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-rw-r--r--src/video_core/gpu.h113
1 files changed, 66 insertions, 47 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 2c42483bd..2d15d1c6f 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -33,59 +33,68 @@ class System;
namespace VideoCore {
class RendererBase;
+class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
enum class RenderTargetFormat : u32 {
NONE = 0x0,
- RGBA32_FLOAT = 0xC0,
- RGBA32_UINT = 0xC2,
- RGBA16_UNORM = 0xC6,
- RGBA16_SNORM = 0xC7,
- RGBA16_UINT = 0xC9,
- RGBA16_FLOAT = 0xCA,
- RG32_FLOAT = 0xCB,
- RG32_UINT = 0xCD,
- RGBX16_FLOAT = 0xCE,
- BGRA8_UNORM = 0xCF,
- BGRA8_SRGB = 0xD0,
- RGB10_A2_UNORM = 0xD1,
- RGBA8_UNORM = 0xD5,
- RGBA8_SRGB = 0xD6,
- RGBA8_SNORM = 0xD7,
- RGBA8_UINT = 0xD9,
- RG16_UNORM = 0xDA,
- RG16_SNORM = 0xDB,
- RG16_SINT = 0xDC,
- RG16_UINT = 0xDD,
- RG16_FLOAT = 0xDE,
- R11G11B10_FLOAT = 0xE0,
+ R32B32G32A32_FLOAT = 0xC0,
+ R32G32B32A32_SINT = 0xC1,
+ R32G32B32A32_UINT = 0xC2,
+ R16G16B16A16_UNORM = 0xC6,
+ R16G16B16A16_SNORM = 0xC7,
+ R16G16B16A16_SINT = 0xC8,
+ R16G16B16A16_UINT = 0xC9,
+ R16G16B16A16_FLOAT = 0xCA,
+ R32G32_FLOAT = 0xCB,
+ R32G32_SINT = 0xCC,
+ R32G32_UINT = 0xCD,
+ R16G16B16X16_FLOAT = 0xCE,
+ B8G8R8A8_UNORM = 0xCF,
+ B8G8R8A8_SRGB = 0xD0,
+ A2B10G10R10_UNORM = 0xD1,
+ A2B10G10R10_UINT = 0xD2,
+ A8B8G8R8_UNORM = 0xD5,
+ A8B8G8R8_SRGB = 0xD6,
+ A8B8G8R8_SNORM = 0xD7,
+ A8B8G8R8_SINT = 0xD8,
+ A8B8G8R8_UINT = 0xD9,
+ R16G16_UNORM = 0xDA,
+ R16G16_SNORM = 0xDB,
+ R16G16_SINT = 0xDC,
+ R16G16_UINT = 0xDD,
+ R16G16_FLOAT = 0xDE,
+ B10G11R11_FLOAT = 0xE0,
R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
- B5G6R5_UNORM = 0xE8,
- BGR5A1_UNORM = 0xE9,
- RG8_UNORM = 0xEA,
- RG8_SNORM = 0xEB,
- RG8_UINT = 0xED,
+ R5G6B5_UNORM = 0xE8,
+ A1R5G5B5_UNORM = 0xE9,
+ R8G8_UNORM = 0xEA,
+ R8G8_SNORM = 0xEB,
+ R8G8_SINT = 0xEC,
+ R8G8_UINT = 0xED,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
+ R8_SNORM = 0xF4,
+ R8_SINT = 0xF5,
R8_UINT = 0xF6,
};
enum class DepthFormat : u32 {
- Z32_FLOAT = 0xA,
- Z16_UNORM = 0x13,
- S8_Z24_UNORM = 0x14,
- Z24_X8_UNORM = 0x15,
- Z24_S8_UNORM = 0x16,
- Z24_C8_UNORM = 0x18,
- Z32_S8_X24_FLOAT = 0x19,
+ D32_FLOAT = 0xA,
+ D16_UNORM = 0x13,
+ S8_UINT_Z24_UNORM = 0x14,
+ D24X8_UNORM = 0x15,
+ D24S8_UNORM = 0x16,
+ D24C8_UNORM = 0x18,
+ D32_FLOAT_S8X24_UINT = 0x19,
};
struct CommandListHeader;
@@ -96,9 +105,9 @@ class DebugContext;
*/
struct FramebufferConfig {
enum class PixelFormat : u32 {
- ABGR8 = 1,
- RGB565 = 4,
- BGRA8 = 5,
+ A8B8G8R8_UNORM = 1,
+ RGB565_UNORM = 4,
+ B8G8R8A8_UNORM = 5,
};
VAddr address;
@@ -133,11 +142,6 @@ class MemoryManager;
class GPU {
public:
- explicit GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
- bool is_async);
-
- virtual ~GPU();
-
struct MethodCall {
u32 method{};
u32 argument{};
@@ -153,6 +157,12 @@ public:
method_count(method_count) {}
};
+ explicit GPU(Core::System& system, bool is_async);
+ virtual ~GPU();
+
+ /// Binds a renderer to the GPU.
+ void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
+
/// Calls a GPU method.
void CallMethod(const MethodCall& method_call);
@@ -207,6 +217,14 @@ public:
return *renderer;
}
+ VideoCore::ShaderNotify& ShaderNotify() {
+ return *shader_notify;
+ }
+
+ const VideoCore::ShaderNotify& ShaderNotify() const {
+ return *shader_notify;
+ }
+
// Waits for the GPU to finish working
virtual void WaitIdle() const = 0;
@@ -235,7 +253,7 @@ public:
const Tegra::DmaPusher& DmaPusher() const;
struct Regs {
- static constexpr size_t NUM_REGS = 0x100;
+ static constexpr size_t NUM_REGS = 0x40;
union {
struct {
@@ -254,7 +272,7 @@ public:
u32 semaphore_trigger;
INSERT_UNION_PADDING_WORDS(0xC);
- // The puser and the puller share the reference counter, the pusher only has read
+ // The pusher and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_UNION_PADDING_WORDS(0x5);
@@ -328,13 +346,12 @@ private:
bool ExecuteMethodOnEngine(u32 method);
protected:
- std::unique_ptr<Tegra::DmaPusher> dma_pusher;
Core::System& system;
+ std::unique_ptr<Tegra::MemoryManager> memory_manager;
+ std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
private:
- std::unique_ptr<Tegra::MemoryManager> memory_manager;
-
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
@@ -347,6 +364,8 @@ private:
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
+ /// Shader build notifier
+ std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};