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-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 593faca52..8471db7b9 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -247,6 +247,7 @@ OPCODE(IMul32, U32, U32,
OPCODE(INeg32, U32, U32, )
OPCODE(INeg64, U64, U64, )
OPCODE(IAbs32, U32, U32, )
+OPCODE(IAbs64, U64, U64, )
OPCODE(ShiftLeftLogical32, U32, U32, U32, )
OPCODE(ShiftLeftLogical64, U64, U64, U32, )
OPCODE(ShiftRightLogical32, U32, U32, U32, )
@@ -311,16 +312,28 @@ OPCODE(ConvertF16F32, F16, F32,
OPCODE(ConvertF32F16, F32, F16, )
OPCODE(ConvertF32F64, F32, F64, )
OPCODE(ConvertF64F32, F64, F32, )
+OPCODE(ConvertF16S8, F16, U32, )
+OPCODE(ConvertF16S16, F16, U32, )
OPCODE(ConvertF16S32, F16, U32, )
OPCODE(ConvertF16S64, F16, U64, )
+OPCODE(ConvertF16U8, F16, U32, )
+OPCODE(ConvertF16U16, F16, U32, )
OPCODE(ConvertF16U32, F16, U32, )
OPCODE(ConvertF16U64, F16, U64, )
+OPCODE(ConvertF32S8, F32, U32, )
+OPCODE(ConvertF32S16, F32, U32, )
OPCODE(ConvertF32S32, F32, U32, )
OPCODE(ConvertF32S64, F32, U64, )
+OPCODE(ConvertF32U8, F32, U32, )
+OPCODE(ConvertF32U16, F32, U32, )
OPCODE(ConvertF32U32, F32, U32, )
OPCODE(ConvertF32U64, F32, U64, )
+OPCODE(ConvertF64S8, F64, U32, )
+OPCODE(ConvertF64S16, F64, U32, )
OPCODE(ConvertF64S32, F64, U32, )
OPCODE(ConvertF64S64, F64, U64, )
+OPCODE(ConvertF64U8, F64, U32, )
+OPCODE(ConvertF64U16, F64, U32, )
OPCODE(ConvertF64U32, F64, U32, )
OPCODE(ConvertF64U64, F64, U64, )