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-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp44
1 files changed, 30 insertions, 14 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index f5c86fcb1..d374c976a 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
};
}
-TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
- return env.ReadTextureType(lhs_raw | rhs_raw);
+ return lhs_raw | rhs_raw;
+}
+
+TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+ return env.ReadTextureType(GetTextureHandle(env, cbuf));
}
TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
- const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
- const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
- const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
- const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
- return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
+ return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
}
class Descriptors {
@@ -386,8 +386,10 @@ public:
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset &&
+ desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
+ desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift &&
desc.has_secondary == existing.has_secondary;
});
@@ -405,15 +407,20 @@ public:
}
u32 Add(const TextureDescriptor& desc) {
- return Add(texture_descriptors, desc, [&desc](const auto& existing) {
+ const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type && desc.is_depth == existing.is_depth &&
desc.has_secondary == existing.has_secondary &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset &&
+ desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
+ desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift;
- });
+ })};
+ // TODO: Read this from TIC
+ texture_descriptors[index].is_multisample |= desc.is_multisample;
+ return index;
}
u32 Add(const ImageDescriptor& desc) {
@@ -452,7 +459,8 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
const IR::Value coord(inst.Arg(1));
const IR::Value handle(ir.Imm32(0));
const IR::U32 lod{ir.Imm32(0)};
- const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
+ const IR::U1 skip_mips{ir.Imm1(true)};
+ const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, skip_mips, info);
inst.SetArg(
1, ir.CompositeConstruct(
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
@@ -486,10 +494,10 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
const IR::F32 w(ir.CompositeExtract(new_inst, 3));
const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
const IR::Value converted =
- ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
- ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
- ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
- ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
+ ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(x)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(y)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(z)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
inst.ReplaceUsesWith(converted);
}
} // Anonymous namespace
@@ -524,6 +532,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
const auto& cbuf{texture_inst.cbuf};
auto flags{inst->Flags<IR::TextureInstInfo>()};
+ bool is_multisample{false};
switch (inst->GetOpcode()) {
case IR::Opcode::ImageQueryDimensions:
flags.type.Assign(ReadTextureType(env, cbuf));
@@ -538,6 +547,12 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
}
break;
case IR::Opcode::ImageFetch:
+ if (flags.type == TextureType::Color2D || flags.type == TextureType::Color2DRect ||
+ flags.type == TextureType::ColorArray2D) {
+ is_multisample = !inst->Arg(4).IsEmpty();
+ } else {
+ inst->SetArg(4, IR::U32{});
+ }
if (flags.type != TextureType::Color1D) {
break;
}
@@ -613,6 +628,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.is_depth = flags.is_depth != 0,
+ .is_multisample = is_multisample,
.has_secondary = cbuf.has_secondary,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,