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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 16e2a8502..d5424301b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -179,8 +179,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
- if (!ctx.runtime_info.previous_stage_stores.Generic(index)) {
- ctx.AddF32("{}=0.f;", inst, attr);
+ if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
+ if (element == 3) {
+ ctx.AddF32("{}=1.f;", inst, attr);
+ } else {
+ ctx.AddF32("{}=0.f;", inst, attr);
+ }
return;
}
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);