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-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.h1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp17
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp8
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp11
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp19
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h2
11 files changed, 48 insertions, 32 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/emit_context.h
index cd4213cb7..9f86e55d3 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.h
+++ b/src/shader_recompiler/backend/glasm/emit_context.h
@@ -71,6 +71,7 @@ public:
std::string_view stage_name = "invalid";
std::string_view attrib_name = "invalid";
+ u32 num_safety_loop_vars{};
bool uses_y_direction{};
};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index f39b02f77..79314f130 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -6,6 +6,8 @@
#include <string>
#include <tuple>
+#include "common/div_ceil.h"
+#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
@@ -222,6 +224,14 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("REP;");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
+ if (!Settings::values.disable_shader_loop_safety_checks) {
+ const u32 loop_index{ctx.num_safety_loop_vars++};
+ const u32 vector_index{loop_index / 4};
+ const char component{"xyzw"[loop_index % 4]};
+ ctx.Add("SUB.S.CC loop{}.{},loop{}.{},1;"
+ "BRK(LT.{});",
+ vector_index, component, vector_index, component, component);
+ }
if (node.data.repeat.cond.IsImmediate()) {
if (node.data.repeat.cond.U1()) {
ctx.Add("ENDREP;");
@@ -425,6 +435,10 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
if (program.info.uses_fswzadd) {
header += "FSWZA[4],FSWZB[4],";
}
+ const u32 num_safety_loop_vectors{Common::DivCeil(ctx.num_safety_loop_vars, 4u)};
+ for (u32 index = 0; index < num_safety_loop_vectors; ++index) {
+ header += fmt::format("loop{},", index);
+ }
header += "RC;"
"LONG TEMP ";
for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) {
@@ -441,6 +455,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
"MOV.F FSWZB[2],1;"
"MOV.F FSWZB[3],-1;";
}
+ for (u32 index = 0; index < num_safety_loop_vectors; ++index) {
+ header += fmt::format("MOV.S loop{},{{0x2000,0x2000,0x2000,0x2000}};", index);
+ }
if (ctx.uses_y_direction) {
header += "PARAM y_direction[1]={state.material.front.ambient};";
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index fef9ff9be..c9f4826ce 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -42,8 +42,6 @@ void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
-void EmitSetLoopSafetyVariable(EmitContext& ctx);
-void EmitGetLoopSafetyVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index a487a0744..ff64c6924 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -153,14 +153,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
-void EmitSetLoopSafetyVariable(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitGetLoopSafetyVariable(EmitContext& ctx) {
- NotImplemented();
-}
-
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 8fa87c02c..ecdf6e5bc 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -153,6 +153,8 @@ public:
std::vector<TextureImageDefinition> images;
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
+ u32 num_safety_loop_vars{};
+
bool uses_y_direction{};
bool uses_cc_carry{};
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index ff869923f..32c4f1da2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -6,6 +6,7 @@
#include <string>
#include "common/alignment.h"
+#include "common/settings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
@@ -156,7 +157,12 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("for(;;){{");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
- ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond));
+ if (Settings::values.disable_shader_loop_safety_checks) {
+ ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond));
+ } else {
+ ctx.Add("if(--loop{}<0 || !{}){{break;}}}}", ctx.num_safety_loop_vars++,
+ ctx.var_alloc.Consume(node.data.repeat.cond));
+ }
break;
default:
throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
@@ -198,6 +204,9 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
ctx.var_alloc.Representation(index, type), type_name);
}
}
+ for (u32 i = 0; i < ctx.num_safety_loop_vars; ++i) {
+ header += fmt::format("int loop{}=0x2000;", i);
+ }
}
} // Anonymous namespace
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index df28036e4..6a30785bb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -44,8 +44,6 @@ void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
-void EmitSetLoopSafetyVariable(EmitContext& ctx);
-void EmitGetLoopSafetyVariable(EmitContext& ctx);
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 0a28a1ffc..f420fe388 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -46,14 +46,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
-void EmitSetLoopSafetyVariable(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitGetLoopSafetyVariable(EmitContext& ctx) {
- NotImplemented();
-}
-
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index fd59b4d0a..278c262f8 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -8,6 +8,7 @@
#include <utility>
#include <vector>
+#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
@@ -151,9 +152,25 @@ void Traverse(EmitContext& ctx, IR::Program& program) {
}
break;
case IR::AbstractSyntaxNode::Type::Repeat: {
+ Id cond{ctx.Def(node.data.repeat.cond)};
+ if (!Settings::values.disable_shader_loop_safety_checks) {
+ const Id pointer_type{ctx.TypePointer(spv::StorageClass::Private, ctx.U32[1])};
+ const Id safety_counter{ctx.AddGlobalVariable(
+ pointer_type, spv::StorageClass::Private, ctx.Const(0x2000u))};
+ if (ctx.profile.supported_spirv >= 0x00010400) {
+ ctx.interfaces.push_back(safety_counter);
+ }
+ const Id old_counter{ctx.OpLoad(ctx.U32[1], safety_counter)};
+ const Id new_counter{ctx.OpISub(ctx.U32[1], old_counter, ctx.Const(1u))};
+ ctx.OpStore(safety_counter, new_counter);
+
+ const Id safety_cond{
+ ctx.OpSGreaterThanEqual(ctx.U1, new_counter, ctx.u32_zero_value)};
+ cond = ctx.OpLogicalAnd(ctx.U1, cond, safety_cond);
+ }
const Id loop_header_label{node.data.repeat.loop_header->Definition<Id>()};
const Id merge_label{node.data.repeat.merge->Definition<Id>()};
- ctx.OpBranchConditional(ctx.Def(node.data.repeat.cond), loop_header_label, merge_label);
+ ctx.OpBranchConditional(cond, loop_header_label, merge_label);
break;
}
case IR::AbstractSyntaxNode::Type::Return:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 2e364baec..85bd72389 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -198,14 +198,6 @@ void EmitGetIndirectBranchVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
-void EmitSetLoopSafetyVariable(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
-void EmitGetLoopSafetyVariable(EmitContext&) {
- throw LogicError("Unreachable instruction");
-}
-
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index e3e5b03fe..1181e7b4f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -43,8 +43,6 @@ void EmitSetGotoVariable(EmitContext& ctx);
void EmitGetGotoVariable(EmitContext& ctx);
void EmitSetIndirectBranchVariable(EmitContext& ctx);
void EmitGetIndirectBranchVariable(EmitContext& ctx);
-void EmitSetLoopSafetyVariable(EmitContext& ctx);
-void EmitGetLoopSafetyVariable(EmitContext& ctx);
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);