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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp25
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp4
5 files changed, 23 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 1419207e8..3b0176bf6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -175,7 +175,7 @@ bool IsReference(IR::Inst& inst) {
}
void PrecolorInst(IR::Inst& phi) {
- // Insert phi moves before references to avoid overwritting other phis
+ // Insert phi moves before references to avoid overwriting other phis
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
IR::Block& phi_block{*phi.PhiBlock(i)};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index ee0b0f53d..0a7d42dda 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -13,9 +13,6 @@ namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
- if (!binding.IsImmediate()) {
- throw NotImplementedException("Indirect constant buffer loading");
- }
const Register ret{ctx.reg_alloc.Define(inst)};
if (offset.type == Type::U32) {
// Avoid reading arrays out of bounds, matching hardware's behavior
@@ -24,7 +21,27 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
return;
}
}
- ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
+
+ if (binding.IsImmediate()) {
+ ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
+ return;
+ }
+
+ const ScalarU32 idx{ctx.reg_alloc.Consume(binding)};
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ ctx.Add("SEQ.S.CC RC.x,{},{};"
+ "IF NE.x;"
+ "LDC.{} {},c{}[{}];",
+ idx, i, size, ret, i, offset);
+
+ if (i != Info::MAX_INDIRECT_CBUFS - 1) {
+ ctx.Add("ELSE;");
+ }
+ }
+
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ ctx.Add("ENDIF;");
+ }
}
bool IsInputArray(Stage stage) {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 7094d8e42..1f4ffdd62 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -5,10 +5,6 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
-#ifdef _MSC_VER
-#pragma warning(disable : 4100)
-#endif
-
namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 76c18e488..e8a4390f6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -101,7 +101,7 @@ bool IsReference(IR::Inst& inst) {
}
void PrecolorInst(IR::Inst& phi) {
- // Insert phi moves before references to avoid overwritting other phis
+ // Insert phi moves before references to avoid overwriting other phis
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
IR::Block& phi_block{*phi.PhiBlock(i)};
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index b03a8ba1e..9f1ed95a4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -7,10 +7,6 @@
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
-#ifdef _MSC_VER
-#pragma warning(disable : 4100)
-#endif
-
namespace Shader::Backend::GLSL {
void EmitGetRegister(EmitContext& ctx) {