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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index d9872ecc2..6e940bd5a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -548,15 +548,15 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
if (sparse_inst) {
throw NotImplementedException("EmitImageGradient Sparse");
}
- if (!offset.IsEmpty() && info.num_derivates <= 2) {
+ if (!offset.IsEmpty() && info.num_derivatives <= 2) {
throw NotImplementedException("EmitImageGradient offset");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
+ const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
if (multi_component) {
- if (info.num_derivates >= 3) {
+ if (info.num_derivatives >= 3) {
const auto offset_vec{ctx.var_alloc.Consume(offset)};
ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yw, {}.y));", texel, texture,
coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec);