diff options
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index f5158d219..c7a3c85a0 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -89,6 +89,9 @@ void Maxwell3D::InitializeRegisterDefaults() { // Commercial games seem to assume this value is enabled and nouveau sets this value manually. regs.rt_separate_frag_data = 1; + + // Some games (like Super Mario Odyssey) assume that SRGB is enabled. + regs.framebuffer_srgb = 1; } #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name)) @@ -244,7 +247,7 @@ void Maxwell3D::InitDirtySettings() { dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg; } -void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { +void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) { // Reset the current macro. executing_macro = 0; @@ -252,7 +255,7 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size(); // Execute the current macro. - macro_interpreter.Execute(macro_positions[entry], std::move(parameters)); + macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters); } void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { @@ -289,7 +292,8 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { // Call the macro when there are no more parameters in the command buffer if (method_call.IsLastCall()) { - CallMacroMethod(executing_macro, std::move(macro_params)); + CallMacroMethod(executing_macro, macro_params.size(), macro_params.data()); + macro_params.clear(); } return; } @@ -328,6 +332,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { ProcessMacroBind(method_call.argument); break; } + case MAXWELL3D_REG_INDEX(firmware[4]): { + ProcessFirmwareCall4(); + break; + } case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]): case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]): @@ -418,6 +426,14 @@ void Maxwell3D::ProcessMacroBind(u32 data) { macro_positions[regs.macros.entry++] = data; } +void Maxwell3D::ProcessFirmwareCall4() { + LOG_WARNING(HW_GPU, "(STUBBED) called"); + + // Firmware call 4 is a blob that changes some registers depending on its parameters. + // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1. + regs.reg_array[0xd00] = 1; +} + void Maxwell3D::ProcessQueryGet() { const GPUVAddr sequence_address{regs.query.QueryAddress()}; // Since the sequence address is given as a GPU VAddr, we have to convert it to an application |