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-rw-r--r--src/video_core/buffer_cache/buffer_cache.h1410
1 files changed, 595 insertions, 815 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 627917ab6..58a45ab67 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -1,467 +1,27 @@
-// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <algorithm>
-#include <array>
#include <memory>
-#include <mutex>
#include <numeric>
-#include <span>
-#include <vector>
-
-#include <boost/container/small_vector.hpp>
-#include <boost/icl/interval_set.hpp>
-
-#include "common/common_types.h"
-#include "common/div_ceil.h"
-#include "common/literals.h"
-#include "common/lru_cache.h"
-#include "common/microprofile.h"
-#include "common/polyfill_ranges.h"
-#include "common/scratch_buffer.h"
-#include "common/settings.h"
-#include "core/memory.h"
-#include "video_core/buffer_cache/buffer_base.h"
-#include "video_core/control/channel_state_cache.h"
-#include "video_core/delayed_destruction_ring.h"
-#include "video_core/dirty_flags.h"
-#include "video_core/engines/draw_manager.h"
-#include "video_core/engines/kepler_compute.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/surface.h"
-#include "video_core/texture_cache/slot_vector.h"
-#include "video_core/texture_cache/types.h"
-namespace VideoCommon {
-
-MICROPROFILE_DECLARE(GPU_PrepareBuffers);
-MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
-MICROPROFILE_DECLARE(GPU_DownloadMemory);
-
-using BufferId = SlotId;
-
-using VideoCore::Surface::PixelFormat;
-using namespace Common::Literals;
-
-constexpr u32 NUM_VERTEX_BUFFERS = 32;
-constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
-constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
-constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
-constexpr u32 NUM_STORAGE_BUFFERS = 16;
-constexpr u32 NUM_TEXTURE_BUFFERS = 16;
-constexpr u32 NUM_STAGES = 5;
-
-using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
-using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
-
-template <typename P>
-class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
-
- // Page size for caching purposes.
- // This is unrelated to the CPU page size and it can be changed as it seems optimal.
- static constexpr u32 YUZU_PAGEBITS = 16;
- static constexpr u64 YUZU_PAGESIZE = u64{1} << YUZU_PAGEBITS;
-
- static constexpr bool IS_OPENGL = P::IS_OPENGL;
- static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
- P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
- static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
- P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
- static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
- static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
- static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
- static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
-
- static constexpr BufferId NULL_BUFFER_ID{0};
-
- static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
- static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
- static constexpr s64 TARGET_THRESHOLD = 4_GiB;
-
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
- using Runtime = typename P::Runtime;
- using Buffer = typename P::Buffer;
-
- using IntervalSet = boost::icl::interval_set<VAddr>;
- using IntervalType = typename IntervalSet::interval_type;
-
- struct Empty {};
-
- struct OverlapResult {
- std::vector<BufferId> ids;
- VAddr begin;
- VAddr end;
- bool has_stream_leap = false;
- };
-
- struct Binding {
- VAddr cpu_addr{};
- u32 size{};
- BufferId buffer_id;
- };
-
- struct TextureBufferBinding : Binding {
- PixelFormat format;
- };
-
- static constexpr Binding NULL_BINDING{
- .cpu_addr = 0,
- .size = 0,
- .buffer_id = NULL_BUFFER_ID,
- };
-
-public:
- static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
-
- explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Core::Memory::Memory& cpu_memory_, Runtime& runtime_);
-
- void TickFrame();
-
- void WriteMemory(VAddr cpu_addr, u64 size);
-
- void CachedWriteMemory(VAddr cpu_addr, u64 size);
-
- void DownloadMemory(VAddr cpu_addr, u64 size);
-
- bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer);
-
- void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
-
- void DisableGraphicsUniformBuffer(size_t stage, u32 index);
-
- void UpdateGraphicsBuffers(bool is_indexed);
-
- void UpdateComputeBuffers();
-
- void BindHostGeometryBuffers(bool is_indexed);
-
- void BindHostStageBuffers(size_t stage);
-
- void BindHostComputeBuffers();
-
- void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
- const UniformBufferSizes* sizes);
-
- void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
-
- void UnbindGraphicsStorageBuffers(size_t stage);
-
- void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
-
- void UnbindGraphicsTextureBuffers(size_t stage);
-
- void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
- PixelFormat format, bool is_written, bool is_image);
-
- void UnbindComputeStorageBuffers();
-
- void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
-
- void UnbindComputeTextureBuffers();
-
- void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
- bool is_written, bool is_image);
-
- void FlushCachedWrites();
-
- /// Return true when there are uncommitted buffers to be downloaded
- [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
-
- void AccumulateFlushes();
-
- /// Return true when the caller should wait for async downloads
- [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
-
- /// Commit asynchronous downloads
- void CommitAsyncFlushes();
- void CommitAsyncFlushesHigh();
-
- /// Pop asynchronous downloads
- void PopAsyncFlushes();
-
- bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
-
- bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
-
- /// Return true when a CPU region is modified from the GPU
- [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
-
- /// Return true when a region is registered on the cache
- [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
-
- /// Return true when a CPU region is modified from the CPU
- [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
-
- void SetDrawIndirect(
- const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect_) {
- current_draw_indirect = current_draw_indirect_;
- }
-
- [[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectCount();
-
- [[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectBuffer();
-
- std::recursive_mutex mutex;
- Runtime& runtime;
-
-private:
- template <typename Func>
- static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
- for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
- const int disabled_bits = std::countr_zero(enabled_mask);
- index += disabled_bits;
- enabled_mask >>= disabled_bits;
- func(index);
- }
- }
-
- template <typename Func>
- void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
- const u64 page_end = Common::DivCeil(cpu_addr + size, YUZU_PAGESIZE);
- for (u64 page = cpu_addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[buffer_id];
- func(buffer_id, buffer);
-
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- }
-
- template <typename Func>
- void ForEachWrittenRange(VAddr cpu_addr, u64 size, Func&& func) {
- const VAddr start_address = cpu_addr;
- const VAddr end_address = start_address + size;
- const VAddr search_base =
- static_cast<VAddr>(std::min<s64>(0LL, static_cast<s64>(start_address - size)));
- const IntervalType search_interval{search_base, search_base + 1};
- auto it = common_ranges.lower_bound(search_interval);
- if (it == common_ranges.end()) {
- it = common_ranges.begin();
- }
- for (; it != common_ranges.end(); it++) {
- VAddr inter_addr_end = it->upper();
- VAddr inter_addr = it->lower();
- if (inter_addr >= end_address) {
- break;
- }
- if (inter_addr_end <= start_address) {
- continue;
- }
- if (inter_addr_end > end_address) {
