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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index e69de29bb..ccdf1cbc8 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -0,0 +1,231 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLASM { +namespace { +std::string_view FpRounding(IR::FpRounding fp_rounding) { + switch (fp_rounding) { + case IR::FpRounding::DontCare: + return ""; + case IR::FpRounding::RN: + return ".ROUND"; + case IR::FpRounding::RZ: + return ".TRUNC"; + case IR::FpRounding::RM: + return ".FLR"; + case IR::FpRounding::RP: + return ".CEIL"; + } + throw InvalidArgument("Invalid floating-point rounding {}", fp_rounding); +} + +template <typename InputType> +void Convert(EmitContext& ctx, IR::Inst& inst, InputType value, std::string_view dest, + std::string_view src, bool is_long_result) { + const std::string_view fp_rounding{FpRounding(inst.Flags<IR::FpControl>().rounding)}; + const auto ret{is_long_result ? ctx.reg_alloc.LongDefine(inst) : ctx.reg_alloc.Define(inst)}; + ctx.Add("CVT.{}.{}{} {}.x,{};", dest, src, fp_rounding, ret, value); +} +} // Anonymous namespace + +void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "S16", "F16", false); +} + +void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "S16", "F32", false); +} + +void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "S16", "F64", false); +} + +void EmitConvertS32F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "S32", "F16", false); +} + +void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "S32", "F32", false); +} + +void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "S32", "F64", false); +} + +void EmitConvertS64F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "S64", "F16", true); +} + +void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "S64", "F32", true); +} + +void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "S64", "F64", true); +} + +void EmitConvertU16F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "U16", "F16", false); +} + +void EmitConvertU16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "U16", "F32", false); +} + +void EmitConvertU16F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "U16", "F64", false); +} + +void EmitConvertU32F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "U32", "F16", false); +} + +void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "U32", "F32", false); +} + +void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "U32", "F64", false); +} + +void EmitConvertU64F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "U64", "F16", true); +} + +void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "U64", "F32", true); +} + +void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "U64", "F64", true); +} + +void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { + Convert(ctx, inst, value, "U64", "U32", true); +} + +void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "U32", "U64", false); +} + +void EmitConvertF16F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "F16", "F32", false); +} + +void EmitConvertF32F16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "F16", false); +} + +void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value) { + Convert(ctx, inst, value, "F32", "F64", false); +} + +void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) { + Convert(ctx, inst, value, "F64", "F32", true); +} + +void EmitConvertF16S8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "S8", false); +} + +void EmitConvertF16S16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "S16", false); +} + +void EmitConvertF16S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { + Convert(ctx, inst, value, "F16", "S32", false); +} + +void EmitConvertF16S64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "S64", false); +} + +void EmitConvertF16U8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "U8", false); +} + +void EmitConvertF16U16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "U16", false); +} + +void EmitConvertF16U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { + Convert(ctx, inst, value, "F16", "U32", false); +} + +void EmitConvertF16U64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F16", "U64", false); +} + +void EmitConvertF32S8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "S8", false); +} + +void EmitConvertF32S16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "S16", false); +} + +void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { + Convert(ctx, inst, value, "F32", "S32", false); +} + +void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "S64", false); +} + +void EmitConvertF32U8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "U8", false); +} + +void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "U16", false); +} + +void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { + Convert(ctx, inst, value, "F32", "U32", false); +} + +void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F32", "U64", false); +} + +void EmitConvertF64S8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "S8", true); +} + +void EmitConvertF64S16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "S16", true); +} + +void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { + Convert(ctx, inst, value, "F64", "S32", true); +} + +void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "S64", true); +} + +void EmitConvertF64U8(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "U8", true); +} + +void EmitConvertF64U16(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "U16", true); +} + +void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { + Convert(ctx, inst, value, "F64", "U32", true); +} + +void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) { + Convert(ctx, inst, value, "F64", "U64", true); +} + +} // namespace Shader::Backend::GLASM |