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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp82
1 files changed, 65 insertions, 17 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cecdbb9d6..418505475 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -25,6 +25,13 @@ std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::V
return fmt::format("img{}{}", def.binding, index_offset);
}
+bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
+ if (info.type == TextureType::Buffer) {
+ return false;
+ }
+ return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
+}
+
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
@@ -136,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
}
return sparse_inst;
}
+
+std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
+ std::string_view coords) {
+ switch (info.type) {
+ case TextureType::Color2D:
+ case TextureType::Color2DRect:
+ return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube:
+ return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
+ texture);
+ default:
+ return std::string{coords};
+ }
+}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
@@ -333,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
+ std::string coords_with_subpixel_offset;
+ if (ctx.profile.need_gather_subpixel_offset) {
+ // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
+ // AMD hardware as on Maxwell or other Nvidia architectures.
+ coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
+ coords = coords_with_subpixel_offset;
+ }
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
@@ -380,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
+ std::string coords_with_subpixel_offset;
+ if (ctx.profile.need_gather_subpixel_offset) {
+ // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
+ // AMD hardware as on Maxwell or other Nvidia architectures.
+ coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
+ coords = coords_with_subpixel_offset;
+ }
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
@@ -414,7 +450,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
- [[maybe_unused]] std::string_view ms) {
+ std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageFetch Bias texture samples");
@@ -431,19 +467,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
- if (!offset.empty()) {
- ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
- CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
+ const auto int_coords{CoordsCastToInt(coords, info)};
+ if (!ms.empty()) {
+ ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
+ } else if (!offset.empty()) {
+ ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
+ CoordsCastToInt(offset, info));
} else {
if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
} else {
- ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
- CoordsCastToInt(coords, info), lod);
+ ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
}
}
return;
}
+ if (!ms.empty()) {
+ throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
+ }
if (!offset.empty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod,
@@ -455,29 +496,36 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view lod) {
+ std::string_view lod, const IR::Value& skip_mips_val) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
+ const bool is_msaa{IsTextureMsaa(ctx, info)};
+ const bool skip_mips{skip_mips_val.U1()};
+ const auto mips{skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture)};
+ if (is_msaa && !skip_mips) {
+ throw NotImplementedException("EmitImageQueryDimensions MSAA QueryLevels");
+ }
+ if (info.type == TextureType::Buffer && !skip_mips) {
+ throw NotImplementedException("EmitImageQueryDimensions TextureType::Buffer QueryLevels");
+ }
+ const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
+ const auto lod_str{uses_lod ? fmt::format(",int({})", lod) : ""};
switch (info.type) {
case TextureType::Color1D:
- return ctx.AddU32x4(
- "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
- texture, lod, texture);
+ return ctx.AddU32x4("{}=uvec4(uint(textureSize({}{})),0u,0u,{});", inst, texture, lod_str,
+ mips);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
case TextureType::Color2DRect:
- return ctx.AddU32x4(
- "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
- texture, lod, texture);
+ return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({}{})),0u,{});", inst, texture, lod_str,
+ mips);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
- return ctx.AddU32x4(
- "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
- lod, texture);
+ return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({}{})),{});", inst, texture, lod_str, mips);
case TextureType::Buffer:
- throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
+ return ctx.AddU32x4("{}=uvec4(uint(textureSize({})),0u,0u,{});", inst, texture, mips);
}
throw LogicError("Unspecified image type {}", info.type.Value());
}