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-rw-r--r--src/shader_recompiler/CMakeLists.txt14
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp4
3 files changed, 2 insertions, 20 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index af8e51fe8..bcdd60db9 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -241,24 +241,14 @@ target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
- /WX
- /we4018 # 'expression' : signed/unsigned mismatch
- /we4244 # 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
- /we4245 # 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
+
+ /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
- /we4267 # 'var' : conversion from 'size_t' to 'type', possible loss of data
- /we4305 # 'context' : truncation from 'type1' to 'type2'
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
- /we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
)
else()
target_compile_options(shader_recompiler PRIVATE
- -Werror
-Werror=conversion
- -Werror=ignored-qualifiers
- $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
- $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
- -Werror=unused-variable
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 7094d8e42..1f4ffdd62 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -5,10 +5,6 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
-#ifdef _MSC_VER
-#pragma warning(disable : 4100)
-#endif
-
namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index b03a8ba1e..9f1ed95a4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -7,10 +7,6 @@
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
-#ifdef _MSC_VER
-#pragma warning(disable : 4100)
-#endif
-
namespace Shader::Backend::GLSL {
void EmitGetRegister(EmitContext& ctx) {