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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/object_pool.h6
2 files changed, 11 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 68f360b3c..6f60c6574 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -477,7 +477,13 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
}
void EmitSetFragDepth(EmitContext& ctx, Id value) {
- ctx.OpStore(ctx.frag_depth, value);
+ if (!ctx.runtime_info.convert_depth_mode) {
+ ctx.OpStore(ctx.frag_depth, value);
+ return;
+ }
+ const Id unit{ctx.Const(0.5f)};
+ const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)};
+ ctx.OpStore(ctx.frag_depth, new_depth);
}
void EmitGetZFlag(EmitContext&) {
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index f3b12d04b..a12ddcc8f 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -11,14 +11,16 @@
namespace Shader {
template <typename T>
-requires std::is_destructible_v<T> class ObjectPool {
+requires std::is_destructible_v<T>
+class ObjectPool {
public:
explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
node = &chunks.emplace_back(new_chunk_size);
}
template <typename... Args>
- requires std::is_constructible_v<T, Args...>[[nodiscard]] T* Create(Args&&... args) {
+ requires std::is_constructible_v<T, Args...>
+ [[nodiscard]] T* Create(Args&&... args) {
return std::construct_at(Memory(), std::forward<Args>(args)...);
}