- inter_addr_end = end_address;
- }
- if (inter_addr < start_address) {
- inter_addr = start_address;
- }
- func(inter_addr, inter_addr_end);
- }
- }
+#include "video_core/buffer_cache/buffer_cache_base.h"
- static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
- return (cpu_addr & ~Core::Memory::YUZU_PAGEMASK) ==
- ((cpu_addr + size) & ~Core::Memory::YUZU_PAGEMASK);
- }
-
- void RunGarbageCollector();
-
- void BindHostIndexBuffer();
-
- void BindHostVertexBuffers();
-
- void BindHostDrawIndirectBuffers();
-
- void BindHostGraphicsUniformBuffers(size_t stage);
-
- void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
-
- void BindHostGraphicsStorageBuffers(size_t stage);
-
- void BindHostGraphicsTextureBuffers(size_t stage);
-
- void BindHostTransformFeedbackBuffers();
-
- void BindHostComputeUniformBuffers();
-
- void BindHostComputeStorageBuffers();
-
- void BindHostComputeTextureBuffers();
-
- void DoUpdateGraphicsBuffers(bool is_indexed);
-
- void DoUpdateComputeBuffers();
-
- void UpdateIndexBuffer();
-
- void UpdateVertexBuffers();
-
- void UpdateVertexBuffer(u32 index);
-
- void UpdateDrawIndirect();
-
- void UpdateUniformBuffers(size_t stage);
-
- void UpdateStorageBuffers(size_t stage);
-
- void UpdateTextureBuffers(size_t stage);
-
- void UpdateTransformFeedbackBuffers();
-
- void UpdateTransformFeedbackBuffer(u32 index);
-
- void UpdateComputeUniformBuffers();
-
- void UpdateComputeStorageBuffers();
-
- void UpdateComputeTextureBuffers();
-
- void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
-
- [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
-
- [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
-
- void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
-
- [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
-
- void Register(BufferId buffer_id);
-
- void Unregister(BufferId buffer_id);
-
- template <bool insert>
- void ChangeRegister(BufferId buffer_id);
-
- void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
-
- bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
-
- bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
-
- void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies);
-
- void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies);
-
- void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
-
- void DownloadBufferMemory(Buffer& buffer_id);
-
- void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
-
- void DeleteBuffer(BufferId buffer_id);
-
- void NotifyBufferDeletion();
-
- [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
-
- [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
- PixelFormat format);
-
- [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
-
- [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
-
- [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
-
- void ClearDownload(IntervalType subtract_interval);
-
- VideoCore::RasterizerInterface& rasterizer;
- Core::Memory::Memory& cpu_memory;
-
- SlotVector<Buffer> slot_buffers;
- DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
-
- const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{};
-
- u32 last_index_count = 0;
-
- Binding index_buffer;
- std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
- std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
- std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
- std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
- std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
- Binding count_buffer_binding;
- Binding indirect_buffer_binding;
-
- std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
- std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
- std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
-
- std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
- u32 enabled_compute_uniform_buffer_mask = 0;
-
- const UniformBufferSizes* uniform_buffer_sizes{};
- const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
-
- std::array<u32, NUM_STAGES> enabled_storage_buffers{};
- std::array<u32, NUM_STAGES> written_storage_buffers{};
- u32 enabled_compute_storage_buffers = 0;
- u32 written_compute_storage_buffers = 0;
-
- std::array<u32, NUM_STAGES> enabled_texture_buffers{};
- std::array<u32, NUM_STAGES> written_texture_buffers{};
- std::array<u32, NUM_STAGES> image_texture_buffers{};
- u32 enabled_compute_texture_buffers = 0;
- u32 written_compute_texture_buffers = 0;
- u32 image_compute_texture_buffers = 0;
-
- std::array<u32, 16> uniform_cache_hits{};
- std::array<u32, 16> uniform_cache_shots{};
-
- u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
-
- bool has_deleted_buffers = false;
-
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
- dirty_uniform_buffers{};
- std::conditional_t<IS_OPENGL, std::array<u32, NUM_STAGES>, Empty> fast_bound_uniform_buffers{};
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS,
- std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>, Empty>
- uniform_buffer_binding_sizes{};
-
- std::vector<BufferId> cached_write_buffer_ids;
-
- IntervalSet uncommitted_ranges;
- IntervalSet common_ranges;
- std::deque<IntervalSet> committed_ranges;
-
- Common::ScratchBuffer<u8> immediate_buffer_alloc;
-
- struct LRUItemParams {
- using ObjectType = BufferId;
- using TickType = u64;
- };
- Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
- u64 frame_tick = 0;
- u64 total_used_memory = 0;
- u64 minimum_memory = 0;
- u64 critical_memory = 0;
+namespace VideoCommon {
- std::array<BufferId, ((1ULL << 39) >> YUZU_PAGEBITS)> page_table;
-};
+using Core::Memory::YUZU_PAGESIZE;
template <class P>
BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
Core::Memory::Memory& cpu_memory_, Runtime& runtime_)
- : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_} {
+ : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, memory_tracker{
+ rasterizer} {
// Ensure the first slot is used for the null buffer
void(slot_buffers.insert(runtime, NullBufferParams{}));
common_ranges.clear();
+ inline_buffer_id = NULL_BUFFER_ID;
if (!runtime.CanReportMemoryUsage()) {
minimum_memory = DEFAULT_EXPECTED_MEMORY;
@@ -470,8 +30,8 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
}
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
- const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
- const s64 min_spacing_critical = device_memory - 1_GiB;
+ const s64 min_spacing_expected = device_memory - 1_GiB;
+ const s64 min_spacing_critical = device_memory - 512_MiB;
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
@@ -503,18 +63,27 @@ void BufferCache<P>::RunGarbageCollector() {
template <class P>
void BufferCache<P>::TickFrame() {
+ // Homebrew console apps don't create or bind any channels, so this will be nullptr.
+ if (!channel_state) {
+ return;
+ }
+
// Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
- const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
- std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
- uniform_cache_hits.begin() + 1);
- std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
- uniform_cache_shots.begin() + 1);
- uniform_cache_hits[0] = 0;
- uniform_cache_shots[0] = 0;
+ const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.end());
+ const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.end());
+ std::copy_n(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.size() - 1,
+ channel_state->uniform_cache_hits.begin() + 1);
+ std::copy_n(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.size() - 1,
+ channel_state->uniform_cache_shots.begin() + 1);
+ channel_state->uniform_cache_hits[0] = 0;
+ channel_state->uniform_cache_shots[0] = 0;
const bool skip_preferred = hits * 256 < shots * 251;
- uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
+ channel_state->uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
// If we can obtain the memory info, use it instead of the estimate.
