& password, const std::string& token) { + // If the member is connected, kill the connection first + if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) { + Leave(); + } + // If the thread isn't running but the ptr still exists, reset it + else if (room_member_impl->loop_thread) { + room_member_impl->loop_thread.reset(); + } + + if (!room_member_impl->client) { + room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); + ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); + } + + room_member_impl->SetState(State::Joining); + + ENetAddress address{}; + enet_address_set_host(&address, server_addr); + address.port = server_port; + room_member_impl->server = + enet_host_connect(room_member_impl->client, &address, NumChannels, 0); + + if (!room_member_impl->server) { + room_member_impl->SetState(State::Idle); + room_member_impl->SetError(Error::UnknownError); + return; + } + + ENetEvent event{}; + int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); + if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { + room_member_impl->nickname = nick; + room_member_impl->StartLoop(); + room_member_impl->SendJoinRequest(nick, preferred_fake_ip, password, token); + SendGameInfo(room_member_impl->current_game_info); + } else { + enet_peer_disconnect(room_member_impl->server, 0); + room_member_impl->SetState(State::Idle); + room_member_impl->SetError(Error::CouldNotConnect); + } +} + +bool RoomMember::IsConnected() const { + return room_member_impl->IsConnected(); +} + +void RoomMember::SendProxyPacket(const ProxyPacket& proxy_packet) { + Packet packet; + packet.Write(static_cast<u8>(IdProxyPacket)); + + packet.Write(static_cast<u8>(proxy_packet.local_endpoint.family)); + packet.Write(proxy_packet.local_endpoint.ip); + packet.Write(proxy_packet.local_endpoint.portno); + + packet.Write(static_cast<u8>(proxy_packet.remote_endpoint.family)); + packet.Write(proxy_packet.remote_endpoint.ip); + packet.Write(proxy_packet.remote_endpoint.portno); + + packet.Write(static_cast<u8>(proxy_packet.protocol)); + packet.Write(proxy_packet.broadcast); + packet.Write(proxy_packet.data); + + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendChatMessage(const std::string& message) { + Packet packet; + packet.Write(static_cast<u8>(IdChatMessage)); + packet.Write(message); + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendGameInfo(const GameInfo& game_info) { + room_member_impl->current_game_info = game_info; + if (!IsConnected()) + return; + + Packet packet; + packet.Write(static_cast<u8>(IdSetGameInfo)); + packet.Write(game_info.name); + packet.Write(game_info.id); + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) { + ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban, + "type is not a moderation request"); + if (!IsConnected()) + return; + + Packet packet; + packet.Write(static_cast<u8>(type)); + packet.Write(nickname); + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::RequestBanList() { + if (!IsConnected()) + return; + + Packet packet; + packet.Write(static_cast<u8>(IdModGetBanList)); + room_member_impl->Send(std::move(packet)); +} + +RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged( + std::function<void(const RoomMember::State&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError( + std::function<void(const RoomMember::Error&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<ProxyPacket> RoomMember::BindOnProxyPacketReceived( + std::function<void(const ProxyPacket&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged( + std::function<void(const RoomInformation&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved( + std::function<void(const ChatEntry&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived( + std::function<void(const StatusMessageEntry&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived( + std::function<void(const Room::BanList&)> callback) { + return room_member_impl->Bind(callback); +} + +template <typename T> +void RoomMember::Unbind(CallbackHandle<T> handle) { + std::lock_guard lock(room_member_impl->callback_mutex); + room_member_impl->callbacks.Get<T>().erase(handle); +} + +void RoomMember::Leave() { + room_member_impl->SetState(State::Idle); + room_member_impl->loop_thread->join(); + room_member_impl->loop_thread.reset(); + + enet_host_destroy(room_member_impl->client); + room_member_impl->client = nullptr; +} + +template void RoomMember::Unbind(CallbackHandle<ProxyPacket>); +template void RoomMember::Unbind(CallbackHandle<RoomMember::State>); +template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>); +template void RoomMember::Unbind(CallbackHandle<RoomInformation>); +template void RoomMember::Unbind(CallbackHandle<ChatEntry>); +template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>); +template void RoomMember::Unbind(CallbackHandle<Room::BanList>); + +} // namespace Network |