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-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp80
1 files changed, 62 insertions, 18 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index bcb94ce4d..290ce4179 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -147,24 +147,39 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
class Descriptors {
public:
- explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {}
+ explicit Descriptors(TextureDescriptors& texture_descriptors_,
+ TextureBufferDescriptors& texture_buffer_descriptors_)
+ : texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
+ texture_buffer_descriptors_} {}
+
+ u32 Add(const TextureDescriptor& desc) {
+ return Add(texture_descriptors, desc, [&desc](const auto& existing) {
+ return desc.cbuf_index == existing.cbuf_index &&
+ desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
+ });
+ }
+
+ u32 Add(const TextureBufferDescriptor& desc) {
+ return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
+ return desc.cbuf_index == existing.cbuf_index &&
+ desc.cbuf_offset == existing.cbuf_offset;
+ });
+ }
- u32 Add(const TextureDescriptor& descriptor) {
+private:
+ template <typename Descriptors, typename Descriptor, typename Func>
+ static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
// TODO: Handle arrays
- auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) {
- return descriptor.cbuf_index == existing.cbuf_index &&
- descriptor.cbuf_offset == existing.cbuf_offset &&
- descriptor.type == existing.type;
- })};
+ const auto it{std::ranges::find_if(descriptors, pred)};
if (it != descriptors.end()) {
return static_cast<u32>(std::distance(descriptors.begin(), it));
}
- descriptors.push_back(descriptor);
+ descriptors.push_back(desc);
return static_cast<u32>(descriptors.size()) - 1;
}
-private:
- TextureDescriptors& descriptors;
+ TextureDescriptors& texture_descriptors;
+ TextureBufferDescriptors& texture_buffer_descriptors;
};
} // Anonymous namespace
@@ -185,7 +200,10 @@ void TexturePass(Environment& env, IR::Program& program) {
std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
return lhs.cbuf.index < rhs.cbuf.index;
});
- Descriptors descriptors{program.info.texture_descriptors};
+ Descriptors descriptors{
+ program.info.texture_descriptors,
+ program.info.texture_buffer_descriptors,
+ };
for (TextureInst& texture_inst : to_replace) {
// TODO: Handle arrays
IR::Inst* const inst{texture_inst.inst};
@@ -193,16 +211,42 @@ void TexturePass(Environment& env, IR::Program& program) {
const auto& cbuf{texture_inst.cbuf};
auto flags{inst->Flags<IR::TextureInstInfo>()};
- if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) {
+ switch (inst->Opcode()) {
+ case IR::Opcode::ImageQueryDimensions:
flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
inst->SetFlags(flags);
+ break;
+ case IR::Opcode::ImageFetch:
+ if (flags.type != TextureType::Color1D) {
+ break;
+ }
+ if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
+ // Replace with the bound texture type only when it's a texture buffer
+ // If the instruction is 1D and the bound type is 2D, don't change the code and let
+ // the rasterizer robustness handle it
+ // This happens on Fire Emblem: Three Houses
+ flags.type.Assign(TextureType::Buffer);
+ }
+ inst->SetFlags(flags);
+ break;
+ default:
+ break;
+ }
+ u32 index;
+ if (flags.type == TextureType::Buffer) {
+ index = descriptors.Add(TextureBufferDescriptor{
+ .cbuf_index{cbuf.index},
+ .cbuf_offset{cbuf.offset},
+ .count{1},
+ });
+ } else {
+ index = descriptors.Add(TextureDescriptor{
+ .type{flags.type},
+ .cbuf_index{cbuf.index},
+ .cbuf_offset{cbuf.offset},
+ .count{1},
+ });
}
- const u32 index{descriptors.Add(TextureDescriptor{
- .type{flags.type},
- .cbuf_index{cbuf.index},
- .cbuf_offset{cbuf.offset},
- .count{1},
- })};
inst->SetArg(0, IR::Value{index});
}
}