if (runtime.CanReportMemoryUsage()) {
@@ -525,23 +94,48 @@ void BufferCache<P>::TickFrame() {
}
++frame_tick;
delayed_destruction_ring.Tick();
+
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ for (auto& buffer : async_buffers_death_ring) {
+ runtime.FreeDeferredStagingBuffer(buffer);
+ }
+ async_buffers_death_ring.clear();
+ }
}
template <class P>
void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- buffer.MarkRegionAsCpuModified(cpu_addr, size);
- });
+ if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) {
+ const IntervalType subtract_interval{cpu_addr, cpu_addr + size};
+ ClearDownload(subtract_interval);
+ common_ranges.subtract(subtract_interval);
+ }
+ memory_tracker.MarkRegionAsCpuModified(cpu_addr, size);
}
template <class P>
void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- if (!buffer.HasCachedWrites()) {
- cached_write_buffer_ids.push_back(buffer_id);
- }
- buffer.CachedCpuWrite(cpu_addr, size);
- });
+ memory_tracker.CachedCpuWrite(cpu_addr, size);
+}
+
+template <class P>
+std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VAddr cpu_addr,
+ u64 size) {
+ std::optional<VideoCore::RasterizerDownloadArea> area{};
+ area.emplace();
+ VAddr cpu_addr_start_aligned = Common::AlignDown(cpu_addr, Core::Memory::YUZU_PAGESIZE);
+ VAddr cpu_addr_end_aligned = Common::AlignUp(cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
+ area->start_address = cpu_addr_start_aligned;
+ area->end_address = cpu_addr_end_aligned;
+ if (memory_tracker.IsRegionPreflushable(cpu_addr, size)) {
+ area->preemtive = true;
+ return area;
+ };
+ area->preemtive =
+ !IsRegionGpuModified(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned);
+ memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned,
+ cpu_addr_end_aligned - cpu_addr_start_aligned);
+ return area;
}
template <class P>
@@ -553,6 +147,7 @@ void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
template <class P>
void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
+ RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1024);
uncommitted_ranges.subtract(subtract_interval);
for (auto& interval_set : committed_ranges) {
interval_set.subtract(subtract_interval);
@@ -578,10 +173,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
BufferId buffer_a;
BufferId buffer_b;
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
auto& src_buffer = slot_buffers[buffer_a];
auto& dest_buffer = slot_buffers[buffer_b];
SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
@@ -598,10 +193,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
const VAddr diff = base_address - *cpu_src_address;
const VAddr new_base_address = *cpu_dest_address + diff;
const IntervalType add_interval{new_base_address, new_base_address + size};
- uncommitted_ranges.add(add_interval);
tmp_intervals.push_back(add_interval);
+ uncommitted_ranges.add(add_interval);
};
- ForEachWrittenRange(*cpu_src_address, amount, mirror);
+ ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
// This subtraction in this order is important for overlapping copies.
common_ranges.subtract(subtract_interval);
const bool has_new_downloads = tmp_intervals.size() != 0;
@@ -610,9 +205,9 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
}
runtime.CopyBuffer(dest_buffer, src_buffer, copies);
if (has_new_downloads) {
- dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
+ memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
}
- std::vector<u8> tmp_buffer(amount);
+ tmp_buffer.resize_destructive(amount);
cpu_memory.ReadBlockUnsafe(*cpu_src_address, tmp_buffer.data(), amount);
cpu_memory.WriteBlockUnsafe(*cpu_dest_address, tmp_buffer.data(), amount);
return true;
@@ -642,6 +237,42 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
}
template <class P>
+std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainBuffer(GPUVAddr gpu_addr, u32 size,
+ ObtainBufferSynchronize sync_info,
+ ObtainBufferOperation post_op) {
+ const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+ if (!cpu_addr) {
+ return {&slot_buffers[NULL_BUFFER_ID], 0};
+ }
+ const BufferId buffer_id = FindBuffer(*cpu_addr, size);
+ Buffer& buffer = slot_buffers[buffer_id];
+
+ // synchronize op
+ switch (sync_info) {
+ case ObtainBufferSynchronize::FullSynchronize:
+ SynchronizeBuffer(buffer, *cpu_addr, size);
+ break;
+ default:
+ break;
+ }
+
+ switch (post_op) {
+ case ObtainBufferOperation::MarkAsWritten:
+ MarkWrittenBuffer(buffer_id, *cpu_addr, size);
+ break;
+ case ObtainBufferOperation::DiscardWrite: {
+ IntervalType interval{*cpu_addr, size};
+ ClearDownload(interval);
+ break;
+ }
+ default:
+ break;
+ }
+
+ return {&buffer, buffer.Offset(*cpu_addr)};
+}
+
+template <class P>
void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) {
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
@@ -650,30 +281,30 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
.size = size,
.buffer_id = BufferId{},
};
- uniform_buffers[stage][index] = binding;
+ channel_state->uniform_buffers[stage][index] = binding;
}
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- uniform_buffers[stage][index] = NULL_BINDING;
+ channel_state->uniform_buffers[stage][index] = NULL_BINDING;
}
template <class P>
void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateGraphicsBuffers(is_indexed);
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
void BufferCache<P>::UpdateComputeBuffers() {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateComputeBuffers();
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -716,106 +347,107 @@ template <class P>
void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes) {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (enabled_uniform_buffer_masks != mask) {
+ if (channel_state->enabled_uniform_buffer_masks != mask) {
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers.fill(0);
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
}
- enabled_uniform_buffer_masks = mask;
- uniform_buffer_sizes = sizes;
+ channel_state->enabled_uniform_buffer_masks = mask;
+ channel_state->uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
const ComputeUniformBufferSizes* sizes) {
- enabled_compute_uniform_buffer_mask = mask;
- compute_uniform_buffer_sizes = sizes;
+ channel_state->enabled_compute_uniform_buffer_mask = mask;
+ channel_state->compute_uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- enabled_storage_buffers[stage] = 0;
- written_storage_buffers[stage] = 0;
+ channel_state->enabled_storage_buffers[stage] = 0;
+ channel_state->written_storage_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
u32 cbuf_offset, bool is_written) {
- enabled_storage_buffers[stage] |= 1U << ssbo_index;
- written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
+ channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
const auto& cbufs = maxwell3d->state.shader_stages[stage];
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
+ channel_state->storage_buffers[stage][ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
- enabled_texture_buffers[stage] = 0;
- written_texture_buffers[stage] = 0;
- image_texture_buffers[stage] = 0;
+ channel_state->enabled_texture_buffers[stage] = 0;
+ channel_state->written_texture_buffers[stage] = 0;
+ channel_state->image_texture_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
u32 size, PixelFormat format, bool is_written,
bool is_image) {
- enabled_texture_buffers[stage] |= 1U << tbo_index;
- written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_texture_buffers[stage] |= 1U << tbo_index;
+ channel_state->written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
}
- texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->texture_buffers[stage][tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
void BufferCache<P>::UnbindComputeStorageBuffers() {
- enabled_compute_storage_buffers = 0;
- written_compute_storage_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_storage_buffers = 0;
+ channel_state->written_compute_storage_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written) {
- enabled_compute_storage_buffers |= 1U << ssbo_index;
- written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
+ channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
const auto& launch_desc = kepler_compute->launch_description;
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
const auto& cbufs = launch_desc.const_buffer_config;
const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
+ channel_state->compute_storage_buffers[ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindComputeTextureBuffers() {
- enabled_compute_texture_buffers = 0;
- written_compute_texture_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_texture_buffers = 0;
+ channel_state->written_compute_texture_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format, bool is_written, bool is_image) {
- enabled_compute_texture_buffers |= 1U << tbo_index;
- written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
+ channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
}
- compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->compute_texture_buffers[tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
void BufferCache<P>::FlushCachedWrites() {
- for (const BufferId buffer_id : cached_write_buffer_ids) {
- slot_buffers[buffer_id].FlushCachedWrites();
- }
- cached_write_buffer_ids.clear();
+ memory_tracker.FlushCachedWrites();
}
template <class P>
@@ -825,10 +457,6 @@ bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
template <class P>
void BufferCache<P>::AccumulateFlushes() {
- if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
- uncommitted_ranges.clear();
- return;
- }
if (uncommitted_ranges.empty()) {
return;
}
@@ -837,7 +465,11 @@ void BufferCache<P>::AccumulateFlushes() {
template <class P>
bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
- return false;
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ return (!async_buffers.empty() && async_buffers.front().has_value());
+ } else {
+ return false;
+ }
}
template <class P>
@@ -845,11 +477,12 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
AccumulateFlushes();
if (committed_ranges.empty()) {
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ async_buffers.emplace_back(std::optional<Async_Buffer>{});
+ }
return;
}
MICROPROFILE_SCOPE(GPU_DownloadMemory);
- const bool is_accuracy_normal =
- Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::Normal;
auto it = committed_ranges.begin();
while (it != committed_ranges.end()) {
@@ -872,11 +505,12 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
const std::size_t size = interval.upper() - interval.lower();
const VAddr cpu_addr = interval.lower();
ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- buffer.ForEachDownloadRangeAndClear(
- cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- if (is_accuracy_normal) {
- return;
- }
+ const VAddr buffer_start = buffer.CpuAddr();
+ const VAddr buffer_end = buffer_start + buffer.SizeBytes();
+ const VAddr new_start = std::max(buffer_start, cpu_addr);
+ const VAddr new_end = std::min(buffer_end, cpu_addr + size);
+ memory_tracker.ForEachDownloadRange(
+ new_start, new_end - new_start, false, [&](u64 cpu_addr_out, u64 range_size) {
const VAddr buffer_addr = buffer.CpuAddr();
const auto add_download = [&](VAddr start, VAddr end) {
const u64 new_offset = start - buffer_addr;
@@ -890,92 +524,142 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
buffer_id,
});
// Align up to avoid cache conflicts
- constexpr u64 align = 8ULL;
+ constexpr u64 align = 64ULL;
constexpr u64 mask = ~(align - 1ULL);
total_size_bytes += (new_size + align - 1) & mask;
largest_copy = std::max(largest_copy, new_size);
};
- const VAddr start_address = buffer_addr + range_offset;
- const VAddr end_address = start_address + range_size;
- ForEachWrittenRange(start_address, range_size, add_download);
- const IntervalType subtract_interval{start_address, end_address};
- common_ranges.subtract(subtract_interval);
+ ForEachInRangeSet(common_ranges, cpu_addr_out, range_size, add_download);
});
});
}
}
committed_ranges.clear();
if (downloads.empty()) {
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ async_buffers.emplace_back(std::optional<Async_Buffer>{});
+ }
return;
}
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes, true);
+ boost::container::small_vector<BufferCopy, 4> normalized_copies;
+ IntervalSet new_async_range{};
runtime.PreCopyBarrier();
for (auto& [copy, buffer_id] : downloads) {
- // Have in mind the staging buffer offset for the copy
copy.dst_offset += download_staging.offset;
const std::array copies{copy};
- runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies, false);
+ BufferCopy second_copy{copy};
+ Buffer& buffer = slot_buffers[buffer_id];
+ second_copy.src_offset = static_cast<size_t>(buffer.CpuAddr()) + copy.src_offset;
+ VAddr orig_cpu_addr = static_cast<VAddr>(second_copy.src_offset);
+ const IntervalType base_interval{orig_cpu_addr, orig_cpu_addr + copy.size};
+ async_downloads += std::make_pair(base_interval, 1);
+ runtime.CopyBuffer(download_staging.buffer, buffer, copies, false);
+ normalized_copies.push_back(second_copy);
}
runtime.PostCopyBarrier();
- runtime.Finish();
- for (const auto& [copy, buffer_id] : downloads) {
- const Buffer& buffer = slot_buffers[buffer_id];
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
- }
+ pending_downloads.emplace_back(std::move(normalized_copies));
+ async_buffers.emplace_back(download_staging);
} else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const auto& [copy, buffer_id] : downloads) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
+ if (!Settings::IsGPULevelHigh()) {
+ committed_ranges.clear();
+ uncommitted_ranges.clear();
+ } else {
+ if constexpr (USE_MEMORY_MAPS) {
+ auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
+ runtime.PreCopyBarrier();
+ for (auto& [copy, buffer_id] : downloads) {
+ // Have in mind the staging buffer offset for the copy
+ copy.dst_offset += download_staging.offset;
+ const std::array copies{copy};
+ runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies,
+ false);
+ }
+ runtime.PostCopyBarrier();
+ runtime.Finish();
+ for (const auto& [copy, buffer_id] : downloads) {
+ const Buffer& buffer = slot_buffers[buffer_id];
+ const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
+ // Undo the modified offset
+ const u64 dst_offset = copy.dst_offset - download_staging.offset;
+ const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
+ cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
+ }
+ } else {
+ const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
+ for (const auto& [copy, buffer_id] : downloads) {
+ Buffer& buffer = slot_buffers[buffer_id];
+ buffer.ImmediateDownload(copy.src_offset,
+ immediate_buffer.subspan(0, copy.size));
+ const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
+ cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
+ }
+ }
}
}
}
template <class P>
void BufferCache<P>::CommitAsyncFlushes() {
- if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
- CommitAsyncFlushesHigh();
- } else {
- uncommitted_ranges.clear();
- committed_ranges.clear();
- }
+ CommitAsyncFlushesHigh();
}
template <class P>
-void BufferCache<P>::PopAsyncFlushes() {}
+void BufferCache<P>::PopAsyncFlushes() {
+ MICROPROFILE_SCOPE(GPU_DownloadMemory);
+ PopAsyncBuffers();
+}
template <class P>
-bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionGpuModified(addr, size)) {
- return true;
+void BufferCache<P>::PopAsyncBuffers() {
+ if (async_buffers.empty()) {
+ return;
+ }
+ if (!async_buffers.front().has_value()) {
+ async_buffers.pop_front();
+ return;
+ }
+ if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
+ auto& downloads = pending_downloads.front();
+ auto& async_buffer = async_buffers.front();
+ u8* base = async_buffer->mapped_span.data();
+ const size_t base_offset = async_buffer->offset;
+ for (const auto& copy : downloads) {
+ const VAddr cpu_addr = static_cast<VAddr>(copy.src_offset);
+ const u64 dst_offset = copy.dst_offset - base_offset;
+ const u8* read_mapped_memory = base + dst_offset;
+ ForEachInOverlapCounter(
+ async_downloads, cpu_addr, copy.size, [&](VAddr start, VAddr end, int count) {
+ cpu_memory.WriteBlockUnsafe(start, &read_mapped_memory[start - cpu_addr],
+ end - start);
+ if (count == 1) {
+ const IntervalType base_interval{start, end};
+ common_ranges.subtract(base_interval);
+ }
+ });
+ const IntervalType subtract_interval{cpu_addr, cpu_addr + copy.size};
+ RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1);
}
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
+ async_buffers_death_ring.emplace_back(*async_buffer);
+ async_buffers.pop_front();
+ pending_downloads.pop_front();
}
- return false;
+}
+
+template <class P>
+bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
+ bool is_dirty = false;
+ ForEachInRangeSet(common_ranges, addr, size, [&](VAddr, VAddr) { is_dirty = true; });
+ return is_dirty;
}
template <class P>
bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
const VAddr end_addr = addr + size;
- const u64 page_end = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
+ const u64 page_end = Common::DivCeil(end_addr, CACHING_PAGESIZE);
+ for (u64 page = addr >> CACHING_PAGEBITS; page < page_end;) {
const BufferId buffer_id = page_table[page];
if (!buffer_id) {
++page;
@@ -987,39 +671,25 @@ bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
if (buf_start_addr < end_addr && addr < buf_end_addr) {
return true;
}
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
+ page = Common::DivCeil(end_addr, CACHING_PAGESIZE);
}
return false;
}
template <class P>
bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionCpuModified(addr, size)) {
- return true;
- }
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- return false;
+ return memory_tracker.IsRegionCpuModified(addr, size);
}
template <class P>
void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[index_buffer.buffer_id];
