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-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
new file mode 100644
index 000000000..d365ea1bc
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -0,0 +1,99 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/ir/opcodes.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::IR {
+
+Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
+
+Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
+
+Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
+
+Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
+
+Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
+
+Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
+
+Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
+
+Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
+
+Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
+
+Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
+
+Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
+
+Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
+
+IR::Type Value::Type() const noexcept {
+ if (IsPhi()) {
+ // The type of a phi node is stored in its flags
+ return inst->Flags<IR::Type>();
+ }
+ if (IsIdentity()) {
+ return inst->Arg(0).Type();
+ }
+ if (type == Type::Opaque) {
+ return inst->Type();
+ }
+ return type;
+}
+
+bool Value::operator==(const Value& other) const {
+ if (type != other.type) {
+ return false;
+ }
+ switch (type) {
+ case Type::Void:
+ return true;
+ case Type::Opaque:
+ return inst == other.inst;
+ case Type::Reg:
+ return reg == other.reg;
+ case Type::Pred:
+ return pred == other.pred;
+ case Type::Attribute:
+ return attribute == other.attribute;
+ case Type::Patch:
+ return patch == other.patch;
+ case Type::U1:
+ return imm_u1 == other.imm_u1;
+ case Type::U8:
+ return imm_u8 == other.imm_u8;
+ case Type::U16:
+ case Type::F16:
+ return imm_u16 == other.imm_u16;
+ case Type::U32:
+ case Type::F32:
+ return imm_u32 == other.imm_u32;
+ case Type::U64:
+ case Type::F64:
+ return imm_u64 == other.imm_u64;
+ case Type::U32x2:
+ case Type::U32x3:
+ case Type::U32x4:
+ case Type::F16x2:
+ case Type::F16x3:
+ case Type::F16x4:
+ case Type::F32x2:
+ case Type::F32x3:
+ case Type::F32x4:
+ case Type::F64x2:
+ case Type::F64x3:
+ case Type::F64x4:
+ break;
+ }
+ throw LogicError("Invalid type {}", type);
+}
+
+bool Value::operator!=(const Value& other) const {
+ return !operator==(other);
+}
+
+} // namespace Shader::IR