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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp8
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp8
6 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index cb7232704..4f8dd8e42 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -304,6 +304,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
+void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
+void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index f55c26b76..8aa494a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -90,6 +90,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("MUL.S {}.x,{},{};", inst, a, b);
}
+void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("DIV.S {}.x,{},{};", inst, a, b);
+}
+
+void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
+ ctx.Add("DIV.U {}.x,{},{};", inst, a, b);
+}
+
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
if (value.type != Type::Register && static_cast<s32>(value.imm_u32) < 0) {
ctx.Add("MOV.S {},{};", inst, -static_cast<s32>(value.imm_u32));
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 6cae0b84a..159e4b770 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -363,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 38419f88f..88c1d4c5e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
ctx.AddU32("{}=uint({}*{});", inst, a, b);
}
+void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b);
+}
+
+void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}={}/{};", inst, a, b);
+}
+
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint(-({}));", inst, value);
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 3d90b2286..44eda16ca 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -284,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
Id EmitISub32(EmitContext& ctx, Id a, Id b);
Id EmitISub64(EmitContext& ctx, Id a, Id b);
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
+Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
+Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 3501d7495..50277eec3 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
return ctx.OpIMul(ctx.U32[1], a, b);
}
+Id EmitSDiv32(EmitContext& ctx, Id a, Id b) {
+ return ctx.OpSDiv(ctx.U32[1], a, b);
+}
+
+Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
+ return ctx.OpUDiv(ctx.U32[1], a, b);
+}
+
Id EmitINeg32(EmitContext& ctx, Id value) {
return ctx.OpSNegate(ctx.U32[1], value);
}