diff options
Diffstat (limited to 'src/video_core/engines/const_buffer_engine_interface.h')
-rw-r--r-- | src/video_core/engines/const_buffer_engine_interface.h | 67 |
1 files changed, 24 insertions, 43 deletions
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h index d56a47710..724ee0fd6 100644 --- a/src/video_core/engines/const_buffer_engine_interface.h +++ b/src/video_core/engines/const_buffer_engine_interface.h @@ -16,11 +16,12 @@ namespace Tegra::Engines { struct SamplerDescriptor { union { - BitField<0, 20, Tegra::Shader::TextureType> texture_type; - BitField<20, 1, u32> is_array; - BitField<21, 1, u32> is_buffer; - BitField<22, 1, u32> is_shadow; - u32 raw{}; + u32 raw = 0; + BitField<0, 2, Tegra::Shader::TextureType> texture_type; + BitField<2, 3, Tegra::Texture::ComponentType> component_type; + BitField<5, 1, u32> is_array; + BitField<6, 1, u32> is_buffer; + BitField<7, 1, u32> is_shadow; }; bool operator==(const SamplerDescriptor& rhs) const noexcept { @@ -31,68 +32,48 @@ struct SamplerDescriptor { return !operator==(rhs); } - static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) { + static SamplerDescriptor FromTIC(const Tegra::Texture::TICEntry& tic) { + using Tegra::Shader::TextureType; SamplerDescriptor result; - switch (tic_texture_type) { + + // This is going to be used to determine the shading language type. + // Because of that we don't care about all component types on color textures. + result.component_type.Assign(tic.r_type.Value()); + + switch (tic.texture_type.Value()) { case Tegra::Texture::TextureType::Texture1D: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::Texture1D); return result; case Tegra::Texture::TextureType::Texture2D: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::Texture2D); return result; case Tegra::Texture::TextureType::Texture3D: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::Texture3D); return result; case Tegra::Texture::TextureType::TextureCubemap: - result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::TextureCube); return result; case Tegra::Texture::TextureType::Texture1DArray: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); + result.texture_type.Assign(TextureType::Texture1D); result.is_array.Assign(1); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); return result; case Tegra::Texture::TextureType::Texture2DArray: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); + result.texture_type.Assign(TextureType::Texture2D); result.is_array.Assign(1); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); return result; case Tegra::Texture::TextureType::Texture1DBuffer: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); - result.is_array.Assign(0); + result.texture_type.Assign(TextureType::Texture1D); result.is_buffer.Assign(1); - result.is_shadow.Assign(0); return result; case Tegra::Texture::TextureType::Texture2DNoMipmap: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::Texture2D); return result; case Tegra::Texture::TextureType::TextureCubeArray: - result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); + result.texture_type.Assign(TextureType::TextureCube); result.is_array.Assign(1); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); return result; default: - result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); - result.is_array.Assign(0); - result.is_buffer.Assign(0); - result.is_shadow.Assign(0); + result.texture_type.Assign(TextureType::Texture2D); return result; } } |