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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
new file mode 100644
index 000000000..f2738a93b
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
@@ -0,0 +1,125 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
+
+namespace Shader::Maxwell {
+namespace {
+void HADD2(TranslatorVisitor& v, u64 insn, Merge merge, bool ftz, bool sat, bool abs_a, bool neg_a,
+ Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const hadd2{insn};
+
+ auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hadd2.src_a), swizzle_a)};
+ auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
+ const bool promotion{lhs_a.Type() != lhs_b.Type()};
+ if (promotion) {
+ if (lhs_a.Type() == IR::Type::F16) {
+ lhs_a = v.ir.FPConvert(32, lhs_a);
+ rhs_a = v.ir.FPConvert(32, rhs_a);
+ }
+ if (lhs_b.Type() == IR::Type::F16) {
+ lhs_b = v.ir.FPConvert(32, lhs_b);
+ rhs_b = v.ir.FPConvert(32, rhs_b);
+ }
+ }
+ lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a);
+ rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a);
+
+ lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
+ rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
+
+ const IR::FpControl fp_control{
+ .no_contraction = true,
+ .rounding = IR::FpRounding::DontCare,
+ .fmz_mode = (ftz ? IR::FmzMode::FTZ : IR::FmzMode::None),
+ };
+ IR::F16F32F64 lhs{v.ir.FPAdd(lhs_a, lhs_b, fp_control)};
+ IR::F16F32F64 rhs{v.ir.FPAdd(rhs_a, rhs_b, fp_control)};
+ if (sat) {
+ lhs = v.ir.FPSaturate(lhs);
+ rhs = v.ir.FPSaturate(rhs);
+ }
+ if (promotion) {
+ lhs = v.ir.FPConvert(16, lhs);
+ rhs = v.ir.FPConvert(16, rhs);
+ }
+ v.X(hadd2.dest_reg, MergeResult(v.ir, hadd2.dest_reg, lhs, rhs, merge));
+}
+
+void HADD2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_b, bool neg_b, Swizzle swizzle_b,
+ const IR::U32& src_b) {
+ union {
+ u64 raw;
+ BitField<49, 2, Merge> merge;
+ BitField<39, 1, u64> ftz;
+ BitField<43, 1, u64> neg_a;
+ BitField<44, 1, u64> abs_a;
+ BitField<47, 2, Swizzle> swizzle_a;
+ } const hadd2{insn};
+
+ HADD2(v, insn, hadd2.merge, hadd2.ftz != 0, sat, hadd2.abs_a != 0, hadd2.neg_a != 0,
+ hadd2.swizzle_a, abs_b, neg_b, swizzle_b, src_b);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::HADD2_reg(u64 insn) {
+ union {
+ u64 raw;
+ BitField<32, 1, u64> sat;
+ BitField<31, 1, u64> neg_b;
+ BitField<30, 1, u64> abs_b;
+ BitField<28, 2, Swizzle> swizzle_b;
+ } const hadd2{insn};
+
+ HADD2(*this, insn, hadd2.sat != 0, hadd2.abs_b != 0, hadd2.neg_b != 0, hadd2.swizzle_b,
+ GetReg20(insn));
+}
+
+void TranslatorVisitor::HADD2_cbuf(u64 insn) {
+ union {
+ u64 raw;
+ BitField<52, 1, u64> sat;
+ BitField<56, 1, u64> neg_b;
+ BitField<54, 1, u64> abs_b;
+ } const hadd2{insn};
+
+ HADD2(*this, insn, hadd2.sat != 0, hadd2.abs_b != 0, hadd2.neg_b != 0, Swizzle::F32,
+ GetCbuf(insn));
+}
+
+void TranslatorVisitor::HADD2_imm(u64 insn) {
+ union {
+ u64 raw;
+ BitField<52, 1, u64> sat;
+ BitField<56, 1, u64> neg_high;
+ BitField<30, 9, u64> high;
+ BitField<29, 1, u64> neg_low;
+ BitField<20, 9, u64> low;
+ } const hadd2{insn};
+
+ const u32 imm{
+ static_cast<u32>(hadd2.low << 6) | static_cast<u32>((hadd2.neg_low != 0 ? 1 : 0) << 15) |
+ static_cast<u32>(hadd2.high << 22) | static_cast<u32>((hadd2.neg_high != 0 ? 1 : 0) << 31)};
+ HADD2(*this, insn, hadd2.sat != 0, false, false, Swizzle::H1_H0, ir.Imm32(imm));
+}
+
+void TranslatorVisitor::HADD2_32I(u64 insn) {
+ union {
+ u64 raw;
+ BitField<55, 1, u64> ftz;
+ BitField<52, 1, u64> sat;
+ BitField<56, 1, u64> neg_a;
+ BitField<53, 2, Swizzle> swizzle_a;
+ BitField<20, 32, u64> imm32;
+ } const hadd2{insn};
+
+ const u32 imm{static_cast<u32>(hadd2.imm32)};
+ HADD2(*this, insn, Merge::H1_H0, hadd2.ftz != 0, hadd2.sat != 0, false, hadd2.neg_a != 0,
+ hadd2.swizzle_a, false, false, Swizzle::H1_H0, ir.Imm32(imm));
+}
+} // namespace Shader::Maxwell