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-rw-r--r--src/shader_recompiler/ir_opt/verification_pass.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp
index 4080b37cc..dbec96d84 100644
--- a/src/shader_recompiler/ir_opt/verification_pass.cpp
+++ b/src/shader_recompiler/ir_opt/verification_pass.cpp
@@ -14,14 +14,14 @@ namespace Shader::Optimization {
static void ValidateTypes(const IR::Program& program) {
for (const auto& block : program.blocks) {
for (const IR::Inst& inst : *block) {
- if (inst.Opcode() == IR::Opcode::Phi) {
+ if (inst.GetOpcode() == IR::Opcode::Phi) {
// Skip validation on phi nodes
continue;
}
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Type t1{inst.Arg(i).Type()};
- const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
+ const IR::Type t2{IR::ArgTypeOf(inst.GetOpcode(), i)};
if (!IR::AreTypesCompatible(t1, t2)) {
throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(*block));
}