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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 42b1e8764..761145a5d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -50,15 +50,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
if (phi_reg == val_reg) {
return;
}
- if (phi_type == value.Type()) {
- ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg);
- } else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) {
- ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg);
- } else {
- throw NotImplementedException("{} to {} move", phi_type, value.Type());
- const auto cast{ctx.reg_alloc.GetGlslType(phi_type)};
- ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg);
- }
+ ctx.Add("{}={};", phi_reg, val_reg);
}
void EmitBranch(EmitContext& ctx, std::string_view label) {
@@ -245,7 +237,7 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_
}
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
+ ctx.AddU1("{}=false;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {