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-rw-r--r--src/video_core/engines/maxwell_3d.cpp6
-rw-r--r--src/video_core/engines/maxwell_3d.h27
-rw-r--r--src/video_core/engines/shader_bytecode.h2
3 files changed, 24 insertions, 11 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 15a7a9d6a..e1cb8b0b0 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
+ // NVN games expect these values to be enabled at boot
+ regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
-
- // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index dbb4e597f..a35e7a195 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -657,7 +657,11 @@ public:
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
- INSERT_UNION_PADDING_WORDS(0x102);
+ INSERT_UNION_PADDING_WORDS(0x10);
+
+ u32 rasterize_enable;
+
+ INSERT_UNION_PADDING_WORDS(0xF1);
u32 tfb_enabled;
@@ -707,13 +711,15 @@ public:
u32 color_mask_common;
- INSERT_UNION_PADDING_WORDS(0x6);
-
- u32 rt_separate_frag_data;
+ INSERT_UNION_PADDING_WORDS(0x2);
f32 depth_bounds[2];
- INSERT_UNION_PADDING_WORDS(0xA);
+ INSERT_UNION_PADDING_WORDS(0x2);
+
+ u32 rt_separate_frag_data;
+
+ INSERT_UNION_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -1030,7 +1036,12 @@ public:
BitField<4, 1, u32> depth_clamp_far;
} view_volume_clip_control;
- INSERT_UNION_PADDING_WORDS(0x21);
+ INSERT_UNION_PADDING_WORDS(0x1F);
+
+ u32 depth_bounds_enable;
+
+ INSERT_UNION_PADDING_WORDS(1);
+
struct {
u32 enable;
LogicOperation operation;
@@ -1420,6 +1431,7 @@ ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
+ASSERT_REG_POSITION(rasterize_enable, 0xDF);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
@@ -1439,7 +1451,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
-ASSERT_REG_POSITION(depth_bounds, 0x3EC);
+ASSERT_REG_POSITION(depth_bounds, 0x3E7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1495,6 +1507,7 @@ ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
+ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 1cb0ac0c2..412ca5551 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1973,7 +1973,7 @@ private:
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
- INST("11011111--00----", Id::TLD4S, Type::Texture, "TLD4S"),
+ INST("11011111-0------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),