- TouchBuffer(buffer, index_buffer.buffer_id);
- const u32 offset = buffer.Offset(index_buffer.cpu_addr);
- const u32 size = index_buffer.size;
+ Buffer& buffer = slot_buffers[channel_state->index_buffer.buffer_id];
+ TouchBuffer(buffer, channel_state->index_buffer.buffer_id);
+ const u32 offset = buffer.Offset(channel_state->index_buffer.cpu_addr);
+ const u32 size = channel_state->index_buffer.size;
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
- if (!draw_state.inline_index_draw_indexes.empty()) {
- if constexpr (USE_MEMORY_MAPS) {
+ if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
+ if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
auto upload_staging = runtime.UploadStagingBuffer(size);
std::array<BufferCopy, 1> copies{
{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
@@ -1030,7 +700,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
}
} else {
- SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
+ SynchronizeBuffer(buffer, channel_state->index_buffer.cpu_addr, size);
}
if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
const u32 new_offset =
@@ -1045,9 +715,11 @@ void BufferCache<P>::BindHostIndexBuffer() {
template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
+ HostBindings<typename P::Buffer> host_bindings;
+ bool any_valid{false};
auto& flags = maxwell3d->dirty.flags;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = vertex_buffers[index];
+ const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
@@ -1056,9 +728,28 @@ void BufferCache<P>::BindHostVertexBuffers() {
}
flags[Dirty::VertexBuffer0 + index] = false;
- const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
- const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
+ host_bindings.min_index = std::min(host_bindings.min_index, index);
+ host_bindings.max_index = std::max(host_bindings.max_index, index);
+ any_valid = true;
+ }
+
+ if (any_valid) {
+ host_bindings.max_index++;
+ for (u32 index = host_bindings.min_index; index < host_bindings.max_index; index++) {
+ flags[Dirty::VertexBuffer0 + index] = false;
+
+ const Binding& binding = channel_state->vertex_buffers[index];
+ Buffer& buffer = slot_buffers[binding.buffer_id];
+
+ const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
+ const u32 offset = buffer.Offset(binding.cpu_addr);
+
+ host_bindings.buffers.push_back(&buffer);
+ host_bindings.offsets.push_back(offset);
+ host_bindings.sizes.push_back(binding.size);
+ host_bindings.strides.push_back(stride);
+ }
+ runtime.BindVertexBuffers(host_bindings);
}
}
@@ -1070,19 +761,19 @@ void BufferCache<P>::BindHostDrawIndirectBuffers() {
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
};
if (current_draw_indirect->include_count) {
- bind_buffer(count_buffer_binding);
+ bind_buffer(channel_state->count_buffer_binding);
}
- bind_buffer(indirect_buffer_binding);
+ bind_buffer(channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
u32 dirty = ~0U;
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(dirty_uniform_buffers[stage], 0);
+ dirty = std::exchange(channel_state->dirty_uniform_buffers[stage], 0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
const bool needs_bind = ((dirty >> index) & 1) != 0;
BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
@@ -1094,25 +785,25 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
bool needs_bind) {
- const Binding& binding = uniform_buffers[stage][index];
+ const Binding& binding = channel_state->uniform_buffers[stage][index];
const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
+ const u32 size = std::min(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= uniform_buffer_skip_cache_size &&
- !buffer.IsRegionGpuModified(cpu_addr, size);
+ size <= channel_state->uniform_buffer_skip_cache_size &&
+ !memory_tracker.IsRegionGpuModified(cpu_addr, size);
if (use_fast_buffer) {
if constexpr (IS_OPENGL) {
if (runtime.HasFastBufferSubData()) {
// Fast path for Nvidia
const bool should_fast_bind =
!HasFastUniformBufferBound(stage, binding_index) ||
- uniform_buffer_binding_sizes[stage][binding_index] != size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
if (should_fast_bind) {
// We only have to bind when the currently bound buffer is not the fast version
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
runtime.BindFastUniformBuffer(stage, binding_index, size);
}
const auto span = ImmediateBufferWithData(cpu_addr, size);
@@ -1121,8 +812,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
}
}
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
@@ -1132,15 +823,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
// Classic cached path
const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
if (sync_cached) {
- ++uniform_cache_hits[0];
+ ++channel_state->uniform_cache_hits[0];
}
- ++uniform_cache_shots[0];
+ ++channel_state->uniform_cache_shots[0];
// Skip binding if it's not needed and if the bound buffer is not the fast version
// This exists to avoid instances where the fast buffer is bound and a GPU write happens
needs_bind |= HasFastUniformBufferBound(stage, binding_index);
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- needs_bind |= uniform_buffer_binding_sizes[stage][binding_index] != size;
+ needs_bind |= channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
}
if (!needs_bind) {
return;
@@ -1148,14 +839,14 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const u32 offset = buffer.Offset(cpu_addr);
if constexpr (IS_OPENGL) {
// Fast buffer will be unbound
- fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
+ channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
// Mark the index as dirty if offset doesn't match
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
- dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
+ channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
}
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
@@ -1167,15 +858,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
template <class P>
void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = storage_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
+ const Binding& binding = channel_state->storage_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
+ const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -1187,8 +878,8 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- const TextureBufferBinding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->texture_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -1196,7 +887,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->image_texture_buffers[stage] >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -1212,15 +903,25 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
if (maxwell3d->regs.transform_feedback_enabled == 0) {
return;
}
+ HostBindings<typename P::Buffer> host_bindings;
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = transform_feedback_buffers[index];
+ const Binding& binding = channel_state->transform_feedback_buffers[index];
+ if (maxwell3d->regs.transform_feedback.controls[index].varying_count == 0 &&
+ maxwell3d->regs.transform_feedback.controls[index].stride == 0) {
+ break;
+ }
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
+ host_bindings.buffers.push_back(&buffer);
+ host_bindings.offsets.push_back(offset);
+ host_bindings.sizes.push_back(binding.size);
+ }
+ if (host_bindings.buffers.size() > 0) {
+ runtime.BindTransformFeedbackBuffers(host_bindings);
}
}
@@ -1228,15 +929,16 @@ template <class P>
void BufferCache<P>::BindHostComputeUniformBuffers() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
// Mark all uniform buffers as dirty
- dirty_uniform_buffers.fill(~u32{0});
- fast_bound_uniform_buffers.fill(0);
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- const Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ const Binding& binding = channel_state->compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
- const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
+ const u32 size =
+ std::min(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
@@ -1252,15 +954,16 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeStorageBuffers() {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = compute_storage_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
+ const Binding& binding = channel_state->compute_storage_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
+ const bool is_written =
+ ((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -1272,8 +975,8 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- const TextureBufferBinding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->compute_texture_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -1281,7 +984,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->image_compute_texture_buffers >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -1295,7 +998,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
template <class P>
void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
if (is_indexed) {
UpdateIndexBuffer();
}
@@ -1309,7 +1012,7 @@ void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
if (current_draw_indirect) {
UpdateDrawIndirect();
}
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -1324,33 +1027,42 @@ void BufferCache<P>::UpdateIndexBuffer() {
// We have to check for the dirty flags and index count
// The index count is currently changed without updating the dirty flags
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
- const auto& index_array = draw_state.index_buffer;
+ const auto& index_buffer_ref = draw_state.index_buffer;
auto& flags = maxwell3d->dirty.flags;
if (!flags[Dirty::IndexBuffer]) {
return;
}
flags[Dirty::IndexBuffer] = false;
- last_index_count = index_array.count;
- if (!draw_state.inline_index_draw_indexes.empty()) {
+ if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
auto inline_index_size = static_cast<u32>(draw_state.inline_index_draw_indexes.size());
- index_buffer = Binding{
+ u32 buffer_size = Common::AlignUp(inline_index_size, CACHING_PAGESIZE);
+ if (inline_buffer_id == NULL_BUFFER_ID) [[unlikely]] {
+ inline_buffer_id = CreateBuffer(0, buffer_size);
+ }
+ if (slot_buffers[inline_buffer_id].SizeBytes() < buffer_size) [[unlikely]] {
+ slot_buffers.erase(inline_buffer_id);
+ inline_buffer_id = CreateBuffer(0, buffer_size);
+ }
+ channel_state->index_buffer = Binding{
.cpu_addr = 0,
.size = inline_index_size,
- .buffer_id = CreateBuffer(0, inline_index_size),
+ .buffer_id = inline_buffer_id,
};
return;
}
- const GPUVAddr gpu_addr_begin = index_array.StartAddress();
- const GPUVAddr gpu_addr_end = index_array.EndAddress();
+
+ const GPUVAddr gpu_addr_begin = index_buffer_ref.StartAddress();
+ const GPUVAddr gpu_addr_end = index_buffer_ref.EndAddress();
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- const u32 draw_size = (index_array.count + index_array.first) * index_array.FormatSizeInBytes();
+ const u32 draw_size =
+ (index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes();
const u32 size = std::min(address_size, draw_size);
if (size == 0 || !cpu_addr) {
- index_buffer = NULL_BINDING;
+ channel_state->index_buffer = NULL_BINDING;
return;
}
- index_buffer = Binding{
+ channel_state->index_buffer = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1380,18 +1092,16 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
const GPUVAddr gpu_addr_begin = array.Address();
const GPUVAddr gpu_addr_end = limit.Address() + 1;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
- u32 address_size = static_cast<u32>(
- std::min(gpu_addr_end - gpu_addr_begin, static_cast<u64>(std::numeric_limits<u32>::max())));
- if (array.enable == 0 || address_size == 0 || !cpu_addr) {
- vertex_buffers[index] = NULL_BINDING;
+ const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
+ u32 size = address_size; // TODO: Analyze stride and number of vertices
+ if (array.enable == 0 || size == 0 || !cpu_addr) {
+ channel_state->vertex_buffers[index] = NULL_BINDING;
return;
}
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
- address_size =
- static_cast<u32>(gpu_memory->MaxContinousRange(gpu_addr_begin, address_size));
+ size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
}
- const u32 size = address_size; // TODO: Analyze stride and number of vertices
- vertex_buffers[index] = Binding{
+ channel_state->vertex_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1413,23 +1123,24 @@ void BufferCache<P>::UpdateDrawIndirect() {
};
};
if (current_draw_indirect->include_count) {
- update(current_draw_indirect->count_start_address, sizeof(u32), count_buffer_binding);
+ update(current_draw_indirect->count_start_address, sizeof(u32),
+ channel_state->count_buffer_binding);
}
update(current_draw_indirect->indirect_start_address, current_draw_indirect->buffer_size,
- indirect_buffer_binding);
+ channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
- Binding& binding = uniform_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ Binding& binding = channel_state->uniform_buffers[stage][index];
if (binding.buffer_id) {
// Already updated
return;
}
// Mark as dirty
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers[stage] |= 1U << index;
+ channel_state->dirty_uniform_buffers[stage] |= 1U << index;
}
// Resolve buffer
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
@@ -1438,10 +1149,10 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = written_storage_buffers[stage];
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
+ const u32 written_mask = channel_state->written_storage_buffers[stage];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
// Resolve buffer
- Binding& binding = storage_buffers[stage][index];
+ Binding& binding = channel_state->storage_buffers[stage][index];
const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
binding.buffer_id = buffer_id;
// Mark buffer as written if needed
@@ -1453,11 +1164,11 @@ void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- Binding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ Binding& binding = channel_state->texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark buffer as written if needed
- if (((written_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1480,11 +1191,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
const u32 size = binding.size;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (binding.enable == 0 || size == 0 || !cpu_addr) {
- transform_feedback_buffers[index] = NULL_BINDING;
+ channel_state->transform_feedback_buffers[index] = NULL_BINDING;
return;
}
const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- transform_feedback_buffers[index] = Binding{
+ channel_state->transform_feedback_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = buffer_id,
@@ -1494,8 +1205,8 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
template <class P>
void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ Binding& binding = channel_state->compute_uniform_buffers[index];
binding = NULL_BINDING;
const auto& launch_desc = kepler_compute->launch_description;
if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
@@ -1512,12 +1223,12 @@ void BufferCache<P>::UpdateComputeUniformBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
// Resolve buffer
- Binding& binding = compute_storage_buffers[index];
+ Binding& binding = channel_state->compute_storage_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_storage_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1525,11 +1236,11 @@ void BufferCache<P>::UpdateComputeStorageBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- Binding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ Binding& binding = channel_state->compute_texture_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1537,16 +1248,13 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
template <class P>
void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsGpuModified(cpu_addr, size);
+ if (memory_tracker.IsRegionCpuModified(cpu_addr, size)) {
+ SynchronizeBuffer(slot_buffers[buffer_id], cpu_addr, size);
+ }
+ memory_tracker.MarkRegionAsGpuModified(cpu_addr, size);
const IntervalType base_interval{cpu_addr, cpu_addr + size};
common_ranges.add(base_interval);
-
- const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- if (!is_async) {
- return;
- }
uncommitted_ranges.add(base_interval);
}
@@ -1555,7 +1263,7 @@ BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
if (cpu_addr == 0) {
return NULL_BUFFER_ID;
}
- const u64 page = cpu_addr >> YUZU_PAGEBITS;
+ const u64 page = cpu_addr >> CACHING_PAGEBITS;
const BufferId buffer_id = page_table[page];
if (!buffer_id) {
return CreateBuffer(cpu_addr, size);
@@ -1571,7 +1279,7 @@ template <class P>
typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
u32 wanted_size) {
static constexpr int STREAM_LEAP_THRESHOLD = 16;
- std::vector<BufferId> overlap_ids;
+ boost::container::small_vector<BufferId, 16> overlap_ids;
VAddr begin = cpu_addr;
VAddr end = cpu_addr + wanted_size;
int stream_score = 0;
@@ -1584,9 +1292,9 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
.has_stream_leap = has_stream_leap,
};
}
- for (; cpu_addr >> YUZU_PAGEBITS < Common::DivCeil(end, YUZU_PAGESIZE);
- cpu_addr += YUZU_PAGESIZE) {
- const BufferId overlap_id = page_table[cpu_addr >> YUZU_PAGEBITS];
+ for (; cpu_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE);
+ cpu_addr += CACHING_PAGESIZE) {
+ const BufferId overlap_id = page_table[cpu_addr >> CACHING_PAGEBITS];
if (!overlap_id) {
continue;
}
@@ -1599,7 +1307,7 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
const VAddr overlap_cpu_addr = overlap.CpuAddr();
const bool expands_left = overlap_cpu_addr < begin;
if (expands_left) {
- cpu_addr = begin = overlap_cpu_addr;
+ begin = overlap_cpu_addr;
}
const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
const bool expands_right = overlap_end > end;
@@ -1612,11 +1320,11 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
// as a stream buffer. Increase the size to skip constantly recreating buffers.
