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-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 73295a1e5..007f8c89d 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -10,10 +10,9 @@
#include "shader_recompiler/backend/glsl/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
-#pragma optimize("", off)
+
namespace Shader::Backend::GLSL {
namespace {
-
std::string Representation(Id id) {
if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code");
@@ -25,6 +24,13 @@ std::string Representation(Id id) {
return fmt::format("R{}", index);
}
+std::string FormatFloat(std::string_view value, IR::Type type) {
+ const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
+ const bool needs_suffix = !value.ends_with('f');
+ const auto suffix = type == IR::Type::F32 ? "f" : "lf";
+ return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
+}
+
std::string MakeImm(const IR::Value& value) {
switch (value.Type()) {
case IR::Type::U1:
@@ -32,11 +38,11 @@ std::string MakeImm(const IR::Value& value) {
case IR::Type::U32:
return fmt::format("{}u", value.U32());
case IR::Type::F32:
- return fmt::format("{}f", value.F32());
+ return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64:
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
- return fmt::format("{}lf", value.F64());
+ return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
default:
throw NotImplementedException("Immediate type {}", value.Type());
}