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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
-rw-r--r--src/shader_recompiler/frontend/ir/patch.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
-rw-r--r--src/shader_recompiler/host_translate_info.h1
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/passes.h6
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp12
-rw-r--r--src/shader_recompiler/shader_info.h1
20 files changed, 73 insertions, 13 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 0a7d42dda..d6562c842 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
+ break;
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
+ }
+}
+
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index d645fd532..eaaf9ba39 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 89603c1c4..333a91cc5 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.uses_invocation_id) {
Add("ATTRIB primitive_invocation=primitive.invocation;");
}
+ if (info.uses_invocation_info &&
+ (stage == Stage::TessellationControl || stage == Stage::TessellationEval)) {
+ Add("ATTRIB primitive_vertexcount = primitive.vertexcount;");
+ }
if (info.stores_tess_level_outer) {
Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index d7c845469..c1671c37b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
+ break;
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ ctx.AddU32("{}=uint(0x00ff0000);", inst);
+ }
+}
+
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SampleID);", inst);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 96e683b5e..4151c89de 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index a4751b42d..5b3b5d1f3 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
}
+Id EmitInvocationInfo(EmitContext& ctx) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
+ ctx.Const(16u));
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ return ctx.Const(0x00ff0000u);
+ }
+}
+
Id EmitSampleId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 7070c8fda..e31cdc5e8 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx);
Id EmitWorkgroupId(EmitContext& ctx);
Id EmitLocalInvocationId(EmitContext& ctx);
Id EmitInvocationId(EmitContext& ctx);
+Id EmitInvocationInfo(EmitContext& ctx);
Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index c26ad8f93..0bfc2dd89 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (info.uses_invocation_id) {
invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId);
}
+ if (info.uses_invocation_info &&
+ (stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) {
+ patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices);
+ }
if (info.uses_sample_id) {
sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
}
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index c86e50911..dde45b4bc 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -204,6 +204,7 @@ public:
Id workgroup_id{};
Id local_invocation_id{};
Id invocation_id{};
+ Id patch_vertices_in{};
Id sample_id{};
Id is_helper_invocation{};
Id subgroup_local_invocation_id{};
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index d4425f06d..0cdac0eff 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() {
return Inst<U32>(Opcode::InvocationId);
}
+U32 IREmitter::InvocationInfo() {
+ return Inst<U32>(Opcode::InvocationInfo);
+}
+
U32 IREmitter::SampleId() {
return Inst<U32>(Opcode::SampleId);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index f163c18d9..2df992feb 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -97,6 +97,7 @@ public:
[[nodiscard]] U32 LocalInvocationIdZ();
[[nodiscard]] U32 InvocationId();
+ [[nodiscard]] U32 InvocationInfo();
[[nodiscard]] U32 SampleId();
[[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] F32 YDirection();
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 88aa077ee..1fe3749cc 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1,
OPCODE(WorkgroupId, U32x3, )
OPCODE(LocalInvocationId, U32x3, )
OPCODE(InvocationId, U32, )
+OPCODE(InvocationInfo, U32, )
OPCODE(SampleId, U32, )
OPCODE(IsHelperInvocation, U1, )
OPCODE(YDirection, F32, )
diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h
index 1e37c8eb6..5077e56c2 100644
--- a/src/shader_recompiler/frontend/ir/patch.h
+++ b/src/shader_recompiler/frontend/ir/patch.h
@@ -14,8 +14,6 @@ enum class Patch : u64 {
TessellationLodBottom,
TessellationLodInteriorU,
TessellationLodInteriorV,
- ComponentPadding0,
- ComponentPadding1,
Component0,
Component1,
Component2,
@@ -137,7 +135,7 @@ enum class Patch : u64 {
Component118,
Component119,
};
-static_assert(static_cast<u64>(Patch::Component119) == 127);
+static_assert(static_cast<u64>(Patch::Component119) == 125);
[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
index 52be12f9c..753c62098 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
@@ -117,8 +117,7 @@ enum class SpecialRegister : u64 {
case SpecialRegister::SR_THREAD_KILL:
return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))};
case SpecialRegister::SR_INVOCATION_INFO:
- LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO");
- return ir.Imm32(0x00ff'0000);
+ return ir.InvocationInfo();
case SpecialRegister::SR_TID: {
const IR::Value tid{ir.LocalInvocationId()};
return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)},
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index b7162f719..376aae0ea 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program);
- Optimization::TexturePass(env, program);
+ Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 881874310..cc1500690 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -13,6 +13,7 @@ struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
+ bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
};
} // namespace Shader
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 7cff8ecdc..5a4195217 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::InvocationId:
info.uses_invocation_id = true;
break;
+ case IR::Opcode::InvocationInfo:
+ info.uses_invocation_info = true;
+ break;
case IR::Opcode::SampleId:
info.uses_sample_id = true;
break;
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 24f609d69..586a0668f 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -6,6 +6,10 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h"
+namespace Shader {
+struct HostTranslateInfo;
+}
+
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
@@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
-void TexturePass(Environment& env, IR::Program& program);
+void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 9eff84a3d..f5c86fcb1 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,11 +7,11 @@
#include <boost/container/small_vector.hpp>
-#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"
@@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
-void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
+void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
auto get_max_value = [pixel_format]() -> float {
@@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
}
} // Anonymous namespace
-void TexturePass(Environment& env, IR::Program& program) {
+void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
inst->SetArg(0, IR::Value{});
}
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
- inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
+ if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
+ flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) {
- PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
+ PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
}
}
}
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index f31e1f821..ee6252bb5 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -127,6 +127,7 @@ struct Info {
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_invocation_id{};
+ bool uses_invocation_info{};
bool uses_sample_id{};
bool uses_is_helper_invocation{};
bool uses_subgroup_invocation_id{};