has_stream_leap = true;
if (expands_right) {
- begin -= YUZU_PAGESIZE * 256;
- cpu_addr = begin;
+ begin -= CACHING_PAGESIZE * 256;
+ cpu_addr = begin - CACHING_PAGESIZE;
}
if (expands_left) {
- end += YUZU_PAGESIZE * 256;
+ end += CACHING_PAGESIZE * 256;
}
}
}
@@ -1636,25 +1344,22 @@ void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
if (accumulate_stream_score) {
new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
}
- std::vector<BufferCopy> copies;
+ boost::container::small_vector<BufferCopy, 10> copies;
const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
- overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = begin,
- .dst_offset = dst_base_offset + begin,
- .size = range_size,
- });
- new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
- new_buffer.MarkRegionAsGpuModified(begin, range_size);
+ copies.push_back(BufferCopy{
+ .src_offset = 0,
+ .dst_offset = dst_base_offset,
+ .size = overlap.SizeBytes(),
});
- if (!copies.empty()) {
- runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
- }
- DeleteBuffer(overlap_id);
+ runtime.CopyBuffer(new_buffer, overlap, copies);
+ DeleteBuffer(overlap_id, true);
}
template <class P>
BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
+ VAddr cpu_addr_end = Common::AlignUp(cpu_addr + wanted_size, CACHING_PAGESIZE);
+ cpu_addr = Common::AlignDown(cpu_addr, CACHING_PAGESIZE);
+ wanted_size = static_cast<u32>(cpu_addr_end - cpu_addr);
const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
@@ -1664,7 +1369,7 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
}
Register(new_buffer_id);
- TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id);
+ TouchBuffer(new_buffer, new_buffer_id);
return new_buffer_id;
}
@@ -1692,8 +1397,8 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
}
const VAddr cpu_addr_begin = buffer.CpuAddr();
const VAddr cpu_addr_end = cpu_addr_begin + size;
- const u64 page_begin = cpu_addr_begin / YUZU_PAGESIZE;
- const u64 page_end = Common::DivCeil(cpu_addr_end, YUZU_PAGESIZE);
+ const u64 page_begin = cpu_addr_begin / CACHING_PAGESIZE;
+ const u64 page_end = Common::DivCeil(cpu_addr_end, CACHING_PAGESIZE);
for (u64 page = page_begin; page != page_end; ++page) {
if constexpr (insert) {
page_table[page] = buffer_id;
@@ -1712,9 +1417,6 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
template <class P>
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
- if (buffer.CpuAddr() == 0) {
- return true;
- }
return SynchronizeBufferImpl(buffer, cpu_addr, size);
}
@@ -1723,10 +1425,11 @@ bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 s
boost::container::small_vector<BufferCopy, 4> copies;
u64 total_size_bytes = 0;
u64 largest_copy = 0;
- buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
+ VAddr buffer_start = buffer.CpuAddr();
+ memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
copies.push_back(BufferCopy{
.src_offset = total_size_bytes,
- .dst_offset = range_offset,
+ .dst_offset = cpu_addr_out - buffer_start,
.size = range_size,
});
total_size_bytes += range_size;
@@ -1741,9 +1444,54 @@ bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 s
}
template <class P>
+bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size) {
+ boost::container::small_vector<BufferCopy, 4> copies;
+ u64 total_size_bytes = 0;
+ u64 largest_copy = 0;
+ IntervalSet found_sets{};
+ auto make_copies = [&] {
+ for (auto& interval : found_sets) {
+ const std::size_t sub_size = interval.upper() - interval.lower();
+ const VAddr cpu_addr_ = interval.lower();
+ copies.push_back(BufferCopy{
+ .src_offset = total_size_bytes,
+ .dst_offset = cpu_addr_ - buffer.CpuAddr(),
+ .size = sub_size,
+ });
+ total_size_bytes += sub_size;
+ largest_copy = std::max<u64>(largest_copy, sub_size);
+ }
+ const std::span<BufferCopy> copies_span(copies.data(), copies.size());
+ UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
+ };
+ memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
+ const VAddr base_adr = cpu_addr_out;
+ const VAddr end_adr = base_adr + range_size;
+ const IntervalType add_interval{base_adr, end_adr};
+ found_sets.add(add_interval);
+ });
+ if (found_sets.empty()) {
+ return true;
+ }
+ const IntervalType search_interval{cpu_addr, cpu_addr + size};
+ auto it = common_ranges.lower_bound(search_interval);
+ auto it_end = common_ranges.upper_bound(search_interval);
+ if (it == common_ranges.end()) {
+ make_copies();
+ return false;
+ }
+ while (it != it_end) {
+ found_sets.subtract(*it);
+ it++;
+ }
+ make_copies();
+ return false;
+}
+
+template <class P>
void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
std::span<BufferCopy> copies) {
- if constexpr (USE_MEMORY_MAPS) {
+ if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
MappedUploadMemory(buffer, total_size_bytes, copies);
} else {
ImmediateUploadMemory(buffer, largest_copy, copies);
@@ -1751,39 +1499,45 @@ void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 larg
}
template <class P>
-void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies) {
- std::span<u8> immediate_buffer;
- for (const BufferCopy& copy : copies) {
- std::span<const u8> upload_span;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- if (IsRangeGranular(cpu_addr, copy.size)) {
- upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
- } else {
- if (immediate_buffer.empty()) {
- immediate_buffer = ImmediateBuffer(largest_copy);
+void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
+ [[maybe_unused]] u64 largest_copy,
+ [[maybe_unused]] std::span<const BufferCopy> copies) {
+ if constexpr (!USE_MEMORY_MAPS_FOR_UPLOADS) {
+ std::span<u8> immediate_buffer;
+ for (const BufferCopy& copy : copies) {
+ std::span<const u8> upload_span;
+ const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
+ if (IsRangeGranular(cpu_addr, copy.size)) {
+ upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
+ } else {
+ if (immediate_buffer.empty()) {
+ immediate_buffer = ImmediateBuffer(largest_copy);
+ }
+ cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
+ upload_span = immediate_buffer.subspan(0, copy.size);
}
- cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- upload_span = immediate_buffer.subspan(0, copy.size);
+ buffer.ImmediateUpload(copy.dst_offset, upload_span);
}
- buffer.ImmediateUpload(copy.dst_offset, upload_span);
}
}
template <class P>
-void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
- std::span<BufferCopy> copies) {
- auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
- const std::span<u8> staging_pointer = upload_staging.mapped_span;
- for (BufferCopy& copy : copies) {
- u8* const src_pointer = staging_pointer.data() + copy.src_offset;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
+void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
+ [[maybe_unused]] u64 total_size_bytes,
+ [[maybe_unused]] std::span<BufferCopy> copies) {
+ if constexpr (USE_MEMORY_MAPS) {
+ auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
+ const std::span<u8> staging_pointer = upload_staging.mapped_span;
+ for (BufferCopy& copy : copies) {
+ u8* const src_pointer = staging_pointer.data() + copy.src_offset;
+ const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
+ cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
- // Apply the staging offset
- copy.src_offset += upload_staging.offset;
+ // Apply the staging offset
+ copy.src_offset += upload_staging.offset;
+ }
+ runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
}
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
}
template <class P>
@@ -1793,7 +1547,9 @@ bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
if (!is_dirty) {
return false;
}
- if (!IsRegionGpuModified(dest_address, copy_size)) {
+ VAddr aligned_start = Common::AlignDown(dest_address, YUZU_PAGESIZE);
+ VAddr aligned_end = Common::AlignUp(dest_address + copy_size, YUZU_PAGESIZE);
+ if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) {
return false;
}
@@ -1805,7 +1561,7 @@ bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
