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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp110
-rw-r--r--src/video_core/debug_utils/debug_utils.h146
2 files changed, 235 insertions, 21 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 8a5f11424..71b03f31c 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <condition_variable>
+#include <list>
#include <map>
#include <fstream>
#include <mutex>
@@ -12,14 +14,56 @@
#include <png.h>
#endif
+#include "common/log.h"
#include "common/file_util.h"
+#include "video_core/math.h"
#include "video_core/pica.h"
#include "debug_utils.h"
namespace Pica {
+void DebugContext::OnEvent(Event event, void* data) {
+ if (!breakpoints[event].enabled)
+ return;
+
+ {
+ std::unique_lock<std::mutex> lock(breakpoint_mutex);
+
+ // TODO: Should stop the CPU thread here once we multithread emulation.
+
+ active_breakpoint = event;
+ at_breakpoint = true;
+
+ // Tell all observers that we hit a breakpoint
+ for (auto& breakpoint_observer : breakpoint_observers) {
+ breakpoint_observer->OnPicaBreakPointHit(event, data);
+ }
+
+ // Wait until another thread tells us to Resume()
+ resume_from_breakpoint.wait(lock, [&]{ return !at_breakpoint; });
+ }
+}
+
+void DebugContext::Resume() {
+ {
+ std::unique_lock<std::mutex> lock(breakpoint_mutex);
+
+ // Tell all observers that we are about to resume
+ for (auto& breakpoint_observer : breakpoint_observers) {
+ breakpoint_observer->OnPicaResume();
+ }
+
+ // Resume the waiting thread (i.e. OnEvent())
+ at_breakpoint = false;
+ }
+
+ resume_from_breakpoint.notify_one();
+}
+
+std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
+
namespace DebugUtils {
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
@@ -312,6 +356,42 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
return std::move(ret);
}
+const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) {
+ _dbg_assert_(GPU, info.format == Pica::Regs::TextureFormat::RGB8);
+
+ // Cf. rasterizer code for an explanation of this algorithm.
+ int texel_index_within_tile = 0;
+ for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
+ int sub_tile_width = 1 << block_size_index;
+ int sub_tile_height = 1 << block_size_index;
+
+ int sub_tile_index = (x & sub_tile_width) << block_size_index;
+ sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
+ texel_index_within_tile += sub_tile_index;
+ }
+
+ const int block_width = 8;
+ const int block_height = 8;
+
+ int coarse_x = (x / block_width) * block_width;
+ int coarse_y = (y / block_height) * block_height;
+
+ const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3;
+ return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
+}
+
+TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
+ const Regs::TextureFormat& format)
+{
+ TextureInfo info;
+ info.address = config.GetPhysicalAddress();
+ info.width = config.width;
+ info.height = config.height;
+ info.format = format;
+ info.stride = Pica::Regs::BytesPerPixel(info.format) * info.width;
+ return info;
+}
+
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
// NOTE: Permanently enabling this just trashes hard disks for no reason.
// Hence, this is currently disabled.
@@ -377,27 +457,15 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
buf = new u8[row_stride * texture_config.height];
for (unsigned y = 0; y < texture_config.height; ++y) {
for (unsigned x = 0; x < texture_config.width; ++x) {
- // Cf. rasterizer code for an explanation of this algorithm.
- int texel_index_within_tile = 0;
- for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
- int sub_tile_width = 1 << block_size_index;
- int sub_tile_height = 1 << block_size_index;
-
- int sub_tile_index = (x & sub_tile_width) << block_size_index;
- sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
- texel_index_within_tile += sub_tile_index;
- }
-
- const int block_width = 8;
- const int block_height = 8;
-
- int coarse_x = (x / block_width) * block_width;
- int coarse_y = (y / block_height) * block_height;
-
- u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3;
- buf[3 * x + y * row_stride ] = source_ptr[2];
- buf[3 * x + y * row_stride + 1] = source_ptr[1];
- buf[3 * x + y * row_stride + 2] = source_ptr[0];
+ TextureInfo info;
+ info.width = texture_config.width;
+ info.height = texture_config.height;
+ info.stride = row_stride;
+ info.format = registers.texture0_format;
+ Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info);
+ buf[3 * x + y * row_stride ] = texture_color.r();
+ buf[3 * x + y * row_stride + 1] = texture_color.g();
+ buf[3 * x + y * row_stride + 2] = texture_color.b();
}
}
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index b1558cfae..51f14f12f 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -5,13 +5,147 @@
#pragma once
#include <array>
+#include <condition_variable>
+#include <list>
+#include <map>
#include <memory>
+#include <mutex>
#include <vector>
+#include "video_core/math.h"
#include "video_core/pica.h"
namespace Pica {
+class DebugContext {
+public:
+ enum class Event {
+ FirstEvent = 0,
+
+ CommandLoaded = FirstEvent,
+ CommandProcessed,
+ IncomingPrimitiveBatch,
+ FinishedPrimitiveBatch,
+
+ NumEvents
+ };
+
+ /**
+ * Inherit from this class to be notified of events registered to some debug context.
+ * Most importantly this is used for our debugger GUI.
+ *
+ * To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
+ * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state access
+ * @todo Evaluate an alternative interface, in which there is only one managing observer and multiple child observers running (by design) on the same thread.
+ */
+ class BreakPointObserver {
+ public:
+ /// Constructs the object such that it observes events of the given DebugContext.
+ BreakPointObserver(std::shared_ptr<DebugContext> debug_context) : context_weak(debug_context) {
+ std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
+ debug_context->breakpoint_observers.push_back(this);
+ }
+
+ virtual ~BreakPointObserver() {
+ auto context = context_weak.lock();
+ if (context) {
+ std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ context->breakpoint_observers.remove(this);
+
+ // If we are the last observer to be destroyed, tell the debugger context that
+ // it is free to continue. In particular, this is required for a proper Citra
+ // shutdown, when the emulation thread is waiting at a breakpoint.
+ if (context->breakpoint_observers.empty())
+ context->Resume();
+ }
+ }
+
+ /**
+ * Action to perform when a breakpoint was reached.
+ * @param event Type of event which triggered the breakpoint
+ * @param data Optional data pointer (if unused, this is a nullptr)
+ * @note This function will perform nothing unless it is overridden in the child class.
+ */
+ virtual void OnPicaBreakPointHit(Event, void*) {
+ }
+
+ /**
+ * Action to perform when emulation is resumed from a breakpoint.
+ * @note This function will perform nothing unless it is overridden in the child class.
+ */
+ virtual void OnPicaResume() {
+ }
+
+ protected:
+ /**
+ * Weak context pointer. This need not be valid, so when requesting a shared_ptr via
+ * context_weak.lock(), always compare the result against nullptr.
+ */
+ std::weak_ptr<DebugContext> context_weak;
+ };
+
+ /**
+ * Simple structure defining a breakpoint state
+ */
+ struct BreakPoint {
+ bool enabled = false;
+ };
+
+ /**
+ * Static constructor used to create a shared_ptr of a DebugContext.
+ */
+ static std::shared_ptr<DebugContext> Construct() {
+ return std::shared_ptr<DebugContext>(new DebugContext);
+ }
+
+ /**
+ * Used by the emulation core when a given event has happened. If a breakpoint has been set
+ * for this event, OnEvent calls the event handlers of the registered breakpoint observers.
+ * The current thread then is halted until Resume() is called from another thread (or until
+ * emulation is stopped).
+ * @param event Event which has happened
+ * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
+ */
+ void OnEvent(Event event, void* data);
+
+ /**
+ * Resume from the current breakpoint.
+ * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock. Calling from any other thread is safe.
+ */
+ void Resume();
+
+ /**
+ * Delete all set breakpoints and resume emulation.
+ */
+ void ClearBreakpoints() {
+ breakpoints.clear();
+ Resume();
+ }
+
+ // TODO: Evaluate if access to these members should be hidden behind a public interface.
+ std::map<Event, BreakPoint> breakpoints;
+ Event active_breakpoint;
+ bool at_breakpoint = false;
+
+private:
+ /**
+ * Private default constructor to make sure people always construct this through Construct()
+ * instead.
+ */
+ DebugContext() = default;
+
+ /// Mutex protecting current breakpoint state and the observer list.
+ std::mutex breakpoint_mutex;
+
+ /// Used by OnEvent to wait for resumption.
+ std::condition_variable resume_from_breakpoint;
+
+ /// List of registered observers
+ std::list<BreakPointObserver*> breakpoint_observers;
+};
+
+extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
+
namespace DebugUtils {
// Simple utility class for dumping geometry data to an OBJ file
@@ -57,6 +191,18 @@ bool IsPicaTracing();
void OnPicaRegWrite(u32 id, u32 value);
std::unique_ptr<PicaTrace> FinishPicaTracing();
+struct TextureInfo {
+ unsigned int address;
+ int width;
+ int height;
+ int stride;
+ Pica::Regs::TextureFormat format;
+
+ static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
+ const Pica::Regs::TextureFormat& format);
+};
+
+const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info);
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);