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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index 33aba9fef..6a9b95eca 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -124,16 +124,16 @@ void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
}
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF32("{}=1/{};", inst, value);
+ ctx.AddF32("{}=(1.0f)/{};", inst, value);
}
void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddF64("{}=1/{};", inst, value);
+ ctx.AddF64("{}=1.0/{};", inst, value);
}
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- ctx.AddF32("{}=1/sqrt({});", inst, value);
+ ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,