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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 440075212..c0e1b8833 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -34,8 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
-void EmitEmitVertex(EmitContext& ctx, Id stream);
-void EmitEndPrimitive(EmitContext& ctx, Id stream);
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
void EmitGetRegister(EmitContext& ctx);
void EmitSetRegister(EmitContext& ctx);
void EmitGetPred(EmitContext& ctx);
@@ -51,10 +51,10 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
-Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
-void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
-Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
-void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
+Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
+void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
void EmitSetFragDepth(EmitContext& ctx, Id value);
void EmitGetZFlag(EmitContext& ctx);