diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/gpu.cpp | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index d98874150..44fda27ef 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -206,7 +206,7 @@ struct GPU::Impl { } /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. - void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}) { + void WaitFence(u32 syncpoint_id, u32 value) { // Synced GPU, is always in sync if (!is_async) { return; @@ -218,8 +218,13 @@ struct GPU::Impl { } MICROPROFILE_SCOPE(GPU_wait); std::unique_lock lock{sync_mutex}; - sync_cv.wait(lock, stop_token, - [=, this] { return syncpoints.at(syncpoint_id).load() >= value; }); + sync_cv.wait(lock, [=, this] { + if (shutting_down.load(std::memory_order_relaxed)) { + // We're shutting down, ensure no threads continue to wait for the next syncpoint + return true; + } + return syncpoints.at(syncpoint_id).load() >= value; + }); } void IncrementSyncPoint(u32 syncpoint_id) { @@ -307,6 +312,12 @@ struct GPU::Impl { cpu_context->MakeCurrent(); } + void NotifyShutdown() { + std::unique_lock lk{sync_mutex}; + shutting_down.store(true, std::memory_order::relaxed); + sync_cv.notify_all(); + } + /// Obtain the CPU Context void ObtainContext() { cpu_context->MakeCurrent(); @@ -665,6 +676,8 @@ struct GPU::Impl { std::unique_ptr<Engines::KeplerMemory> kepler_memory; /// Shader build notifier std::unique_ptr<VideoCore::ShaderNotify> shader_notify; + /// When true, we are about to shut down emulation session, so terminate outstanding tasks + std::atomic_bool shutting_down{}; std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{}; @@ -673,7 +686,7 @@ struct GPU::Impl { std::mutex sync_mutex; std::mutex device_mutex; - std::condition_variable_any sync_cv; + std::condition_variable sync_cv; struct FlushRequest { explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_) @@ -812,8 +825,8 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const { return impl->ShaderNotify(); } -void GPU::WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token) { - impl->WaitFence(syncpoint_id, value, stop_token); +void GPU::WaitFence(u32 syncpoint_id, u32 value) { + impl->WaitFence(syncpoint_id, value); } void GPU::IncrementSyncPoint(u32 syncpoint_id) { @@ -852,6 +865,10 @@ void GPU::Start() { impl->Start(); } +void GPU::NotifyShutdown() { + impl->NotifyShutdown(); +} + void GPU::ObtainContext() { impl->ObtainContext(); } |