summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/varying_state.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/varying_state.h')
-rw-r--r--src/shader_recompiler/varying_state.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h
new file mode 100644
index 000000000..9d7b24a76
--- /dev/null
+++ b/src/shader_recompiler/varying_state.h
@@ -0,0 +1,69 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+#include <cstddef>
+
+#include "shader_recompiler/frontend/ir/attribute.h"
+
+namespace Shader {
+
+struct VaryingState {
+ std::bitset<256> mask{};
+
+ void Set(IR::Attribute attribute, bool state = true) {
+ mask[static_cast<size_t>(attribute)] = state;
+ }
+
+ [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
+ return mask[static_cast<size_t>(attribute)];
+ }
+
+ [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
+ return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
+ mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
+ }
+
+ [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
+ return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
+ mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
+ }
+
+ [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
+ return AnyComponent(base) == AllComponents(base);
+ }
+
+ [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
+ return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
+ }
+
+ [[nodiscard]] bool Generic(size_t index) const noexcept {
+ return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
+ }
+
+ [[nodiscard]] bool ClipDistances() const noexcept {
+ return AnyComponent(IR::Attribute::ClipDistance0) ||
+ AnyComponent(IR::Attribute::ClipDistance4);
+ }
+
+ [[nodiscard]] bool Legacy() const noexcept {
+ return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
+ AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
+ AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
+ AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture();
+ }
+
+ [[nodiscard]] bool FixedFunctionTexture() const noexcept {
+ for (size_t index = 0; index < 10; ++index) {
+ if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
+ return true;
+ }
+ }
+ return false;
+ }
+};
+
+} // namespace Shader