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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
new file mode 100644
index 000000000..c5417775e
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
@@ -0,0 +1,65 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FSET(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a_reg;
+ BitField<39, 3, IR::Pred> pred;
+ BitField<42, 1, u64> neg_pred;
+ BitField<43, 1, u64> negate_a;
+ BitField<44, 1, u64> abs_b;
+ BitField<45, 2, BooleanOp> bop;
+ BitField<48, 4, FPCompareOp> compare_op;
+ BitField<52, 1, u64> bf;
+ BitField<53, 1, u64> negate_b;
+ BitField<54, 1, u64> abs_a;
+ BitField<55, 1, u64> ftz;
+ } const fset{insn};
+
+ const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fset.src_a_reg), fset.abs_a != 0, fset.negate_a != 0)};
+ const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fset.abs_b != 0, fset.negate_b != 0);
+ const IR::FpControl control{
+ .no_contraction{false},
+ .rounding{IR::FpRounding::DontCare},
+ .fmz_mode{fset.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
+ };
+
+ IR::U1 pred{v.ir.GetPred(fset.pred)};
+ if (fset.neg_pred != 0) {
+ pred = v.ir.LogicalNot(pred);
+ }
+ const IR::U1 cmp_result{FloatingPointCompare(v.ir, op_a, op_b, fset.compare_op, control)};
+ const IR::U1 bop_result{PredicateCombine(v.ir, cmp_result, pred, fset.bop)};
+
+ const IR::U32 one_mask{v.ir.Imm32(-1)};
+ const IR::U32 fp_one{v.ir.Imm32(0x3f800000)};
+ const IR::U32 fail_result{v.ir.Imm32(0)};
+ const IR::U32 pass_result{fset.bf == 0 ? one_mask : fp_one};
+
+ v.X(fset.dest_reg, IR::U32{v.ir.Select(bop_result, pass_result, fail_result)});
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FSET_reg(u64 insn) {
+ FSET(*this, insn, GetFloatReg20(insn));
+}
+
+void TranslatorVisitor::FSET_cbuf(u64 insn) {
+ FSET(*this, insn, GetFloatCbuf(insn));
+}
+
+void TranslatorVisitor::FSET_imm(u64 insn) {
+ FSET(*this, insn, GetFloatImm20(insn));
+}
+
+} // namespace Shader::Maxwell