auto& buffer = slot_buffers[buffer_id];
SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
- if constexpr (USE_MEMORY_MAPS) {
+ if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
auto upload_staging = runtime.UploadStagingBuffer(copy_size);
std::array copies{BufferCopy{
.src_offset = upload_staging.offset,
@@ -1832,30 +1588,31 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si
boost::container::small_vector<BufferCopy, 1> copies;
u64 total_size_bytes = 0;
u64 largest_copy = 0;
- buffer.ForEachDownloadRangeAndClear(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- const VAddr buffer_addr = buffer.CpuAddr();
- const auto add_download = [&](VAddr start, VAddr end) {
- const u64 new_offset = start - buffer_addr;
- const u64 new_size = end - start;
- copies.push_back(BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- });
- // Align up to avoid cache conflicts
- constexpr u64 align = 256ULL;
- constexpr u64 mask = ~(align - 1ULL);
- total_size_bytes += (new_size + align - 1) & mask;
- largest_copy = std::max(largest_copy, new_size);
- };
-
- const VAddr start_address = buffer_addr + range_offset;
- const VAddr end_address = start_address + range_size;
- ForEachWrittenRange(start_address, range_size, add_download);
- const IntervalType subtract_interval{start_address, end_address};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- });
+ memory_tracker.ForEachDownloadRangeAndClear(
+ cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
+ const VAddr buffer_addr = buffer.CpuAddr();
+ const auto add_download = [&](VAddr start, VAddr end) {
+ const u64 new_offset = start - buffer_addr;
+ const u64 new_size = end - start;
+ copies.push_back(BufferCopy{
+ .src_offset = new_offset,
+ .dst_offset = total_size_bytes,
+ .size = new_size,
+ });
+ // Align up to avoid cache conflicts
+ constexpr u64 align = 64ULL;
+ constexpr u64 mask = ~(align - 1ULL);
+ total_size_bytes += (new_size + align - 1) & mask;
+ largest_copy = std::max(largest_copy, new_size);
+ };
+
+ const VAddr start_address = cpu_addr_out;
+ const VAddr end_address = start_address + range_size;
+ ForEachInRangeSet(common_ranges, start_address, range_size, add_download);
+ const IntervalType subtract_interval{start_address, end_address};
+ ClearDownload(subtract_interval);
+ common_ranges.subtract(subtract_interval);
+ });
if (total_size_bytes == 0) {
return;
}
@@ -1889,7 +1646,9 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si
}
template <class P>
-void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
+void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
+ bool dirty_index{false};
+ boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> dirty_vertex_buffers;
const auto scalar_replace = [buffer_id](Binding& binding) {
if (binding.buffer_id == buffer_id) {
binding.buffer_id = BufferId{};
@@ -1898,69 +1657,90 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
const auto replace = [scalar_replace](std::span<Binding> bindings) {
std::ranges::for_each(bindings, scalar_replace);
};
- scalar_replace(index_buffer);
- replace(vertex_buffers);
- std::ranges::for_each(uniform_buffers, replace);
- std::ranges::for_each(storage_buffers, replace);
- replace(transform_feedback_buffers);
- replace(compute_uniform_buffers);
- replace(compute_storage_buffers);
- std::erase(cached_write_buffer_ids, buffer_id);
+
+ if (channel_state->index_buffer.buffer_id == buffer_id) {
+ channel_state->index_buffer.buffer_id = BufferId{};
+ dirty_index = true;
+ }
+
+ for (u32 index = 0; index < channel_state->vertex_buffers.size(); index++) {
+ auto& binding = channel_state->vertex_buffers[index];
+ if (binding.buffer_id == buffer_id) {
+ binding.buffer_id = BufferId{};
+ dirty_vertex_buffers.push_back(index);
+ }
+ }
+ std::ranges::for_each(channel_state->uniform_buffers, replace);
+ std::ranges::for_each(channel_state->storage_buffers, replace);
+ replace(channel_state->transform_feedback_buffers);
+ replace(channel_state->compute_uniform_buffers);
+ replace(channel_state->compute_storage_buffers);
// Mark the whole buffer as CPU written to stop tracking CPU writes
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
+ if (!do_not_mark) {
+ Buffer& buffer = slot_buffers[buffer_id];
+ memory_tracker.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
+ }
Unregister(buffer_id);
delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
slot_buffers.erase(buffer_id);
- NotifyBufferDeletion();
-}
-
-template <class P>
-void BufferCache<P>::NotifyBufferDeletion() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
+
auto& flags = maxwell3d->dirty.flags;
- flags[Dirty::IndexBuffer] = true;
- flags[Dirty::VertexBuffers] = true;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- flags[Dirty::VertexBuffer0 + index] = true;
+ if (dirty_index) {
+ flags[Dirty::IndexBuffer] = true;
}
- has_deleted_buffers = true;
+
+ if (dirty_vertex_buffers.size() > 0) {
+ flags[Dirty::VertexBuffers] = true;
+ for (auto index : dirty_vertex_buffers) {
+ flags[Dirty::VertexBuffer0 + index] = true;
+ }
+ }
+ channel_state->has_deleted_buffers = true;
}
template <class P>
-typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
- bool is_written) const {
+Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
+ bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
- const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
- const u32 alignment = runtime.GetStorageBufferAlignment();
-
- const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
- const u32 aligned_size =
- Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
-
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
+ const auto size = [&]() {
+ const bool is_nvn_cbuf = cbuf_index == 0;
+ // The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
+ if (is_nvn_cbuf) {
+ const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
+ if (ssbo_size != 0) {
+ return ssbo_size;
+ }
+ }
+ // Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
+ // cbufs, which do not store the sizes adjacent to the addresses, so use the fully
+ // mapped buffer size for now.
+ const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
+ return std::min(memory_layout_size, static_cast<u32>(8_MiB));
+ }();
+ const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
+ LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
return NULL_BINDING;
}
-
- const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
+ const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
- .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
+ .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;
}
template <class P>
-typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(
- GPUVAddr gpu_addr, u32 size, PixelFormat format) {
+TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
+ PixelFormat format) {
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
TextureBufferBinding binding;
if (!cpu_addr || size == 0) {
@@ -1999,7 +1779,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
template <class P>
bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
if constexpr (IS_OPENGL) {
- return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
+ return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
} else {
// Only OpenGL has fast uniform buffers
return false;
@@ -2008,14 +1788,14 @@ bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index)
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() {
- auto& buffer = slot_buffers[count_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(count_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->count_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.cpu_addr));
}
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() {
- auto& buffer = slot_buffers[indirect_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(indirect_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->indirect_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->indirect_buffer_binding.cpu_addr));
}
} // namespace VideoCommon