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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h12
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp52
2 files changed, 29 insertions, 35 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 9f76fc6c2..ad640bcb9 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -120,13 +120,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 of
Register value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value);
-void EmitLoadSharedU8(EmitContext& ctx, ScalarU32 offset);
-void EmitLoadSharedS8(EmitContext& ctx, ScalarU32 offset);
-void EmitLoadSharedU16(EmitContext& ctx, ScalarU32 offset);
-void EmitLoadSharedS16(EmitContext& ctx, ScalarU32 offset);
-void EmitLoadSharedU32(EmitContext& ctx, ScalarU32 offset);
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
-void EmitLoadSharedU128(EmitContext& ctx, ScalarU32 offset);
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index 32cc5d92c..c1498f449 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -8,57 +8,51 @@
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
-void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
- [[maybe_unused]] ScalarU32 offset) {
- ctx.LongAdd("LDS.U64 {},shared_mem[{}];", inst, offset);
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
}
-void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
}
-void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] ScalarU32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
+ ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
}
-void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] ScalarU32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
+ ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
}
-void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] ScalarU32 value) {
+void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
}
-void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] Register value) {
- ctx.Add("STS.U64 {},shared_mem[{}];", value, offset);
+void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
+ ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
}
-void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
+void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
+ ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
}
} // namespace Shader::Backend::GLASM