diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp | 14 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 4 |
2 files changed, 8 insertions, 10 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 1139a22bd..aab506109 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -75,22 +75,20 @@ void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b, Sca ctx.LongAdd("MAD.F64 {}.x,{},{},{};", inst, a, b, c); } -void EmitFPMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 a, - [[maybe_unused]] ScalarF32 b) { - throw NotImplementedException("GLASM instruction"); +void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) { + ctx.Add("MAX.F {}.x,{},{};", inst, a, b); } void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) { - ctx.LongAdd("MAX.F64 {},{},{};", inst, a, b); + ctx.LongAdd("MAX.F64 {}.x,{},{};", inst, a, b); } -void EmitFPMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 a, - [[maybe_unused]] ScalarF32 b) { - throw NotImplementedException("GLASM instruction"); +void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b) { + ctx.Add("MIN.F {}.x,{},{};", inst, a, b); } void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b) { - ctx.LongAdd("MIN.F64 {},{},{};", inst, a, b); + ctx.LongAdd("MIN.F64 {}.x,{},{};", inst, a, b); } void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 174eaaafa..5d94f21a6 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -221,9 +221,9 @@ void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b); void EmitFPFma16(EmitContext& ctx, IR::Inst& inst, Register a, Register b, Register c); void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b, ScalarF32 c); void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b, ScalarF64 c); -void EmitFPMax32(EmitContext& ctx, ScalarF32 a, ScalarF32 b); +void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b); void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b); -void EmitFPMin32(EmitContext& ctx, ScalarF32 a, ScalarF32 b); +void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b); void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b); void EmitFPMul16(EmitContext& ctx, IR::Inst& inst, Register a, Register b); void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, ScalarF32 a, ScalarF32 b); |